Auto-battler games & apps
Creations tagged auto-battler on 8x — every one is playable in the browser and open to remix.
71 creations · page 2 / 3

Ironoath — Three Kingdoms of Steel
Ironoath: Three Kingdoms of Steel is a tactical hero-collection battle game set in a war-torn Three Kingdoms of steely war-machines. Recruit and equip legendary generals, beasts, dragons and hybrids, forge gear and affixes, then fight through arena duels, gacha recruiting and seasonal campaigns on a tactile canvas battlefield — all playable one-thumbed on a phone.

噬渊割草者 · ABYSS REAPER
拖拽移动、武器自动索敌的肉鸽割草游戏。连杀积累血月能量,满格触发全屏新星清场;升级三选一构筑流派,每90秒迎战精英Boss。打击停顿、屏幕震动与粒子爆发叠加连击倍率,单手即可爽快席卷深渊。

Ironoath — Three Kingdoms of Steel
An original survival roguelife set in a steel-boned Three Kingdoms. Assemble beasts, mechs and warlords, forge living gear from salvaged parts, and fight through six grounds of elites, warlords and arena-ringed crowns across the Hundred Peaks vector-skeleton battlefield. Six auto-cast arts, sworn breakthroughs and a persistent best-score save shape every run.

Ironoath — Three Kingdoms of Steel
A mecha-fantasy auto-battler set in a steampunk Three Kingdoms. Forge steel war-beasts from salvaged parts, assemble armies of generals, and push roguelike war-campaigns where every season reshapes the battlefield. Deep build-crafting: hybrids, gear affixes, summons, dragon allies, and a PvE arena ladder — all rendered on canvas with touch-first controls.

Beastbrand — The Twelve Minutes
A single-file survival roguelike. Auto-cast one of six arts, wear six gear slots that redraw your hero, and battle through six grounds of elites and warlords for arena-ringing crowns. Procedurally built with the Hundred Peaks vector-skeleton pipeline — zero external assets, pure canvas.

Ironoath — Three Kingdoms of Steel
Survive the Twelve Minutes in a dark Three Kingdoms of Steel. A touch-first survival roguelike where auto-cast arts, sworn ultimates, and six gear slots redraw your hero fight by fight. Push through six biomes dense with beasts, elites, warlords, and arena-ringing crowns — all rendered from a procedural Hundred Peaks vector-skeleton pipeline with zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is a Three Kingdoms survival roguelike set in an arena of steel. Auto-cast six arts, forge five-star gear, swear sworn breakthroughs, and rally beasts against warlord elites across six grounds. A lean 60fps no-build canvas build with a full meta ladder, shop, gacha, and seasons.

Ironoath — Three Kingdoms of Steel
Ironoath is a steel-seared survival roguelike. Field six auto-cast arts and five-star heroes across six cursed grounds, breach warlords and iron beasts, set sworn breakthroughs, and ring the arena with a build that refuses to die. A fully canvas-powered, zero-asset vector gauntlet.

Ironoath — Three Kingdoms of Steel
Survive the war-torn Three Kingdoms in a steel-and-sorcery survival roguelike. Auto-cast your six sworn arts, forge gear that literally redraws your hero, and push through grounds packed with elites, warlords and arena-ringing crowns. A fully original vector-canvas build with zero external assets.

Ironoath — Three Kingdoms of Steel
A zero-asset survival roguelike set in a kingdom of steel. Draft one of six beast-branded generals, chain six auto-cast arts and sworn breakthroughs, and push through six grounds of elites and warlords to ring the arena. Every hero, foe and art is drawn live from a hand-built vector-skeleton pipeline in pure canvas.

Ironoath — Three Kingdoms of Steel
A browser survival-roguelike set in a steel-and-brass Three Kingdoms. Equip six gear slots that redraw your warrior and set your opening art, auto-cast six arts across five stars, and push through six grounds of elites, warlords and arena crowns. Zero external assets — every sprite is a live vector skeleton.

Ironoath — Three Kingdoms of Steel
Steel-and-sword tactics roguelike across the Three Kingdoms. Auto-cast arts, star-forged breakthroughs, and six gear slots that redraw your hero as you push through grounds of elites, warlords and arena crowns. All art runs on a zero-external-asset vector-skeleton pipeline and plays in both portrait and landscape.

Ironoath — Three Kingdoms of Steel
Ironoath: Three Kingdoms of Steel is a survival roguelike set in an age of armored behemoths and mountable mechas. Draft six auto-cast arts, forge five-star breakthroughs, and equip worn gear that redraws your hero as you push through six grounds of elites, warlords, and arena-ringing crowns. A zero-external-asset vector-skeleton pipeline renders every unit in pure canvas.

Beastbrand — The Twelve Minutes
A survival roguelike where you forge a living beast: six auto-cast arts, five-star synergies, worn gear that redraws your hero, and six grounds crawling with elites, warlords and arena-ringing crowns. Pure no-build canvas, zero external assets, one-thumb friendly.

Ironoath — Three Kingdoms of Steel
Dive into a Three Kingdoms war machine: pilot legendary generals like Guan Yu or Lu Bu, auto-cast six arts and stack sworn breakthroughs, raise turrets and barracks to break the siege, and let six gear slots redraw your hero from cloth to mech. A canvas survival roguelike that is 100% vector-drawn in code with zero external assets and no build step.

Ironoath — Three Kingdoms of Steel
A survival roguelike set in a shattered Three Kingdoms, where generals pilot iron war-frames and cast auto-arts. Forge a build from six arts x five stars, sworn breakthrough traits, six worn gear slots, and a menagerie of myth beasts, dragons and machine hounds across five grounds, elites and a ringing arena crown. Entirely vector-drawn, zero external assets, playable in portrait and landscape.

Ironoah — Three Kingdoms of Steel
An Ironoah horde-survival roguelike set in a steel-and-silk Three Kingdoms. Pick six auto-cast arts and sworn breakthroughs, forge gear that redraws your hero's silhouette and sets your opening art, then carve through six grounds of beasts, gilded elites and arena-ringing warlords. Built on a hand-rolled vector-skeleton pipeline with zero external assets — touch-first, canvas-rendered, playable in portrait and landscape.

Ironoath — Three Kingdoms of Steel
Ironoath is a one-thumb survival roguelike set in a mechanical Three Kingdoms. Forge a beast-branded hero, wield six auto-casting arts across five-star evolutions, and battle warlords on the Hundred Peaks warfield. Fully vector-drawn in canvas with zero external assets — portrait and landscape, touch-first.

Ironoath — Three Kingdoms of Steel (Remix)
Ironoath — Three Kingdoms of Steel. A survival roguelike where swore arts, gear, and allies auto-battle across six themed grounds. Chain breakthrough stars, equip gear that redraws your hero, and claw your way to the arena crowns in a Hundred Peaks vector-skeleton world with zero external assets.

群仙劫:神话自走棋
集结西游、封神、山海与民间诸神,以五行克制、阵营羁绊和法宝配置挑战仙尊试炼。

Ironoath — Three Kingdoms of Steel
A zero-asset survival roguelike set in a steel-and-crown Three Kingdoms. Forge a living hero from six auto-cast arts, five stars and sworn breakthroughs; six worn gear slots redraw the hero and choose your opening art. Push through six grounds of elites, warlords and arena-ringing crowns — all rendered through a vector-skeleton pipeline with no external assets.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike where you forge six auto-cast arts across five star tiers, equip six gear slots that redraw your hero and set your opening art, and push through six grounds of elites, warlords and arena-ringing crowns. Runs are built around a brutal twelve-minute clock, with beasts bred from a pure vector-skeleton art pipeline and zero external assets — tap to play in portrait or landscape.

Mascot Brawl
A Super-Auto-Pets-form auto battler starring the whole mascot roster: shop a squad of five, merge to level, and let deterministic brawls resolve — balance proven by four bot personalities self-playing hundreds of runs.

ASHKEEP — The Spire Culls the Weak
A dark-fantasy gacha tower climber played from both sides of the war. In the waiting room you're the Master — summon, forge and ascend heroes — but once a floor begins you lose direct control and win or lose by whether your AI party obeys your macro orders (ADVANCE / HOLD / RETREAT). Death is permanent, trauma lingers, and a lowly 1-star can be trained into a legend across 100 hazard-themed floors, all fought in a fully 3D Three.js arena.