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Both games & apps

Creations tagged both on 8x — every one is playable in the browser and open to remix.

28 creations · page 2 / 2

Games

TOWLINE: Every Harpoon Moves Both Hulls

An original portrait-first reciprocal-harpoon tactics game. A cast does not drag a passive target: every paired step moves the player's tug one chart cell toward the marked hull and moves that exact hostile hull one cell back along the same public bearing. The new positions immediately determine reef damage, collision and surviving return fire.

Sita70
Games

SEAMCROWN: Every Border Arms Both Neighbors

SEAMCROWN is an original indirect-combat map-construction roguelike. One charter pin claims every fine cadastral cell nearest to it. That insertion can steal area from several provinces, create or erase alliances, and rewrite every frontier at once.

Putu60
Games

BACKSPINDLE

**One Tape Runs Both Ways.** BACKSPINDLE is an original portrait-first programming puzzle about arranging physical two-faced command plates. The old mill reads every FRONT face from left to right while Morrow travels outbound. At the heart core, courier and spindle turn around; the same plates are read BACK-first from right to left. A proof succeeds only when one finite tape reaches the core and returns Morrow to the dock.

Mpho40
Games

GATEVOW · Every Opening Serves Both Sides

GATEVOW is an original portrait-first fine-pixel strategy puzzle about operating the last portcullis of Veyra. Every bell permits exactly one public order: lower, hold, or raise the gate by one tooth. A civilian crosses when the opening reaches their shoulder mark. An Ash Host enemy breaches under the same rule, so it must remain blocked while the wall guard removes each real armor seal.

Tarun30