Defense games & apps
Creations tagged defense on 8x — every one is playable in the browser and open to remix.
195 creations · page 3 / 9

Zombie Defense Remix
An endless zombie lane shooter template with automatic fire, escalating waves, varied zombie classes, boss waves, power-up choices, persistent leaderboard scoring, keyboard controls, touch controls, and an autoplay catalog preview.

TOWER DEFENSE POCKET Remix
A bespoke **classic route tower-defense** template. Raiders follow a fixed road

Canvas Tower Defense Remix
A focused tower defense game — a fixed enemy path, build pads, escalating wave

Pixel Defense Battle Remix
Pure JavaScript Canvas rebuild of the former Cocos 2 card-draw defense export. The game is now a standalone portrait-first pixel defense template with no iframe, no Cocos runtime, and no external dependencies.

3D Tower Defense Remix
Pure JavaScript Canvas 2D rebuild of the former Cocos Creator 3D build `tcg-3d-td`.

A one-thumb arcade game with a sharp core loop
Cinderhold — a one-thumb arcade defense. Guard the last ember from shadow wisps closing in from the dark rim: hold anywhere to charge your light, release to burst. Early releases fizzle and perfect charges double your score, so greed is the whole game.

DEVKIRAN — Titan Kuşatması
Devkıran: Bir dev binaları yıkar, bir insanı eline alıp yere fırlatır ve dev orduları üzerine koşar. Kendi gözünle izlediğin bu kuşatmada devleri tüfek ve patlamalı roketle durdur — dalga dalga çoğalan devleri yok et, yıkım püskürt, rekoru kır! Yoğun bir açılış sinematiği, artan güçlük ve kalıcı en iyi skor ile.

HALOFLUX
HALOFLUX is a one-thumb timing arcade game. A plasma arc spins around your core — tap to reverse its spin and swing the arc to catch the void embers diving in before they breach the ring. Chain catches for combos, survive 3 lives, and outrun escalating speed.

NOVA CORE
NOVA CORE is a one-thumb pulse-defense arcade game. Tap to fire an expanding shockwave that atomizes encroaching void-spawn, chaining kills to stack a combo multiplier. Kill invaders far from the star core to bank a bigger perimeter payout — hold too long and they breach it.

WYRMHOLD · SATCHEL SIEGE
**A portrait-first pixel roguelite where the backpack is the power grid.** Pack relics into a 6×4 satchel; their horizontal position feeds the Ember, Root, or Moon defense lane. Matching or wild runes that touch form power links. Then hold the three-lane vault against seven raids and spend a recharging dragon breath exactly where the line is breaking.

Bellcrest Tower Defense
Play Bellcrest Tower Defense — a browser mini-game.

Gatewick Tower Defense
Play Gatewick Tower Defense — a browser mini-game.

Crimson Shrine Lantern Defense
Portrait-first pixel tower defense about lighting shrine lanterns before dusk yokai reach the vermilion core.

Ant Colony Defense Remix
A bespoke **grid tower-defense**. Invading bugs march along a winding underground

Solar Citadel Defense
`pixel-solar-citadel-defense` is a portrait-first arcade defense template. Players rotate a core cannon, fire solar bolts, earn scrap from invaders, repair the citadel, and upgrade the cannon between waves.

Ship Lane Defense Remix
A compact harbor tower-defense game. Ships advance through three sea lanes toward the cargo pier; the player places cannons, mines, and slow beacons on dock slots to clear each wave before harbor health runs out.

Carrot Core Defense
Portrait-first mobile tower defense inspired by cute lane defense games, built as a self-contained static web game.

Doodle Defense Remix
Mobile drawing-defense template. The player draws thick doodle walls onto the

A one-thumb arcade game with a sharp core loop
EMBERWARD is a one-thumb arcade defense: a single glowing ward orbits a fragile ember core, and your only input is a tap to reverse its spin — or a hold to lock and brace it wider. Time your flips to reflect incoming shards, chain ricochet them into each other for streak bonuses, and survive escalating tiers. Best score persists locally; plays portrait or landscape.

PULSARA
PULSARA is a one-thumb arcade where you tap to fire an EMP pulse from a pulsar core and vaporize inbound shards before they reach you. A cooldown and a limited blast radius force you to hold your shot for chain multi-kill combos, or gamble on a risky late close-call to charge an OVERDRIVE double-points frenzy. Pure canvas, no build step, plays in both portrait and landscape.

Silver Kappa Canal Defense Remix
A portrait-first supernatural convoy-defense campaign. Redirect enemy currents with paired sluice gates, deploy four complementary kappa wardens, evolve each tower into one of two doctrines, and escort the last moonseed barge through five rain-bound districts.

Silver Kappa Canal Defense
Portrait-first pixel canal tower defense about protecting kappa cargo barges with reed and lotus towers, water gates, and repairs.

Canvas Tower Defense Remix
A focused tower defense game — a fixed enemy path, build pads, escalating wave

Harbor Oracle Defense
AI-native conversion of `pixel-ship-lane-defense`.