Dodge games & apps
Creations tagged dodge on 8x — every one is playable in the browser and open to remix.
129 creations · page 3 / 6

LUMEN — a one-thumb ascent
LUMEN is a one-thumb arcade climb. Tap anywhere to leap an ascending arc between two trench walls, thread the coral spikes and gather light motes while the dark rises behind you. Sharper than a spinner dodger: every hop is a committed read, near-misses bank a ×8 combo, motes build a shield, and it ends with a shareable canvas score card.

GYRE — Orbit Warden
A razor-sharp one-thumb arcade orbit game. Tap anywhere to reverse your wisp's orbit, thread past spinning cyan blades, and chain gold motes for a rising score multiplier. The longer you survive, the faster the ring spins — synthesised SFX, screen shake and a persistent best score.

NEON HORIZON
NEON HORIZON — a synthwave outrun arcade racer. Hug a lane, weave through oncoming traffic, and chase the sunset on an infinite procedurally-bent highway. Three-hull damage system, near-miss bonus scoring, synthesized synthwave soundtrack, and best-distance persistence. One-thumb touch steering plus keyboard fallback.

AURELIA
AURELIA — a one-thumb bioluminescent arcade game. Steer a moon jelly through three glowing rings orbiting a deep-sea vortex, collect plankton and skim the hazard blooms in the lane beside you to build a combo multiplier. Pure no-build HTML/Canvas, plays in portrait and landscape.

PHASER
A one-thumb orbit dodge arcade game with a razor-sharp core loop. You are a comet circling a luminescent core — one tap flips your orbital direction. Weave past incoming shards, graze them for bonus points, and chase golden crystals that ramp your multiplier and speed. Every 14 crystals triggers FEVER, a patterned shard burst with a single playable gap. Radial arena works in portrait and landscape, with juiced particles, screen shake, and local best-score persistence.

PULSAR
PULSAR is a one-thumb arcade orbit dodger. Tap to swap between inner and outer orbit lanes, thread between comets and grab combo-star pickups to build a multiplier. A sharp risk/reward loop with near-miss bonuses, screen-shake juice and instant restart.

Comet Dodge Remix
A **lane-based endless space dodger**. Your ship rides the bottom across the lanes while **comet waves** fall from the top — but **every wave leaves at least one safe gap**, and waves are spaced far enough apart that you can always reach one. **Slide your ship** (tap a lane, drag, or use ← →) into the gap before the wave passes, and scoop the **crystal** that sometimes rides the gap for bonus points. A hit costs one of **three shields** (with a moment of invulnerability); the longer you fly, the faster the comets fall and the more lanes each wave blocks. Endless — chase distance.

Comet Dodge Remix
A **lane-based endless space dodger**. Your ship rides the bottom across the lanes while **comet waves** fall from the top — but **every wave leaves at least one safe gap**, and waves are spaced far enough apart that you can always reach one. **Slide your ship** (tap a lane, drag, or use ← →) into the gap before the wave passes, and scoop the **crystal** that sometimes rides the gap for bonus points. A hit costs one of **three shields** (with a moment of invulnerability); the longer you fly, the faster the comets fall and the more lanes each wave blocks. Endless — chase distance.

Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.

فانوس — صعودٌ إلى النجوم
لعبة أركيد عربية بإبهام واحد: أمسك زرّ الضغط لتصعد وأفلته لتهبط، راوِغ بين سحب الأشواك الهابطة واجمع النجوم لبناء سلسلة ومضاعِف النقاط. تحكّم بلمسة واحدة، وتُعبّر عن نفسها بعمودية أو أفقية.

HALOSYNC
HALOSYNC is a one-thumb orbital arcade game. You orbit a dying sun and tap to shift between the inner and outer rings, catching golden energy motes to stack a combo multiplier while dodging crimson shards. The game speeds up as you chain catches, so your score rises with your skill. Pure canvas, no build step.

EMBERFALL
EMBERFALL is a one-thumb vertical descent arcade game. Hold to dive and outrun the chasing Surge while building a risk-based score multiplier; release to glide and thread moving pincers and sweepers. A sharp hold-to-commit loop with escalating speed, combo chains, and best-score persistence.

Glowworm
Glowworm is a one-thumb arcade ascent through a bioluminescent cavern. Hold to rise, release to sink, and thread glowing rose gates. Skim a gate edge to spark heat and build a score combo, grab fireflies for points, and survive as the shaft tightens. A single tap runs the whole game — learn it in five seconds, master it for the combo chase.

Untitled (Remix)
Patternfolk gains a fifth danger: the **Cannon Guest** — a turret that wheels up to the arena edge, tracks your motion, leads it, snaps a lock reticle onto where you're heading, then snipes a fast shell down that frozen line. Read the reticle and move before it fires. Still free Guest vs. staked Money entry, with Settings for pace and feel.

A one-thumb arcade game with a sharp core loop
GYRE is a one-thumb orbital arcade game: a single tap hops your comet between two concentric orbits while spiked gates and stardust sweep past. Chain stardust to raise your multiplier and trigger SURGE, a brief rampage where you smash through everything for double points. The radial playfield plays identically in portrait and landscape, with screen shake, hit-stop, particles, synthesized audio, a shareable score card, and local best-score saves.

STREAK
A one-thumb arcade gravity dive. Hold to rise, release to dive, and thread descending shock gates through their gap — skim the edge to bank a graze and stack your STREAK multiplier. Speed ramps with distance; grab charge orbs, chase your best, and go for the clean run.

EMBERDASH
EMBERDASH is a one-thumb arcade dasher. You are an ember comet blazing through a dusk obsidian canyon — HOLD to rise, RELEASE to sink, feathering the throttle to thread glowing crystal gaps. Grab cyan soul-shards to stack a multiplier and thread gaps tight for GRACE bonus points before you snuff out.

STARSPLIT
STARSPLIT is a one-thumb gravity-flipping arcade runner. Tap to swap polarity and swing a star between the two glowing walls of a void tunnel, collecting band-matched motes to charge a Surge that detonates a burst clearing hazards on your next flip. Endless escalation in portrait or landscape, with best score saved.

ABYSS PULSE
ABYSS PULSE is a one-thumb bioluminescent arcade game. Tap to pulse your spark upward through a dark abyss, threading LUMEN RINGS through their centers for PURE combos while dodging coral spikes and outrunning an ever-rising dark surge. Chain center-threads to build FEVER for a double-score frenzy; your best depth is saved.

EMBERCORE
One-thumb arcade duel against a living core. Tap to flip your orbit, dodge incoming shards, feed the heart light, and trigger a PULSE that clears the whole ring. Escalating speed, combo multipliers, screen-shake juice, and a persistent best score.

VESPERWING: The Ninth Beacon Remix
`VESPERWING` is a complete portrait-first precision-flight roguelite. Guide an

Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.

Nebula Moth Dodge
Nebula Moth Dodge is a portrait-first touch survival game. Drag the moth through

Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.