Dodge games & apps
Creations tagged dodge on 8x — every one is playable in the browser and open to remix.
129 creations · page 2 / 6

BARQ · برق
بارق — لعبة أركيد بإبهام واحد. قُد شرارة البرق عبر عاصفة الليل، راوغ الحواجز، مرّر قربها لتملأ عدّاد «الشحنة»، ثم انفجر بها لتفتح طريقك وتضاعف نقاطك. حلقة لعب واضحة: راوغ، قرّب، اشحن، انفجر — مع حفظ أعلى نتيجة.

Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.

Emberfall
A one-thumb arcade dive. Hold to lift your lone ember through a frost-choked cosmic canyon, thread the crystal gaps and chain the DIVE STREAK multiplier. Grazing a gap on the way through scores a near-miss; speed and risk climb together for a sharp risk-reward loop.

ORBITAL
ORBITAL is a one-thumb arcade game — your scout orbits a dying star, and every tap both reverses your orbit and fires a surge that smashes debris for points. Dodge with a well-timed reverse, attack on cooldown, chain the combo, and survive the star's escalating hunger.

NOVA ORBIT
A one-thumb orbital survival arcade game. Tap to reverse your comet's orbit around a pulsing nova, dodge meteors that spiral inward, and thread golden sparks to chain a combo multiplier. The loop is a single decision — survive or score — that sharpens as the storm intensifies.

EMBERSTREAK
Steer a blazing comet with one thumb and thread the needle between glowing magenta shards drifting down a deep-space nebula. Graze the danger to build HEAT and multiply your score — the closer you fly to death, the richer you get. A one-thumb arcade dodger with a sharp risk/reward core and instant tap-to-restart.

Emberfall
Emberfall is a one-thumb arcade runner. Tap to flip a lone ember between the walls of a dark falling corridor — dodge the shadow-shards, catch fuel-motes to survive a constantly draining flame, and graze hazards for combo bonuses. A sharp survival loop where being on the wrong wall lasts exactly one tap.

TORO: Fuego de Batalla
Un arcade de un pulgar: guía a un toro de fuego por un campo de batalla en llamas, esquiva a la tropa enemiga, coge gemas para llenar el medidor y entra en FUEGO para aplastarlo todo. Toca el carril al que quieras ir, el récord se guarda y la velocidad no para de subir.

KEPLER — one-thumb orbital dodge
KEPLER is a one-thumb arcade dodge where you orbit a sun and tap to flip your direction of travel. Chase drifting star-light for combo-multiplied score, dodge magenta void shards, grab a rare gold orb for a big burst, and survive a difficulty that ramps with time. A sharp tap-to-flip core loop with heavy game-feel juice, WebAudio synth, and score/best persistence.

GOLAZO: La 10
GOLAZO: La 10 is a one-thumb arcade dribble game. Guide the number-10 striker down the albiceleste pitch, dodge the oncoming tacklers, chain dodge combos, grab golden balls to fill the Golazo meter, and unleash the ¡GOLAZO! burst. Alive with screen shake, particles, a WebAudio crowd roar, and persistent best score — playable in portrait and landscape.

PERIGEE
Perigee is a one-thumb orbital runner: you're pinned to one of two concentric rings around a dying star. Tap to swap orbit, weave through sweeping debris and harvest motes to build a combo up to ×8 — while the orbit accelerates every second and the combo decays if you idle. One hit ends the run; restart is instant.

قِنديل · QINDEEL
قِنديل: لعبة أركيد بإبهام واحد وحلقة لعب واضحة. اسحب إبهامك لتُحلّق بفانوس في سماء صحراوية، التقط الشَّرَر الذهبي لنقاط وتَسلسل يتضاعف حتى ×8، والتقط الزيت ليظل «النور» متّقدًا، وتجنّب عُثّ الليل البارد. النور يذوب دائمًا فاللعبة سباق مع نفسك، مع فوانيس ومضات وحفظ لأفضل نتيجة.

Comet Dodge
A **lane-based endless space dodger**. Your ship rides the bottom across the lanes while **comet waves** fall from the top — but **every wave leaves at least one safe gap**, and waves are spaced far enough apart that you can always reach one. **Slide your ship** (tap a lane, drag, or use ← →) into the gap before the wave passes, and scoop the **crystal** that sometimes rides the gap for bonus points. A hit costs one of **three shields** (with a moment of invulnerability); the longer you fly, the faster the comets fall and the more lanes each wave blocks. Endless — chase distance.

A one-thumb arcade game with a sharp core loop
PERIHELION is a one-thumb orbit-dodge arcade game. You're a comet-orb circling a dying star — a single tap hops you to the next orbit to dodge burning debris arcs and scoop up ions. Chain ions fast to multiply your score and a third orbit tears open as you climb. Graze a hazard to keep your chain alive. Pure tap timing, instant restarts, and a best score that pulls you back in.

Cinderfall
Cinderfall is a one-thumb arcade dive: hold to rise, release to sink, and thread a glowing ember down a luminous abyss past descending crystal needles. Follow the ember-orbs to build your combo, graze needle tips for near-miss bonus, and sink deeper as the palette warms from indigo to ember. Your best depth is saved.

PULSAR
PULSAR is a one-thumb orbit arcade game. Your ember circles a collapsed star; every tap flips your direction of travel. Catch sparks to raise your FLAME multiplier and speed, but dodge the violet shards that spawn faster as you climb. A single misstep ends the run — chain sparks and skim shards for close-call bonuses to chase a high score.

BOLT
BOLT is a one-thumb neon dodge game: tap to switch lanes between electric gate-walls that open only one half at a time. Delay your switch to stack Heat for a bigger score bonus — but switch too late and you're caught mid-transition. Speed ramps with every gate and your best score persists.

Emberdrift
Emberdrift is a one-thumb arcade flier — hold to soar and build heat, release to fall and vent. The hotter you burn the bigger your hitbox and the richer your score, but a fat ember can't thread a tight seam. Chase your best through a shifting forge-storm of shrapnel.

LUMEN — a one-thumb ascent
LUMEN is a one-thumb arcade climb. Tap anywhere to leap an ascending arc between two trench walls, thread the coral spikes and gather light motes while the dark rises behind you. Sharper than a spinner dodger: every hop is a committed read, near-misses bank a ×8 combo, motes build a shield, and it ends with a shareable canvas score card.

PHOS — dive into the hollow
PHOS is a one-thumb arcade dive: you pilot the last spark plunging into a bottomless dark. Steer with a single thumb, catch violet motes to stay lit and score, thread the gaps, and graze the ash for combo multipliers. Your flame drains as you sink — the drive for light is your only edge.

EMBERLINE
EMBERLINE is a one-thumb arcade game: hold the screen to rise, release to sink, and thread a dying ember through a night rainstorm. Weave between cold rain that falls and shards that rise, graze amber sparks to refill your constantly-draining heat, and nick hazard walls for a stacked BLAZE ×N combo — all on a single thumb. Portrait & landscape, 60fps, your best run saved.

AURELIA
AURELIA — a one-thumb bioluminescent arcade game. Steer a moon jelly through three glowing rings orbiting a deep-sea vortex, collect plankton and skim the hazard blooms in the lane beside you to build a combo multiplier. Pure no-build HTML/Canvas, plays in portrait and landscape.

PHASER
A one-thumb orbit dodge arcade game with a razor-sharp core loop. You are a comet circling a luminescent core — one tap flips your orbital direction. Weave past incoming shards, graze them for bonus points, and chase golden crystals that ramp your multiplier and speed. Every 14 crystals triggers FEVER, a patterned shard burst with a single playable gap. Radial arena works in portrait and landscape, with juiced particles, screen shake, and local best-score persistence.

PULSAR
PULSAR is a one-thumb arcade orbit dodger. Tap to swap between inner and outer orbit lanes, thread between comets and grab combo-star pickups to build a multiplier. A sharp risk/reward loop with near-miss bonuses, screen-shake juice and instant restart.