Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 18 / 53

RINGBASTION · Every Legal Move Fires the Landing Spire
RINGBASTION is a standalone deterministic three-front tower defense built from

VANTAGE OATH Remix
**Every Left Belongs to the Witness**

ROOMRELAY: Every Visit Leaves the House Changed Remix
ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

LOSTWEFT: Every Return Leaves the Next Memory
An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

GLYPHCURRENT: The Tideglass Word Atlas
**Every found word turns the letter sea.**

VANTAGE OATH
**Every Left Belongs to the Witness**

TAPELOOM: Every Rewind Writes the Next Scene
TAPELOOM is an original portrait-first montage puzzle about two counter-rotating memory reels. Every action changes both heads; a splice swaps the live frames and advances both reels. Six authored master tapes use exact final signatures and exhaustively verified unique action programs.

RINDTURN: Every Slice Rotates the Kitchen Remix
RINDTURN is an original true fine-pixel Fruit-Ninja dual-plate carousel puzzle. Every authored fruit owns two stable half identities, one visible flavor on each side and a public one- or two-tooth turn value. A left-to-right or right-to-left swipe transfers those exact halves to opposite ordered serving ribbons, closes the selected hook, stocks the next whole fruit and only then rotates the complete three-hook rack in the signed direction.

MASSHOP · Every Landing Trades Weight
MASSHOP is a portrait, one-thumb physics platformer set inside a ceremonial sky weighhouse. The acrobat bounces automatically. Holding left or right is the only continuous input. Every valid landing performs one exact, bidirectional transaction:

CUTBLOOM: Every Twist Writes the Next Slice
**Every Twist Writes the Next Slice.**

STAGELOOP: Every Step Occupies the Beat
STAGELOOP is a deterministic choreography-programming puzzle. Write independent eight-beat ribbons for Mara, Ivo and Senn, then resolve every performer simultaneously on one seven-mark stage. A shared destination, an edge exit or an incorrect checkpoint pose fails the show.

SOLEKEEP: Every Pattern Holds the Walk
An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.

Waggle: Every Dance Becomes a Road
A self-contained fine-pixel hive routing and evidence-management game. Read four

BACKHINGE: Every Exit Turns the Room Behind You Remix
BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

HERDLINE
HERDLINE is a deterministic 3D formation-survivor and lineage strategy game. Three named living Crown deer are the vertices of the only safe triangle. Moving one body redraws its two edges; losing that body destroys both edges; only a documented descendant can inherit the exact corner; and a Migration advances only after all three current carriers physically cross its published gate.

ROOMBRAKE: Every Object Stops the Next
ROOMBRAKE is an original true fine-pixel contact-braked unpacking floorplan puzzle. Every stable furniture body owns a fixed footprint plus one published north/south rail and one published east/west rail. Choose North, East, South or West. The complete object enters through that door, slides until its next physical step would touch a wall or settled footprint, then stops permanently. Every placement therefore becomes braking geometry for every later delivery.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

Tidecourt Trio
A portrait beach-volleyball tour built around the real three-touch rhythm: move under the serve and Bump, let your AI partner Set, then approach and Spike. Precise contacts build Tide and strengthen the attack. First to five points wins each of five beaches.

Vesper Luthier
A self-contained Three.js tuning game about finishing three commissioned string instruments. Touch a rendered string, drag sideways to turn its peg, release to hear its actual frequency, and bring all four strings into agreement without breaking the string or overstraining the wood.

PATHWROUGHT · Every Skill Chooses Your Next Body
PATHWROUGHT is an original deterministic vocation duel for portrait touch screens. Every enemy threat has two true responses among four disciplines: EDGE, SHADE, ROOT, and HYMN. A response also lays one vocation thread. After three true responses, the dominant two disciplines become the player's next body in an ordered 2:1 form.

Underreach: Every Echo Changes the Cave
A self-contained fine-pixel cave survey and rescue game. Cross seven continuous

Velvetglass Express
A compact, illustrated hidden-object voyage built as a pure JavaScript HTML game. Search three distinct midnight train carriages for fifteen authored objects while protecting Focus, managing limited hints, and chaining finds for score.