Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 19 / 53

Aeralith Relay
An original landscape-first Three.js precision glider. Guide a code-generated relay wing through twelve dynamic sky gates, collect relay feathers and thermals, survive three hazard families, and carry the current through the Sun Gate.

Perchward — Every Song Finds a Target
A portrait-first illustrated tower defense game. Place three species of watchbird across eight perches, upgrade their calls, preserve the Migration Roost and defeat the Empress Moth across five complete flights.

PENITENT WING
**Every Feather Makes the Next Gate Smaller**

MORTSCRIBE — Every Question Changes the Corpse
A portrait-first pixel forensic deduction game. Examine five authored corpses, preserve enough sound evidence, and sign one of four causes of death before Integrity or Authority expires.

THAWFORM · Every Cut Spends the Light
A standalone Three.js voxel ice-carving game. Serve this directory over any static HTTP server and open `index.html`; no build step or outside resource is required.

Lantern Motorcade · Every Exit Opens the Festival
A portrait-first 6×6 traffic escape puzzle set across twelve rainlit festival streets. Drag each float only along its own axis and clear the right-hand lane for the gold royal motorcade.

Chartwater · Every Line Opens a Passage
A portrait-first nautical block-placement voyage. Complete columns to sail toward the lighthouse; complete rows to turn back the rising tide. Three charts and route-changing blessings make spatial decisions serve a visible journey.

Rosewindow Choir
A zero-build, pure-JavaScript stained-glass brick breaker designed for portrait touch play. Open `index.html` from any static server.

Ink Armada · Every Gate Rewrites the Fleet
An original ink-wash arithmetic-gate strategy runner. Drag the fleet through addition or multiplication currents, then pay the resulting ships in four attritional battles and a final flagship duel.

RINGBASTION · Every Legal Move Fires the Landing Spire
RINGBASTION is a standalone deterministic three-front tower defense built from

ROOMRELAY: Every Visit Leaves the House Changed Remix
ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

LOSTWEFT: Every Return Leaves the Next Memory
An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

GLYPHCURRENT: The Tideglass Word Atlas
**Every found word turns the letter sea.**

VANTAGE OATH
**Every Left Belongs to the Witness**

MASSHOP · Every Landing Trades Weight
MASSHOP is a portrait, one-thumb physics platformer set inside a ceremonial sky weighhouse. The acrobat bounces automatically. Holding left or right is the only continuous input. Every valid landing performs one exact, bidirectional transaction:

BREATHKEEP
**Curate the Space Between**

VESPERBLOOM · Every Flower Changes the Hour
VESPERBLOOM is an original portrait-first deterministic florist puzzle set in an Art Nouveau midnight flower shop. Arrange supplied stems across brass dew cups, then run the clock. Every closed bud counts down each hour; when a flower opens, its printed law wakes or delays its still-closed neighbors. The client's bouquet is correct only when every named flower opens on the exact promised hour.

CUTBLOOM: Every Twist Writes the Next Slice
**Every Twist Writes the Next Slice.**

UNDERTWIST
**Every Pull Turns What Sleeps Beneath.**

DAMWEAVE: Every Log Changes the Watershed
DAMWEAVE is an original single-player fine-pixel beaver colony and watershed engineering puzzle. Eight physical basins are joined by eleven directed river edges. Each source pulse is divided through the live graph. A Log lowers one edge's published capacity and therefore raises upstream water, settles silt and removes the same flow downstream. A permanent Notch restores capacity and fish passage. Moisture grows Willows, but a depth-three pool removes a Lodge Heart. The colony can be founded only when every authored wetland target, required mature Willow, source-to-estuary fish path and Lodge c

STAGELOOP: Every Step Occupies the Beat
STAGELOOP is a deterministic choreography-programming puzzle. Write independent eight-beat ribbons for Mara, Ivo and Senn, then resolve every performer simultaneously on one seven-mark stage. A shared destination, an edge exit or an incorrect checkpoint pose fails the show.

FLAGBOUND: Every Carrier Moves the Front
An original deterministic fine-pixel capture-the-flag relay. Swift and Ward infiltrate a physical eleven-cell front against Raider and Sentry. Both flags retain home, carried or dropped state, an exact position and an optional carrier. Tags consume guard or reset the tagged runner while dropping any carried flag onto the real field. Stepping onto a dropped friendly standard returns it; stepping onto an enemy standard carries it. A capture is legal only when the enemy flag crosses home while the team's own flag is home.

SOLEKEEP: Every Pattern Holds the Walk
An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.

Waggle: Every Dance Becomes a Road
A self-contained fine-pixel hive routing and evidence-management game. Read four