Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 2 / 53

ORBITSCAR: Every Blast Becomes the Next Impact Remix
ORBITSCAR is an original five-world delayed-debris demolition campaign. Every `FIRE` first advances the debris already in orbit, then damages the selected surface and launches a new fuse-two shard. Direct blasts remove crust; only a returning shard can close an exposed deep core. A protected Ark fails on either a direct blast or delayed impact.

WINCHBLOOM: Every Anchor Can Become Cargo
WINCHBLOOM is an original portrait-first tension puzzle set on a bright Mediterranean citrus railway. Choose a public tension value, hook one visible root and reel:

MOLTLEDGE: Every Fall Keeps Its Final Pose Remix
MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

Orbitwright Salvage · Every Wreck Changes the Turn
A touch-first Three.js orbital salvage game where every recovered object becomes visible tow mass and reduces acceleration and turning speed.

PALLBEARER
**Every Step Moves the Weight**

Cellarkind: Every Batch Remembers the Vessel
A self-contained fine-pixel cellar logistics game. Walk Brewer Elian through

TAGTRAIL: Every Tag Rewrites the Next Chase Remix
TAGTRAIL is an original simultaneous tag-physics duel. Every departure repaints the street: the Hunter leaves **Bounce**, the Runner leaves **Slide**, and one physical contact swaps who is “IT.” The player is not merely choosing where to move. Each chase writes the movement law for the next chase.

SOLEKEEP: Every Pattern Holds the Walk
An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.

Switchlist: Every Wagon Has a Deadline
Switchlist is a standalone fine-pixel freight-yard strategy game. Build exact outbound consists across seven physical classification yards where every wagon has mass, length, brakes, cargo, inspection state, couplers, and a real place on continuous track.

Velvet Auction · Every Bid Reveals a Mask
A self-contained Art Deco auction game. Manage a twenty-coin purse across nine lots, read imperfect appraisal clues, compete against three valuation personalities, collect authentic masks, and score category sets plus unspent cash.

Escapement: Every Tick Has a Cause
A self-contained fine-pixel horology restoration and regulation game. Walk

Pitwall: Every Lap Changes the Plan
A self-contained fine-pixel two-car motorsport strategy game. Run seven races

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

WARD DESK 04 — Every Relic Keeps the Last Voice
WARD DESK 04 is a complete portrait-first civic-noir deduction game set inside a 1987 municipal occult emergency service. Six calls arrive before dawn. For each one, the operator must secure a physical record, name the narrow contradiction it proves, and dispatch a relic whose current counterword is lawful.

DECALUME · Every Ten Turns the Next Path
DECALUME is a standalone portrait-first tactile number-path puzzle. Trace the published number of adjacent glass panes so their values total exactly ten. The complete direction word then rotates clockwise and becomes the only geometry the next Ten may follow.

Flockline: Every Sheep Reads the Dog
An original deterministic fine-pixel sheepdog simulation. The player never drags or commands a sheep. Every dog step advances one flock beat; each ewe independently responds to dog distance and stance, neighbor cohesion, close separation, retained velocity, fear, energy, physical fence collision, gate history and pen entry.

Kilnfall
A portrait physics merge game inside the Moon Kiln. Tap to drop one of ten hand-painted ceramic tiers. Matching vessels collide and fire into the next form; every new piece inherits a visible crack. Keep the stack below the kiln mouth and pursue the Full Moon Jar.

Cinnabar Orrery
A one-touch precision arcade game about pinning stars into a living lacquer orrery. Complete 24 authored charts across four mechanical volumes.

Hourglass Menagerie
A standalone portrait roguelite deckbuilder. Unplayed cards remain in hand and age: their effects grow stronger, but cards shatter after the third end-turn and cost vitality. Five authored encounters, visible intents, rewards, procedural Web Audio, touch and keyboard controls.

WINDLEGS — Counterwound Gait Arcade
Play WINDLEGS — Counterwound Gait Arcade — a browser mini-game.

TAILTRACK: Every Passenger Repeats Your Lane
TAILTRACK combines a three-lane metro runner with delayed Snake followers. A BFS solver proves the thirteen-beat route; untouched Preview uses the same production actions, three pickups and per-member collisions.

Clockglass Marble
A touch-first Three.js tilt maze about carrying a living glass hour through

NOTCHWARD · Every Alert Becomes the Next Floor
An original portrait-first route puzzle set inside a lost pocket oracle. Every

FALLGATE · Every Wicket Becomes the Next Bank
FALLGATE is a portrait-first royal croquet game in which passage is permanent level authorship. Strike the ivory through numbered wickets; each cleared gate falls backward at the exact crossing angle, and its brass crown remains as collision geometry for every later stroke.