Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 22 / 53

LINEBOUND: Every Bubble Follows Its Speaker
LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

UNDERWEFT: Every Broken Tile Builds Below
UNDERWEFT is an original true fine-pixel falling-tile party puzzle. Every bay offers three stable top-floor plates. Choosing Left, Center or Right commits that exact body: its face engraving shifts it onto one middle rail, the runner crosses that route in reverse, and the plate then falls again according to its back engraving to build the forward bottom route. Unchosen bodies remain physically in the loft.

MOLTWALK: Every Bridge Returns to the Tail
An original deterministic living-body bridge puzzle. Sable the moon newt carries an ordered tail of stable Ember, Moss and Glass scales. Cast the front scale into a matching rift, walk across its complete shell, then step away: that exact identity leaves the world and returns at the tail's far end.

BACKHINGE: Every Exit Turns the Room Behind You
BACKHINGE is an original, portrait-first nine-room topology puzzle. Nell, a pine marten hinge surveyor, may cross only a pair of genuinely reciprocal doors. After she arrives, the room she departed turns one quarter: right/down turns it clockwise; left/up turns it counterclockwise. Movement therefore authors the return topology behind the player.

MASSHOP · Every Landing Trades Weight
MASSHOP is a portrait, one-thumb physics platformer set inside a ceremonial sky weighhouse. The acrobat bounces automatically. Holding left or right is the only continuous input. Every valid landing performs one exact, bidirectional transaction:

LOOPLARCENY: Every Failed Run Joins the Crew
LOOPLARCENY is a dependency-free, English-only, fine-pixel recorded-self stealth heist. A player authors a complete A1 route, commits that exact route as a physical replay, then moves A2 beside it. Gates open only when A1 occupies the required plate on the public contract beat. A2 must cross, take the Moon Reliquary, and exit without colliding with A1 or entering a deterministic watcher ray.

Prototype
Play Prototype — a browser mini-game.

THREATHEIR · The Boss Remembers Every Rescue
THREATHEIR is a portrait-first raid tactics puzzle about physical threat custody. Four oath-bearers own exact Crown Seals. The boss strikes the living hero with the largest stack, then passes one Seal clockwise to the next living heir. Every guard, heal and attack therefore edits both the present turn and tomorrow's target.

PAWHEIR: Every Kitten Walks Both Parents' Paths
PAWHEIR is an original portrait-first lineage route compiler. Every adult cat carries two ordered direction genes. Choose two parents, turn the shared Moon orientation, then weave the parents' four genes while preserving each parent's internal order. The resulting four-paw phrase repeats unchanged across the entire roof. If it finds every lost kitten and ends on the hearth at the signed beat, the lineage is certified.

MORTARVEIL: Every Shot Becomes Shelter
MORTARVEIL is an original portrait ballistic-fortification roguelite. Every selected mortar follows one public ricochet trace, cuts bodies it crosses, then hardens at its final mark into physical shelter. Sealed Rams and Crown Engines cannot be damaged until they strike a shelter and tear their own armor open.

HUSHFRAME · Every Photograph Moves the Flock
A standalone portrait field-photography puzzle. Place a two-by-two viewfinder, satisfy ordered exact-composition plates, and account for the rule that every photographed bird immediately advances along its visible cyclic route. A nonmatching exposure is still a real state change.

TENSIL · Every Reach Leaves Less to Hold
TENSIL is an original portrait-first conserved-volume climbing puzzle. A living-clay climber owns two physical paws and one fixed body. Move only the glowing free paw. The farther apart the paws become, the thinner the body becomes; the weaker of the two occupied materials and the next crosswind beat decide whether the new span holds.

CUTBLOOM: Every Twist Writes the Next Slice
**Every Twist Writes the Next Slice.**

THORNDEBT · Every Miss Plants a Flower
A portrait-first pixel tactics game about Morrow, a porcelain mantis who keeps

FRAMEPACK: Every Friend Changes the Fit
FRAMEPACK is a deterministic fine-pixel party-formation game. Mica, Taro, Luma

SEAMKEEP · Every Fragment Keeps Its Gravity
A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

SOLEKEEP: Every Pattern Holds the Walk
An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.

TIDEBROOD: Every Capture Becomes the Next Hand Remix
TIDEBROOD is an original true fine-pixel liberty-capture shape-inheritance puzzle. Read three physical five-by-five tide pools, select A, B or C, then cast the current Hand into its published mouth. Coral support stones occupy every other four-neighbor liberty. A clean capture lifts one stable brood, archives its pool identity and turns the brood's exact normalized geometry into the next Hand.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

BACKHINGE: Every Exit Turns the Room Behind You Remix
BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Luminant Ledger
A premium stained-glass 9×9 Sudoku trilogy. Fill every row, column, and 3×3 rose with digits 1–9; correct panes light the observatory while false refractions fracture its three-point integrity.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

Legendbloom: The Turning Color Atlas
**EVERY FINISHED COLOR TURNS THE LEGEND.**