Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 23 / 53

RINDTURN: Every Slice Rotates the Kitchen
RINDTURN is an original true fine-pixel Fruit-Ninja dual-plate carousel puzzle. Every authored fruit owns two stable half identities, one visible flavor on each side and a public one- or two-tooth turn value. A left-to-right or right-to-left swipe transfers those exact halves to opposite ordered serving ribbons, closes the selected hook, stocks the next whole fruit and only then rotates the complete three-hook rack in the signed direction.

SEAMKEEP · Every Fragment Keeps Its Gravity
A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

QUADWAKE: Every Bounce Moves the Court.
QUADWAKE is a deterministic Four Square puzzle about a ball that keeps moving while the physical court beneath it is rewritten and rearranged.

UNDERTWIST
**Every Pull Turns What Sleeps Beneath.**

UMBRAIL: Every Shot Moves the Shade
UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

Studline: Every Wall Hides a System
A self-contained fine-pixel renovation operations game. Route Builder Rowan and

MORTSEED · Every Fallen Beast Wants Back
MORTSEED is a complete portrait-first action survival game about closing hostile lineages. The moon sickle attacks automatically, but every slain beast becomes one physical seed with a visible hatch clock. Reach the seed to harvest its name; miss it and that same lineage returns at a stronger tier.

ANVILSTAR · Every Bounce Changes the Workpiece
ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response:

THREADFALL: Every Ricochet Stitches the World
An original portrait-first ricochet action game. Drag upward and release a silver shuttle through descending textile pests. Walls, the top rail and enemy bodies redirect it; every simulated path remains permanently visible as a gold seam in the cloth.

BANEDICT · Every Spell Forbids Its Final Letter
BANEDICT is a deterministic, single-player boss lexicon puzzle for portrait touch screens. Every hostile verse asks for one semantic office—CLEANSE, EVADE, STRIKE, WARD, or MEND. The player must choose a matching printed spell that does not contain the current forbidden letter. Speaking it makes the spell's final letter the next prohibition.

MOLTWALK: Every Bridge Returns to the Tail
An original deterministic living-body bridge puzzle. Sable the moon newt carries an ordered tail of stable Ember, Moss and Glass scales. Cast the front scale into a matching rift, walk across its complete shell, then step away: that exact identity leaves the world and returns at the tail's far end.

SECONDTHIEF: Every Enemy Carries a Dying Clock
A standalone portrait clock-hunt puzzle in pure JavaScript. Every accepted step spends one second from Vesper Quill and simultaneously burns one second from every living clockbeast. Step onto a beast before zero to transfer only its exact post-burn remainder. Arrive on the final chime and the beast becomes a permanent solid Time Husk before you enter its cell. Claim both Chrono Anchors and escape with time still alive.

SPRINGTRACE: Every Landing Teaches the Lab
SPRINGTRACE is a portrait fine-pixel kinetic platform puzzle. A slime can choose its lean only when departing a clean surface. That first departure writes a directional film into the platform; every later departure from the same surface must repeat the stored direction until a finite **Wash** removes it or **Invert** flips it. Early jumps literally program the return route.

NULL COURIER
**Every Beacon Makes One Voyage Real.** NULL COURIER is an original portrait-first observation-collapse puzzle. Every burn moves all currently possible courier histories. Each history owns its own position, cargo and seal permissions. Prisms create new possibilities; a beacon that sees exactly one history makes it real and discards the rest. If two histories are witnessed together, the receiver overloads.

HEXLESSON · Every Cast Finds a Living Pupil
Play HEXLESSON · Every Cast Finds a Living Pupil — a browser mini-game.

Gilded Rainmaker
A self-contained portrait Pachinko engine-builder. Serve this directory with any static HTTP server and open `index.html`; no compilation or external runtime assets are required.

Postmark Nocturne — Every Letter Changes the Weather
An original portrait-first pixel AVG and investigative narrative. Read three environmental signs each night, open an impossible letter, and choose what weather the coast deserves.

Papercut Protocol
A portrait-first, plan-then-execute stealth puzzle. Write up to eleven movement/wait commands, then watch the paper thief, patrols, sight lines, collectibles, and exit resolve together. Five handcrafted galleries form a complete compact campaign.

MASTERLACQUER · Every Groove Has a Cost
A self-contained portrait-first vector precision game set at a 1978 vinyl mastering lathe. Match three target windows, then lower the cutter while azimuth crosses center.

LUXGRAVE — Every Light Gives the Dark a Door
A portrait-first, turn-based gothic pixel puzzle. The coffin lantern rewrites the dungeon: ivory bridges exist only in its beam, obsidian doors open only in darkness, and grave hunters cannot cross illuminated ground.

GRAVESALT
**Every Footstep Draws the Tide**

CENSERWAKE — Every Arc Writes a Ward
An original, mobile-first Three.js action rite about swinging a chained thurible around a besieged altar. Build angular momentum, draw the chain inward to accelerate, release it for reach, and complete fast revolutions to burn a smoke ward into the floor.

SNOWPOST · Every Gate Carries the Mountain
A standalone portrait-first Three.js arcade snowboard courier game. Drag or use A/D/arrow keys to carve; tap JUMP or press Space to launch. Deliver post through nine mountain gates and reach the whiteout beacon.

RAINLEXICON
An illustrated, touch-first language deduction game. Read environmental evidence, compare recurring glyphs, and restore seven words across three connected weather tablets.