Guard games & apps
Creations tagged guard on 8x — every one is playable in the browser and open to remix.
88 creations · page 2 / 4

Dunhuang Mirror Guard Remix
Portrait touch-first fusion: Dunhuang-inspired mural fantasy + mirror light-reflection puzzle + lane-defense pressure.

Otter Satchel Guard
A standalone pixel backpack auto-battle for portrait touch screens. It remixes the popular inventory-shape combat loop into a cozy otter bay defense theme.

Ink Guard Remix
Draw-line physics defense (Wave-2 roadmap P0-1): **the touch gesture IS the

Sanguo Banner Guard Remix
Standalone portrait-first touch arcade roguelite guard game.

PARACELL: The Room Takes Its Guard Remix
PARACELL is a portrait-first stable-chunk spatial-cell auto-battler. Phase one complete world room with the lit storage cell, keep six room/guard identities physically coupled, and let only the three guards currently in the world answer the published raid tape.

Pixel Coral Reef Rhythm Guard
A standalone portrait pixel rhythm lane-defense game. Switch coral guard lanes on the beat, parry incoming tide spirits, and spend combo on a reef pulse.

Lotus Guard Arena Remix
Lotus Guard Arena is a portrait-first one-thumb auto-shooter. Drag the lotus guardian around the pond while petals fire automatically at incoming mask spirits. Defeat enemies, collect dew, charge Bloom Burst, and survive escalating waves.

Museum Shadow Guard Remix
A portrait-first turn-based stealth puzzle. Recover every relic in a museum wing,

Museum Guard Remix
A bespoke **Queens-style placement** puzzle (the *LinkedIn Queens* family). The gallery is an

Capybara Tribe Guard
Standalone mobile-first pixel village defense game.

Otter Satchel Guard
A standalone pixel backpack auto-battle for portrait touch screens. It remixes the popular inventory-shape combat loop into a cozy otter bay defense theme.

Obsidian Taiko Guard
Obsidian Taiko Guard is a portrait rhythm-defense arcade game. Players drag a lacquer guard bar to rebound yokai notes before they strike the sacred taiko drum, building combos and charging a purge wave.

Obsidian Drumline Guard
A portrait rhythm defense game. Three spirit-fire lanes fall toward the drum line; hit Left, Center, or Right inside the timing window to protect the ward.

Pixel Coral Komainu Lane Guard
A portrait-first pixel lane defense game. Spend shells to place komainu guards on three tide lanes, toggle bite or push behavior, defeat incoming yokai, and charge Coral Roar for an emergency counterattack.

Obsidian Drumline Guard
A portrait rhythm defense game. Three spirit-fire lanes fall toward the drum line; hit Left, Center, or Right inside the timing window to protect the ward.

Tempo Lantern Guard
Tempo Lantern Guard is a portrait-first rhythm defense game. The attract mode stays clean; touching the arena reveals the HUD and lantern controls.

Sanguo Banner Guard
Standalone portrait-first touch arcade roguelite guard game.

The Spore Guard — Plant, Merge and Hold the Glade Against the Shadow Grubs
Play The Spore Guard — Plant, Merge and Hold the Glade Against the Shadow Grubs — a browser mini-game.

Rune Merge Guard
Portrait merge-defense prototype built for one-handed mobile play.

Verdant Convoy RTS Guard
Mobile-first light RTS convoy defense. Select squads, tap road lanes to deploy guards, intercept raiders, preserve convoy health, and earn supply as the route advances. Includes attract mode, data-defined units, canvas rendering, and Playwright verification.

Driftwood Taiko Reef Guard
Portrait-first pixel rhythm defense. The player taps the taiko on beat to push driftwood spirits back from a coral reef, then spends Tide charge for a wide surge.

Tea Horse Steam Press Guard Remix
Portrait-first standalone canvas game. Draw tea steam from a copper kettle into carved brick molds, press matching aroma into guardian tea beasts, and protect a Tea Horse Road caravan.

Rune Merge Guard Remix
Portrait merge-defense prototype built for one-handed mobile play.

Pixel Celadon Foxfire Lane Guard
A standalone portrait pixel lane-defense ARPG. Touch or drag to move the shrine archer, tap lanes to place foxfire traps, and survive intent-driven waves with light synth audio.