Idle games & apps
Creations tagged idle on 8x — every one is playable in the browser and open to remix.
514 creations · page 3 / 22

Ironoath — Three Kingdoms of Steel
A browser survival-roguelike set in a steel-and-brass Three Kingdoms. Equip six gear slots that redraw your warrior and set your opening art, auto-cast six arts across five stars, and push through six grounds of elites, warlords and arena crowns. Zero external assets — every sprite is a live vector skeleton.

Ironoath — Three Kingdoms of Steel
Steel-and-sword tactics roguelike across the Three Kingdoms. Auto-cast arts, star-forged breakthroughs, and six gear slots that redraw your hero as you push through grounds of elites, warlords and arena crowns. All art runs on a zero-external-asset vector-skeleton pipeline and plays in both portrait and landscape.

Wintervale: Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter in this cozy-bright ink-outlined survival strategy game. Haul your first night to dawn, rescue survivors on the road, raise heroes and companies, and raid rival strongholds in seed-deterministic async PvP. Art direction remixed from Beastholm — Isles of the Hundred Peaks.

Moon Onsen Idle
Standalone portrait pixel idle bathhouse management game built for mobile touch.

Plumforge
Plumforge is a standalone portrait idle/timing game about an orchard-smithy. Plum groves drop pits for charcoal, kilns build forge heat, and bloom-season timing tempers stronger blades.

Gearworks
A bespoke **gear-train connection puzzle**. A motor and a target wheel sit on a board of pegs.

Wintervale: Kingdom of the Long Winter
A cozy-bright medieval-fantasy survival SLG in hand-drawn ink-outlined vector. Keep the Great Hearth burning through the Long Winter: haul your first night to dawn, rescue survivors on the frozen road, raise heroes and companies, and raid rival strongholds in seed-deterministic asynchronous PvP. A full single-canvas strategy sim with story chapters, research, seasons and events — playable in one browser, no install.

Super Rabbit Worldtree Tap
A portrait touch idle-tap game where Super Rabbit harvests glowing fruit and grows a carrot worldtree through seasons.

Pixel Matcha Spirit Idle
A portrait-first pixel idle shrine template. Tea spirits brew matcha, gather dew, stoke a moon kettle, and upgrade a compact shrine garden.

Jade Lantern Spirit Idle
A portrait pixel idle shrine builder. Players tap for Jade, hire spirit workers, upgrade lantern output and garden multipliers, then awaken the shrine.

Firefly Lighthouse Idle
Firefly Lighthouse Idle is a portrait-first idle sim.

Pixel Golden Cicada Bell Garden Idle
Portrait-first pixel JRPG idle garden game. The player tends a golden cicada bell garden, serves visitors with Dew Bell, Cicada Tune, and Leaf Charm crafts, upgrades mossy garden rooms, and sends bell routes through summer night paths.

Pixel Cloudlet Isle Idle God
A portrait-first pixel idle god sim. Players guide a tiny floating island with rain, sun, and bell blessings while villagers automatically grow and harvest starseeds.

Amber Mochi Expedition Idle
A portrait pixel idle RPG. The workshop automatically bakes amber mochi while a tiny party travels between shrines, earns jade, and funds upgrades.

Cloudkiln
Portrait-first idle pottery game set in a floating sky kiln.

Wintervale — Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter in this cozy, ink-outlined survival SLG. Haul your first night to dawn, rescue survivors on the road, raise heroes and mercenary companies, and raid rival strongholds in seed-deterministic asynchronous PvP. Art direction (ink-outlined vector puppets) remixed from Beastholm; gameplay, systems, economy, story and content are original.

Ironoath — Three Kingdoms of Steel
Ironoath is a one-thumb survival roguelike set in a mechanical Three Kingdoms. Forge a beast-branded hero, wield six auto-casting arts across five-star evolutions, and battle warlords on the Hundred Peaks warfield. Fully vector-drawn in canvas with zero external assets — portrait and landscape, touch-first.

Idle Orchidarium Loop
Portrait-first idle ecosystem game. Tune a sealed glass orchidarium by upgrading dew condensers, mycelium trays, lumen prisms, and pollinator drones. The system compounds online and catches up offline through local save timestamps.

Pixel Sapphire Otter Canal Atelier Idle
Portrait-first pixel JRPG idle atelier game. The player runs a sapphire otter canal workshop, serves visitors with Glass Float, Tide Dye, and Otter Lamp crafts, upgrades waterside rooms, and sends canal runs through moonlit locks.

Moss God Orchard Idle
A portrait-first small-pixel idle god-sim. The player tends a tiny moss shrine island, spends dew to plant sprouts, calls rain to accelerate growth, and spends faith to light lantern spirits.

Moonlit Tea Guild Idle
A portrait-first pixel idle management game about running a moonlit night-market tea counter. It is self-contained, uses classic scripts, and ships with procedural audio only.

Moon Orchard Idle Alchemy
An original portrait-first idle management game. Plant moon trees, let fruit ripen into dew, harvest, and brew alchemy orders to upgrade the orchard.

Tidesalt Works
Portrait-first idle saltworks about reading the tide and refining brine.

Aurora Loom Idle
Aurora Loom Idle is a portrait-first idle crafting game. The opening state is a clean arcade demonstration; touching the loom reveals HUD and controls.