Management games & apps
Creations tagged management on 8x — every one is playable in the browser and open to remix.
140 creations · page 2 / 6

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up, and a warning beacon rises where it happened. You are the one person who answers: walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company — hire technicians, grow the works yard, and keep living in the town you keep running, from its cafes and koi pond to its sky islands.

Beastholm — Isles of the Hundred Peaks
An isometric isle you build on, garrison, and defend in one living diorama — raise towers and farms along a spiral road, hold your holt against the waves, and advance an empire across sixteen procedural peaks. Every figure, tower and cloud is runtime Canvas vector art; all sound is WebAudio synthesis.

FOXBURROW — Underground Empire
FOXBURROW is a cozy pixel stealth-tycoon. Play a sly little fox digging secret tunnels under the river to pop up inside guarded farms — snatch carrots, eggs and golden honey while dodging patrol cones, then dive back to your burrow and warp home through the roots. Hire rabbit, mole and badger couriers, build burrow homes, auto-sell your haul in a woodland web-shop, crack all three farms, and grow an underground empire.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. Walk over, diagnose it, open it up, fix it, test it, get paid. Grow from a lone technician into a citywide repair company: hire helpers, outfit a van and workshop, build a dispatch mast — all inside a living 3D voxel town where you can go live, meet real neighbors and trade homes.

Something Went Wrong
Something Went Wrong is a cozy open-world repair sim: streetlights die, water mains split, boilers give up — and a warning beacon rises wherever it happened. Walk over, diagnose the fault, open it up, fix it, test it, and get paid. Grow from a person with a toolbox into a real company: hire technicians, watch the works yard gain a van and a workshop, and keep the town you live in running.

Something Went Wrong
Something in your town is always broken — a streetlight dies, a main splits, a boiler gives up, and a warning beacon rises where it happened. You are the one person who answers: walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company — hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running, with its cafes, neighbours, koi pond and sky islands.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. Walk to the warning beacon, diagnose and fix the fault with your own hands, then grow from one town repairer into a real company: hire technicians, build a van, a workshop and a citywide dispatch mast. A cozy voxel life-sim about keeping your town running.

Beastholm — Isles of the Hundred Peaks
An isometric isle-defense diorama: build towers and works on a floating shelf of rock, run a gold-and-stone economy, and muster a company to hold your holt against the waves. Sixteen procedural isles, eight ages that multiply everything you build, and thirty age-aware buildings — all runtime canvas vector art with WebAudio-synth sound.

Something Went Wrong
Something in the community is always broken — a streetlight, a main, a boiler — and a warning beacon rises where it happened. Walk over, diagnose it, fix it with your own hands, and get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.

FOXBURROW — Underground Empire
A cozy pixel stealth-tycoon: you are a sly fox digging secret tunnels under the river to pop up inside guarded farms. Snatch carrots, eggs and golden honey, dodge patrolling cones, dive back into your burrow and warp home through the roots — then let your woodland web-shop auto-sell the haul. Hire rabbit, mole and badger couriers, build burrow homes, crack all three farms, and grow an underground empire.

Monkey Market Co-op
A mobile-first Three.js market-management game. Grow crops, stock shelves, craft Japanese foods (onigiri, sushi, matcha), hire monkey helpers and expand your bustling market. Solo or local co-op, manager missions, shoplifter events, 27 stations, 11 products, cloud saves and a thriving economy.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. You're the one person who answers the signal: walk over, diagnose it, fix it with your own hands, test it, get paid. Do it well and you stop being a person with a toolbox and start being a company — hire technicians, grow a works yard, and keep the town you keep running alive.

FOXBURROW
A cozy pixel stealth-tycoon. Play a sly fox digging secret tunnels under the river, sneaking into guarded farms to swipe carrots, eggs and golden honey, then warping home to auto-sell the haul through your woodland web-shop. Build burrow homes, hire rabbit, mole and badger couriers, dodge patrol cones, and grow an underground empire across three farms.

FOXBURROW — Underground Empire
FOXBURROW is a cozy pixel stealth-tycoon: you're a sly fox digging secret tunnels under the river to pop up inside guarded farms. Snatch carrots, eggs and golden honey while dodging patrol cones, warp home through the roots, and let your woodland web-shop auto-sell the haul. Build burrow homes, hire rabbit/mole/badger couriers to run your tunnels, crack all three farms, and grow an underground empire.

FOXBURROW — Underground Empire
A cozy pixel stealth-tycoon: play a sly little fox digging secret tunnels under the river to pop up inside guarded farms. Snatch carrots, eggs and golden honey while dodging patrol cones, warp home through the roots, and let your woodland web-shop auto-sell the haul. Build burrow homes, hire rabbit, mole and badger couriers to run your tunnels, crack all three farms, and grow an underground empire.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. Walk over, diagnose it, fix it, test it, get paid, then grow from a lone technician into a citywide repair company with a crew, a van and a dispatch mast. A cozy 3D voxel life-sim about living in — and keeping running — the town you call home.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and become a company: hire technicians who jog to their own callouts, grow your works yard into a van, a workshop and a citywide dispatch mast — all while living in the town you keep running.

FOXBURROW — Underground Empire
A cozy pixel stealth-tycoon: you're a sly fox digging secret tunnels under the river to pop up inside guarded farms. Snatch carrots, eggs and golden honey while dodging patrol cones, warp home through the roots, let your woodland web-shop auto-sell the haul, and grow a burrow empire with hired rabbit, mole and badger couriers — crack all three farms and establish your underground empire.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. Answer the warning beacon, walk over, diagnose and repair the fault with your own hands, and get paid. Do it often enough and you stop being a person with a toolbox and become a company: hire technicians, grow a works yard with a van and a citywide dispatch mast, and keep living in the cozy voxel town you keep running.

Something Went Wrong
Something in the community is always broken — a streetlight, a water main, a boiler — and a warning beacon rises where it happened. Walk over, diagnose it, open it up, fix it, test it, and get paid. Grow from a lone technician with a toolbox into a company: hire workers, expand the yard with a van and workshop, and keep living in the town you keep running.

Something Went Wrong
Something in the community is always broken — a streetlight, a water main, a boiler — and a warning beacon rises where it failed. Walk over, diagnose it, open it up, fix it, test it, and get paid, then grow from a lone technician into a real repair company with hired crews, a workshop and a citywide dispatch mast. A cozy 3D voxel life-sim about living in — and keeping — a town you actually care about.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up, and a warning beacon rises where it happened. Walk over, diagnose it, open it up, fix it, test it, get paid. Fix enough and you stop being a person with a toolbox and become a company: hire technicians, grow the works yard, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands. A cozy 3D voxel repair life-sim with a live multiplayer town.

FOXBURROW — Underground Empire
A cozy pixel stealth-tycoon: you're a sly fox digging secret tunnels under the river to pop up inside guarded farms. Snatch carrots, eggs and golden honey while dodging patrol cones, warp home through the roots, and let your woodland web-shop auto-sell the haul. Hire rabbit, mole and badger couriers, build burrow homes, crack all three farms, and grow an underground empire.

FOXBURROW
A cozy pixel stealth-tycoon hybrid. You're a sly fox digging secret tunnels under the river to pop up inside guarded farms — snatch carrots, eggs and golden honey while dodging patrol cones, then warp home through the roots and let your woodland web-shop auto-sell the haul. Build burrow homes, hire rabbit, mole and badger couriers, crack all three farms, and grow an underground empire.