Match games & apps
Creations tagged match on 8x — every one is playable in the browser and open to remix.
237 creations · page 4 / 10

Spellorchard
A match-3 auto-battler. Your familiar duels a line of orchard pests on its own,

Sapphire Rune Forge Match
A portrait match-3 puzzle RPG. Players swap adjacent runes to make matches that attack, guard, heal, charge the forge, or pierce the Sapphire Golem.

Amethyst Orbit Ring Match
A mobile-first circular match puzzle. Rotate inner, middle, and outer rings to align matching gems across arcs or spokes, creating chain reactions.

Match Oracle Quest
An AI-native, offline-first match-3 quest game. The core game runs entirely in

Luxweave Bestiary
An original portrait-first match battle set inside a living stained-glass cathedral. Adjacent swaps still create familiar match chains, but their exact topology is the combat language: horizontal three casts **Flock**, vertical three casts **Ward**, four-plus casts **Lance**, and an intersecting T/L/cross invokes a **Familiar**. Five elements then modify those forms with Burn, Mend, Weaken, Cascade, or full Pierce.

Spice Bazaar Match
A serene night-market **swap match-3**. Slide adjacent paper spice jars to line up

Vermil Cascade
A sumi-e **match-3**. Swap adjacent ink-seal tiles to line up three or more of a

Ruby Sigil Chain Match
Mobile-first chain-match puzzle with adjacent drag swaps, match resolution, sigil charge, targets, clean attract mode, canvas rendering, WebAudio cues, and Playwright verification.

Pixel Crystal Bakery Match RPG
A portrait-first pixel match-RPG where pastry tiles power Chef Lumi against candy beasts. The attract mode stays clean until the first touch, then HUD and spell buttons appear.

Pixel Relic Orchard Match-Rogue
Portrait-first pixel match-rogue that blends match-3 chains with lightweight RPG combat. Players swap adjacent orchard relic fruit to create sword damage, shields, herbs, gold, and relic rotations while a Bramble Warden attacks after each valid move.

Wagashi Match
Play Wagashi Match — a browser mini-game.

Triple Tile Remix
The collect-three tile-matcher (Tile Match / Triple Tile style). Tap free tiles — the top of each pile — to send them to your tray; three of the same symbol clear together. Clear the whole board, but don't let the seven-slot tray fill up.

Makeup Match Remix
A bespoke **memory / concentration** pairs game. The vanity tray hides pairs of cosmetics

Makeup Match Studio Remix
A portrait-first makeup matching game. Apply products to face zones, match the

Persian Tile Match
**Persian geometric tile** match-3 for Iran and Central Asia — swap adjacent mosaic tiles, cascade clears, score in 25 moves.

MATCH SIEGE Remix
A **match-3 that drives a real-time boss battle** built as an **ad-delivery

Pixel Mind Match
A dependency-free memory pairs game with a level campaign — flip tiles, memorise

Spice Bazaar Match
A serene night-market **swap match-3**. Slide adjacent paper spice jars to line up

Royal Orchard Match
Portrait-first pixel match puzzle. Players swap neighboring fruit, chain three

Candy Match Cocos Remix
Pure JavaScript Canvas 2D rebuild of the former Cocos Creator 3 build `tcgcandy`.

Mind Match Remix
A dependency-free memory pairs game with a level campaign — flip tiles, memorise

Marquee Mysteries: Backstage Match
A standalone, portrait-first SVG match-3 game about preparing six impossible theatres for opening night.

PIPWORKS: Match the Ends. Forge the Shape.
PIPWORKS is an original portrait-first Domino-End Factory-Chain puzzle. Select a stable domino machine and lay it against one open socket. Matching the tile's left or right end fixes its physical orientation; that orientation changes how its Turner, Shear, Return Press or Ink Wheel transforms the same four stable product quoins.

TWINMUSTER: Every Match Drafts Both Armies
TWINMUSTER is an original Mahjong pair-split auto-battler. Every pagoda tile is a stable physical identity. A tile is free only when nothing covers it and at least one side is open. Raise two free twins with the same species: the first identity joins the friendly rear, while the second twin enters the rival front. Clearing the pagoda therefore writes the friendly line in match order and the rival line in exact reverse order before a real deterministic battle resolves.