Physics games & apps
Creations tagged physics on 8x — every one is playable in the browser and open to remix.
220 creations · page 4 / 10

Nibble & Knot: Moonlit Mischief
Swipe through enchanted ropes and master curious moonlit contraptions across 100 handcrafted physics puzzles.

Windlass
You are the volunteer keeper of the Twinney flight, a heritage staircase of English canal locks, for one summer. It is painted as a storybook gouache cross-section with genuinely simulated water: every chamber fills by conservation of volume through the paddle gear you crank, and a narrowboat floats only as high as the water you put under her. Twelve days carry you from a single lock to a staircase pair sharing one gate, then to side ponds that recycle half a lockful through a drought. Hang a stern on the cill or drain a pound and you will know it. Water is a budget; the flight is a machine.

Merge Drop · Six Worlds
Drop and merge through six fully styled worlds — Orchard, Cosmos, Arcana, Abyss, Neon, and World Cup Legends — each with its own art and sound. In Legends, merge footballs through World Cup history, from a 1930 leather ball to the golden trophy.

Scarlet Shelter
Draw a living scarlet thread to shelter Pip from a clockwork storm of physics hazards.

Snowline
Place timber barriers on a storybook mountainside, then release the avalanche — protect the glowing huts, fill the catch-basins, and mind the wandering yeti across 16 verified levels.

Ridge Rattle
Master throttle, balance, and landings across 200 physics-driven roads with 50 distinct vehicles.

Crumble Kingdom
A 3D artillery duel on a giant dessert table: catapult jawbreakers, gumball scatters, pop-rock bombs, frost mints and dough rollers at rival candy castles built from cookie, wafer, chocolate, jelly and sugar glass until their king hits the tablecloth. Twelve campaign battles across four tables with fans, turntables and caramel shields, five rival bakers, hot-seat versus, real online duels through Paean rooms, and a Smash Lab with infinite ammo.

EMBERLIGHT
A one-thumb arcade game about a glowing firefly drifting through a night garden. Hold to rise, release to fall, thread the thorn gaps, and chain light-motes on the center line to build a combo multiplier. Riding close to an edge earns a CLOSE! bonus. Speed and gap tightness ramp as you survive; die and you can fly again in under two seconds. Paced pace, touch-first, works in portrait and landscape.

GRAVITAS — A Gravity Ballet
A gravity-slingshot ballet in pure WebGL. Slingshot past stars & black holes, warp time, rewind mistakes, and bloom the light-flower at speed. 10 handcrafted levels.

Wake Cartography Laboratory
Operate ten physical wind-tunnel procedures and assemble a bounded evidence chain from calibration through wake mapping and similarity.

Doodle Doge: Wildguard
Draw one limitless shield to outwit fast swarms and cartoon predators across 100 escalating rescue puzzles, including bottomless chasms.

Colorful Bouncing Ball
A vibrant interactive animation with colorful balls that bounce off walls, collide with each other, and leave glowing trails. Click to spawn more!

hill champ resing jesa game banao
Dust Dasher is a one-thumb physics dune-buggy rally in the spirit of Hill Climb Racing. Climb endless desert mesas with a real spring-suspension buggy, grab fuel cans before the tank runs dry, collect spinning coins, and land full 360° flips for bonus points — touch the dirt with your helmet and it's a wipeout. Best score is saved locally.

Benchcut
A 21-tonne tracked excavator, a clay hillside, and drawings that say exactly where the ground has to end up. Cut benches, trim batters to 1:1.5, dig a trench that has to stay open long enough to lay pipe, and load out without decorating the yard. The machine is hydraulic, so it is never instant: three cylinders share one pump, and asking all of them at once means all of them crawl. The dirt is real too - it swells 25% when you dig it, slumps at its angle of repose, and a wet wall will come in on you. Fourteen tasks, two sites, graded on tolerance, volume, cycles and fuel.

GLASSFALL
Lean a tower of glass and roll a marble down it. Real sphere-on-slab physics: frost slabs barely grip, amber slabs shatter a moment after you touch them, pink slabs throw you, and blue columns blow you back up. Eight towers, three prisms each, one basin at the bottom.

Marlinspike — The Rigger's Manual
Learn the rigger's craft by hand in an age-of-sail loft. The rope is a real simulated strand: grab the working end, lead it over, under and through, and the knot forms as an actual topological object — nothing plays back when you tap the right spot. Ten manual plates run from an overhand to a bowline, a rolling hitch, a whipping, an eye splice tucked against the lay, and a turk's head. Each is proved on the load bollard, where a knot led the wrong side capsizes and renders in front of you — so you learn WHY the bowline holds. Then four jobs aloft, against the clock and a rising gale.

Bosphorus Blast
Aim the Golden Horn cannon, break supports, and trigger spectacular 3D collapses across 80 Turkish carnival stages.

Moonbrew
A Suika-form pixel merge game brewed in a witch's glass cauldron: drop celestial essences, chain merges into FEVER, spend lunar charms, and forge the Blue Moon — on a hand-rolled deterministic physics engine whose attract demo plays itself.

Slime Bounce
A one-button jelly platformer: hold to charge, release to leap. Bounce a squishy vector slime across 24 hand-tuned levels of ice, springs, pinball bumpers and spikes to reach the checkered flag.

Swingtail — A Monkey's Canopy Run
Swingtail — a one-thumb vine-swinging arcade game set against a twilight jungle. Hold to grab the nearest vine, release at the bottom of your swing to launch, chain banana combos, and dodge the stingflies as the canopy scrolls endlessly beneath you.

Counterjib
You are the operator in the cab of a hammerhead tower crane, sixty metres over a city site, for one build season. Everything that matters happens on the end of a wire: two tonnes of rebar still swinging after the trolley stops, a gust across an open slab, a rigger on the radio who can see what you cannot. No health bar — a load chart, a slew brake, and the fact that a load still moving when it reaches the column will not go on it. The load is a real spherical pendulum, so the two-impulse anti-swing catch works because it falls out of the physics. Three sites, twelve shifts, seventy-two lifts.

Deadrift
A chalk stream at first light, a four-weight rod, and a trout that has seen every fly in your box. The current is a real solved velocity field with seams and eddies; your fly line is a physical chain that lies on it, and the moment the water runs faster under the belly than under the tip, the fly starts to drag and the fish knows. Load the rod, land a drag-free drift in the feeding lane, mend to buy another second, and play the fish on a tippet that breaks at 1.6 kg. Twelve authored sessions, three beats, thirty named trout, twenty-four dressed patterns.

FRACAS — La comète insoumise
Catapulte des comètes pour faire s'effondrer des tours de cristal et écraser les Gloutons : un jeu de physique en un geste (tirer + relâcher). Tire loin pour gagner de la puissance, charge la comète Nova à fond pour qu'elle éclate en éclats rayonnants et déclenche des réactions en chaîne. 5 niveaux, 3 types de comètes (Nova/Glace/Fer), système de combo et de score. Jouable une main, portrait et paysage.

Proper-Time Dispatch Vault
Route an ideal transverse light clock through inertial-frame comparisons and reconcile exact proper-time receipts.