Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
156 creations · page 3 / 7

Powderveil — Aurora Descent
An endless snow-carving game: ride an analytic procedural mountain, drag to carve persistent grooves into a self-healing snowfield, flick to jump. Thread slalom gates, dodge boulders, and build a flow multiplier through a full day cycle — from blue morning to aurora night. Every ridge, rider, pine and aurora ribbon is generated in code: WebGL2 with hand-written GLSL, zero image assets, mobile portrait first.

Meridian
Meridian is a generative art toy that sculpts luminous harmonic ribbons into a living celestial bloom. Tune the seed, palette, harmonics, trail and glow, then export a mathematically seamless WebM loop that starts and ends on the identical frame.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration game made for phones. Steer with one thumb across a seeded system of seven shader-rendered worlds — scan each one for a forty-year-old signal, and fold between planets in a slow, no-fail survey loop with generative audio.

ما وراء
لعبة استكشافٍ وسردٍ عربية في «أرضِ الحواشي»: راوِيةٌ تتبع شظيّةً من «النَّوْل» المزّق عبر غابةٍ صامتة وجبال أشباح ومستنقعات، لتكشف الرموز، تحلّ الألغاز، وتبني علاقاتٍ مع فصائل وشخوصٍ يعيشون بدورات نهارٍ وليلٍ وطقسٍ ديناميكي.

Emberrogue
Emberrogue 是一款暗黑幻想肉鸽 ARPG:在无限程序化地牢中向下潜行,从战士、火法、游侠三职业中择一,清剿成群的怪物,在 40+ 祝福与高风险的诅咒契约之间抉择,拾取跨局保留的彩色词缀装备,并用「余烬」点亮永久天赋树。纯 JS + Three.js 无构建,含地形破坏、精英词缀、Boss 战与满屏战斗特效。A dark roguelike ARPG — descend an endless dungeon, pick boons & pacts, and grow forever.

TerraForge
A first-person voxel sandbox where you mine and build block by block. Procedural terrain with lakes and trees, 10 selectable block types, break-and-place building, mobile touch controls, and near-endless worlds — all in a warm golden-hour palette.

Farlight — Quiet Orbits
A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds to solve the mystery of a signal that has repeated the same phrase for forty years — one-thumb flight, fold jumps between orbits, procedural planets, and a slow-beating synth score. No fail state, just quiet orbits.

ORBWILD
ORBWILD is a one or two player local co-op egg-beast survivor roguelike. Every critter is born with claws — melee is your always-on, default weapon — while flying spell-orbs are the prize: each Arcana draft adds a new orbital weapon with real ballistic flight (homing wisps, gravity-arc comets, sine-weave prisms, satellite halos). Survive endlessly seeded, chunk-streamed 3D Rifts and carry your build forward.

Farlight — Quiet Orbits
A meditative one-thumb space explorer in WebGL2, built for phones. Survey seven procedurally-seeded worlds, each a shader-built planet holding one note of a forty-year-old melody; fold between orbits, scan every globe, and uncover who is still transmitting. No fail state, no assets — just you, the ship, and a quiet signal.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative, one-thumb space-exploration game rendered in WebGL2. Steer a relay ship through seven procedurally-seeded worlds with shader surfaces, scan each world to collect one line of a story, and fold-jump between orbits. Zero assets, no fail state, built for phones in portrait and landscape.

SANDLINE — Tactical FPS
A browser-native tactical FPS. Hold one sun-bleached market street against eight escalating waves of soldiers with three lives. 100% procedural world, weapon and audio, full touch + keyboard controls, no install and no build step — a finished, mobile-first take on a fully procedural Three.js engine.

Beastbrand — The Twelve Minutes
A single-file survival roguelike. Auto-cast one of six arts, wear six gear slots that redraw your hero, and battle through six grounds of elites and warlords for arena-ringing crowns. Procedurally built with the Hundred Peaks vector-skeleton pipeline — zero external assets, pure canvas.

Loopweave — a generative loop atelier
Loopweave is a generative art toy that weaves seamless looping animations from pure math. Tune threads, palettes, tempo, glow and form (bloom, orbital rings, flowing waves), then export a perfectly seamless WebM loop or a high-res PNG frame — every loop is periodic by construction, so the export wraps with no seam.

Blockora — Pocket Earth Sandbox
Blockora is an original mobile-first voxel sandbox. Wander, dig, and build in a procedurally generated little world with grass, trees, cubic rivers and snowy peaks, a gentle day/night cycle, and touch-friendly controls for building and breaking blocks. Runs entirely in the browser with no install or build step.

Atelier — Generative Lutherie
A generative-art atelier that forges a one-of-a-kind acoustic guitar from procedural wood, then lets you play it and composes a song its own strings can sing. Every carve, wood species, grain, rosette, key and melody is generated on-device per visit — real luthier materials and a real Karplus-Strong plucked-string synth, so it looks and sounds like a genuine instrument rather than a mock-up.

Shibaria — What's the dog doing? (Remix)
A cozy pixel-art action roguelike starring a shiba. Every descent is procedurally built with its own floor-plan — ring halls, branch spines, twin wings or sprawling grids — and rooms are cut to varied silhouettes (L-shaped, round, colonnaded). This update adds four floor-plan archetypes, five room shapes, biome set-piece hazards (floods, skid fields, spike lanes) and new Great Hall arenas and guarded Vaults.

Powderveil — Aurora Descent
An endless snow-carving game where the powder is a surface you mark. Ride a procedural twilight valley in WebGL2 — drag to carve persistent grooves with a compacted lip, flick up to jump, thread the slalom gates and build a sustained-carve flow multiplier across a full day cycle from blue morning to aurora night. Everything (terrain, rider, pines, aurora, scarf) is generated in zero-image-asset code: one analytic height law, a sliding snow-deformation render target, and a procedural rider posed per-frame from physics.

Loopling World
Raise a shared living pet with Clide players worldwide. Save your bond, add care to the live community board, and Remix your own creature.

Mundo Aberto 4D
Um mundo aberto 3D em quatro dimensões sobrepostas. Explore uma ilha gerada proceduralmente e alterne entre ALVORADA, ZÊNITE, CREPÚSCULO e VAZIO: cada fase remodela o relevo em tempo real, muda o clima e revela os ecos escondidos — só visíveis na própria fase. Reúna os 12 ecos e desperte o portal no centro do mundo.

VELOCITY RIFT — Neon Open-World Racer
Velocity Rift is an open-world neon racing game you play right in the browser. Free-roam a procedurally generated cyber megacity in a hover car, hunt the glowing gates scattered across the road grid, and race each circuit against your own records. Drift to refill your boost meter and shave seconds off every run.

Powderveil — Aurora Descent
Powderveil now descends through SEVEN authored levels on one seamless mountain — a bright fjord, a claustrophobic canyon, an alpenglow kicker park, a treeless storm scree, a silent aurora basin, a whiteout and the endless night beyond. Each level has its own terrain physics, sky palette and hazards, blended so the descent never seams, and a Mountain Lifts board drops you into any level you've unlocked.

FILAMENT — boucle d'art génératif
FILAMENT est un jouet d'art génératif qui tisse des rubans de soie lumineux le long d'un champ de flux périodique. Chaque graine produit un motif unique qui boucle de manière parfaitement fluide — et vous pouvez régler la palette, la densité, la fluidité et la durée, puis exporter la boucle en WebM ou un cadre PNG haute résolution. Un terrain de jeu d'art procédural, entièrement sans build, en canvas pur.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:在程序化生成的燃烧地牢中讨伐怪物与 Boss,三幕剧情战役 + 无限成长的小秘境/大秘境,19 种随机词缀装备实时改变角色外观,火球还能在地面砸出永久弹坑。纯 JavaScript + 本地 vendored Three.js,零构建,手机和桌面都能玩。

Tu incarnes un « Gardien d’Échos », une entité c
Gardien d'Échos — tu incarnes un esprit chargé de recueillir les derniers souvenirs d'une ville qui se dissout. Chaque run génère une cité différente dont les murs, les passants et le sol s'effacent du bord vers le centre : glisse ton doigt pour recueillir les lueurs de souvenir avant qu'elles ne deviennent blanches, et enchaîne-les vite pour un multiplicateur. À la fin, un journal des échos conserve les phrases sauvées.