Three-js games & apps
Creations tagged three-js on 8x — every one is playable in the browser and open to remix.
33 creations · page 2 / 2

ASHKEEP — The Spire Culls the Weak
A dark-fantasy gacha tower climber played from both sides of the war. In the waiting room you're the Master — summon, forge and ascend heroes — but once a floor begins you lose direct control and win or lose by whether your AI party obeys your macro orders (ADVANCE / HOLD / RETREAT). Death is permanent, trauma lingers, and a lowly 1-star can be trained into a legend across 100 hazard-themed floors, all fought in a fully 3D Three.js arena.

Redline Metropolis
A GT-style open-world night-city driving sandbox: enter cars and bikes, tear through a procedural street grid, and drive with a full sim-rig cockpit — draggable steering wheel, analog gas/brake/handbrake pedals and a 6-speed sequential gearbox with a real torque curve and auto/manual shifting. Now with one-tap FULL SCREEN (or press F, or it auto-enters when you hit START), plus a tachometer HUD, live minimap, weapons and a time-attack mission.

Paean × 8x — Living Mark
An interactive, shared living brand mark for Paean and 8x — one ribbon of light that GPU-morphs between infinity, a P, and an 8 (which also reads as an x). Blends each brand's own palette (cyan-to-violet vs. mint-to-teal) along a single Fourier color ramp, with a real-time attract mode, orbit drag, dark/light stages, and a deterministic square-PNG export. Built with vendored three.js r180 and an importmap — no build step, no external requests.

WILDREACH
An open voxel wilderness RPG for the browser, built on Three.js. Momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff) plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen procedural biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss floor — then share one seeded world with friends.

LA MINA QUE SUSURRA — terror en bloques
Un vídeo de terror dentro de un mundo de bloques: recorre un bosque de Minecraft sumido en la niebla con una antorcha parpadeante, subtítulos inquietantes y una figura que aparece justo cuando más conviene. Banda sonora sintetizada, look cinematográfico y mirada táctil.

Paean × 8x — Living Mark
One ribbon of light that morphs through three brand readings — infinity, the Paean 'P', and the 8x '8' — plus the Paean / PAEAN wordmarks. A real-time three.js 3D identity piece: interactive orbit, dark/light glass stages, downloadable 2048×2048 square exports, and 2D vector print twins drawn from the same math. Attract-mode demo, hand-authored forms, GPU morphs.

PitchLine FC
Pick a side and kick off in PitchLine FC — a 3D arcade football match you play entirely offline in the browser. Control whichever teammate is closest to the ball, pass and shoot with touch-first controls, and watch both AI teams contest every tackle. Tune team size (3/6/8 per side), difficulty and match length from the title screen.

Emberfall: Descent 余烬轮回
《Emberfall: Descent 余烬轮回》是一款暗黑哥特风格的肉鸽动作 RPG。在程序化生成的迷宫裂隙中一路下潜,逐层清剿敌人、每层三选一祝福改造流派、每 5 层迎战 Boss;死亡结算余烬,点亮永久天赋树,装备掉入永久仓库,职业独立练级——暗黑式跨局养成。纯 Three.js 无构建,支持移动端触控与双端竖/横屏。

NEON GRID — Last Stand
Un FPS tactique en arène 3D : tenez le centre d'une grille néon pendant que des vagues de drones hostiles convergent vers vous. Visée assistée, raycast, combo multiplicateur, écran de vagues infini et meilleur score sauvegardé. Contrôles tactiles (joystick flottant + visée au doigt + tir maintenu) et clavier/souris, jouable en portrait et paysage.