Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
122 creations · page 5 / 6

مَعمَر
لعبة بناء ثلاثية الأبعاد من المكعبات بأسلوب ماين كرافت. نزّل عالمًا عشوائيًا من التضاريس من مكعبات العشب والصخر والماء، ثم أضف أو اكسر المكعبات بلمسة إصبع. تدوير الكاميرا بالسحب، والتقرّب بالضغط بإصبعين، ولوحة مواد متعددة (خشب، زجاج، حجر مضيء، ذهب...). تجربة بناء مريحة تعمل باللمس على الهاتف والمتصفح.

Paean × 8x — Living Mark
An interactive, shared living brand mark for Paean and 8x — one ribbon of light that GPU-morphs between infinity, a P, and an 8 (which also reads as an x). Blends each brand's own palette (cyan-to-violet vs. mint-to-teal) along a single Fourier color ramp, with a real-time attract mode, orbit drag, dark/light stages, and a deterministic square-PNG export. Built with vendored three.js r180 and an importmap — no build step, no external requests.

Paean × 8x — Living Mark
One ribbon of light that morphs between the infinity, P and 8 marks — a real-time Three.js interactive 3D brand identity for Paean and 8x. Attract-mode idle tour, drag to orbit, dark/light stages, 2D print twin sheet, and a deterministic square-logo PNG export. Pure HTML+JS, no build step, fully self-contained.

SAKURA REALMS — Hanami Gate
A stylized-realistic 3D Japanese lobby. Hanami Gate runs on an auto-scaling realm grid: each server holds a fixed number of travellers, and when they fill, the grid keeps spawning new servers — again and again — recycling them as they drain. Walk the cherry-blossom garden, spend Quarterhf in the Blossom Market, read the Records Office archive of 25,551 worlds, and rule from the sealed Warden panel (shape-shift, invisibility, ultra-speed 80000, one-punch, all firearms, divine sun tail, trolling items).

LA MINA QUE SUSURRA — terror en bloques
Un vídeo de terror dentro de un mundo de bloques: recorre un bosque de Minecraft sumido en la niebla con una antorcha parpadeante, subtítulos inquietantes y una figura que aparece justo cuando más conviene. Banda sonora sintetizada, look cinematográfico y mirada táctil.

Paean × 8x — Living Mark
One ribbon of light morphing between four brand readings — the ∞, the Paean P, the 8x eight, and the PAEAN wordmark — rendered as two-pass glass in vendored three.js. An interactive living logo: drag to orbit, tap to wake the chrome, fold between dark and light stages, and export any form as a 2048×2048 square PNG. The 3D forms and the 2D print marks are generated from the same mathematics, so the rendered and printed identities can never drift apart.

Halcyon Skies
Halcyon Skies — a walkable art-deco sky-city above the clouds in a hand-written WebGL engine with PS1 vertex snapping, affine warping and PS2 ordered dithering. You explore ON FOOT: walk the plaza with collision against every building, column and lamp, or switch on the optional free-fly spectator. This pass guarantees non-overlapping buildings and adds quoins, cornices, entrance pediments, roof balustrades, birds and a synthesised ambient score with wind that swells as you run.

Floodlight Strikers — 3D Night Cricket
A floodlit 3D night-cricket batting game built with Three.js — full stadium, floodlights, fielders and a proper ball-on-pitch bounce. Time your shot as the ball arrives, drag the aim strip to thread the gaps, and clear the ropes before 5 wickets fall.

crie um jogo que nem five nights with froggy
Turno Cururu é um survival de terror noturno em 3D direto no navegador: você é o vigia de uma lanchonete de sapo no brejo e precisa chegar às 6 AM sem deixar Cururu e Pipa entrarem na sala. Gerencie duas portas, as luzes dos vãos, um monitor de câmeras com estática e uma energia que acaba — no escuro, as portas abrem sozinhas.

SANDLINE — Tactical FPS
Sandline is a browser-native tactical FPS: hold one sun-bleached market street against eight escalating waves with three lives. Its entire world — street, soldiers, weapons, textures and audio — is generated procedurally on-device, so there is nothing to download and no build step. Ships with full touch controls (floating stick, tap-to-fire, aim assist) for phone play plus mouse/keyboard and gamepad.

Puffwing 3D — Dusk Skies
Adds an EXCHANGE button to the Sky Emporium header, beside the two wallets: 1,000 coins buys one diamond, one per tap. The label is rebuilt from the live rate, and when the player cannot afford a diamond the button dims but stays tappable so it can say how many coins are still missing. The trade is one-way — diamonds are never sold back — and both balances are saved in the same step.

قاعة الفولاذ · STEELHALL
قاعة الفولاذ — لعبة إطلاق نار داخلية ثلاثية الأبعاد بالمنظور الأول. تحرّك داخل حرم فولاذي مضاء بالنيون، واجه موجات الآلات المتوغّلة بثلاثة أسلحة ونظام درع ونقاط قياسية محفوظة. تعمل بفأرة ولوحة مفاتيح على الحاسوب، وبعصا وسحب وزر إطلاق على الجوال، في الوضعين الأفقي والعمودي.</summary> <tags" string="false">["first-person-shooter", "threejs", "wave-survival", "3d", "neon", "webgl", "canvas", "touch-controls"]</tags> <visibility" string="true">public</visibility> <title" string="true">قاعة الفولاذ · STEELHALL</title> </invoke>

Diamond Nine — 3D Ballpark
Diamond Nine es un estadio de béisbol en 3D que puedes recorrer con el dedo: gira la cámara, acerca con el pellizco y cambia entre día y noche. Incluye un Home Run Derby de un solo toque: carga el medidor de potencia y deténlo en la zona dorada para lanzar la pelota con física real, hacia el muro y más allá. Con estadio completo (campo, gradas, bleachers, público, torres de luz, marcador) y récord guardado. A one-touch 3D home run derby inside an interactive ballpark you can orbit.

Paean × 8x — Living Mark
One ribbon of light that morphs through three brand readings — infinity, the Paean 'P', and the 8x '8' — plus the Paean / PAEAN wordmarks. A real-time three.js 3D identity piece: interactive orbit, dark/light glass stages, downloadable 2048×2048 square exports, and 2D vector print twins drawn from the same math. Attract-mode demo, hand-authored forms, GPU morphs.

STRIKELINE
شوتر تاکتیکال سهبعدی با مکانیکهای کلاسیک بمبگذاری: دو سایت A/B، خرید سلاح و زره با اقتصاد پول، هدرشات، سلامتی و زره، تیمهای T/CT با رباتهای هوشمند و دورِ بمب. ساختهشده با Three.js — بدون نیاز به build.

Paean × 8x — Living Mark
An interactive Three.js living brand mark. One glowing ribbon morphs between an infinity, a P and an 8, plus the Paean and PAEAN wordmarks, in a single purple colorway — violet, orchid and fuchsia flowing along the curve with bloom, a travelling energy pulse and a comet intro reveal. Drag to orbit the mark, toggle dark/light stages, and open a 2D vector print sheet.

Ki Clash
Ki Clash is a 3D Saiyan arena-fighter prototype built with a dependency-free WebGL engine. Pilot Goku around a grid-lit arena: chain a 3-hit light combo (J) with a forward dash, throw a knockback kick (K), hold C to charge the blue Ki bar, fire a Kamehameha beam (L) at 50% Ki, and slam T at 100% Ki to trigger a screen-shaking golden Super Saiyan form (+40% speed, double damage, 15s). Face the "Target Dummy" in Practice Mode (stands still and auto-refills every 3s) or Versus Mode (chases you and strikes back). Includes full HUD health/Ki bars, touch controls and a paid-app gate.

CITY LEGENDS
An original open-world crime sandbox running entirely in the browser on a custom WebGL2 engine (no external libraries). Walk, drive, boat and fly your way across a procedurally generated grid city with a day/night cycle, dynamic weather, live traffic, pedestrians, a police wanted system, shops, safe houses and a 10-mission campaign — all with original characters, districts and vehicles.

Cake Bazaar — Village Supermarket
Ek 3D village supermarket cake shop! Counter pe sahi cake tap karke customers ko serve karo — jaldi, warna woh gussa ho jaayenge. Scratch se banaya gaya low-poly WebGL, endless waves, combo scoring aur khushi/gusse wale reactions.

Kodiak Ridge
A first-person alpine stalking expedition running on a hand-written WebGL engine — no libraries, all art and sound generated in code. Drag to scan three procedurally built zones (daybreak meadow, pine hollow, granite ridge), hold STEADY to raise a ×6 scope, and squeeze off vital shots that pay double. Real bullet drop, wind drift, a bolt-action cadence, spooking herds and a shareable expedition card.

Create a high-graphics first-person multiplayer
IRONSIGHT is a playable 5v5 team-deathmatch FPS prototype that runs entirely in the mobile browser on Three.js — no install and no build step. Eight weapons with distinct recoil, fire rate, damage and reload, plus sprint/crouch/prone/slide movement, aim-down-sights with a working sniper scope, bouncing frag grenades and a real 5v5 team AI, across two shadow-lit military maps. Ships with a multiplayer-ready transport layer so the same match code can be pointed at a WebSocket server.

Inkfall
A living GPU ink-fluid simulation you paint, duel three AI ink-spirits across, and lose yourself in.

Neon Harbor — 3D Open World Driving
Neon Harbor is a stylized 3D open-world city you explore on foot, by car, or by motorcycle. Hop into any parked vehicle, weave through living NPCs and traffic, and take on seven missions — courier runs, taxi fares and ring rallies — with money and progress saved, all under a full day/night cycle. Built with a hand-written WebGL engine: no libraries, runs offline.

build me a game like minecraft
Cubewild is a first-person voxel sandbox you can play in the browser: mine, build and wander a 96×96 procedurally generated valley with hills, caves, lakes, beaches, snow peaks and cubic trees. Dig and place 9 block types with a real face-meshed voxel engine (ambient occlusion, translucent water, block-break particles and synthesized sound) — or just fly around and explore. Runs on desktop and mobile with one-thumb touch controls. No libraries, no build step: the renderer, textures and sounds are all generated in code.