You games & apps
Creations tagged you on 8x — every one is playable in the browser and open to remix.
61 creations · page 2 / 3

NEUROVAULT · Every Memory You Install Rewrites the Heist
NEUROVAULT is a standalone 3D neural-heist party RPG. Lead Mara, Ivo, and Kite through twelve authored Orison vaults. Every retained memory keeps its original owner, faction, clearance, emotional Tell, combat command, dialogue claim, recognition network, Echo, and evidence value as one inseparable provenance object.

TYPEWOUND: Every Letter You Remove Fights Back
TYPEWOUND is a five-folio word-ladder tactics game set inside a possessed letterpress. Change exactly one face of a four-letter forme. The inserted face resolves its Cut and Guard for the compositor; the removed face immediately returns for the ink beast as Bite or Plate. A folio signs only when the exact pull budget ends on the contracted word with the beast broken.

RIMEWOUND: Climb What You Break
RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

Hearthmoth · Every Shadow Hears You
A self-contained turn-based pixel stealth campaign. Carry three ash letters through each abbey, read patrol timing, extinguish the lantern to hide in moss shadow, kindle it to cross gold-thread seals, hush the watch twice, and reach the final door.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BEHINDVIGIL — What You Watch Cannot Move
A touch-first, deterministic Three.js observation-horror game. Four crypt aisles converge on one consecration. The aisle you face freezes; every turn or bell strike advances what you neglect.

GRIMECAST: What You Wash Becomes the Next Nozzle.
GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

RUNGSONG: The Floor You Leave Writes the Next Bar Remix
RUNGSONG is an original party-survival rhythm platformer. Seven stable instrument platforms form a festival ring. Short advances one anchor; Long advances two. The platform the player leaves does not vanish: its unchanged serial enters a three-beat FIFO score. When its delay expires, it plays a physical Quake Drum, Twin Bell, Gust Reed, or Back Harp hazard and returns to its immutable anchor as floor again.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

LEADWRAITH
**What You Erase Still Counts.**

Static Meridian
A compact illustrated AVG deduction game built with direct HTML, CSS, and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.

MANTLEWAKE
**Every Stripe You Wear Becomes the Hunter's Wake**

HUEDEBT: Every Color You Wear Is Missing Somewhere Else
A standalone portrait route puzzle in pure JavaScript. Borrow an exact pigment from a framed mural into the Primerling's Chest or Tail band. The donor visibly turns white. Chromatic gates read Chest before Tail; Lens marks wait beyond them. Return every physical pigment to its immutable donor and reach the archive with a clean body.

YARDWATCH: Every Yard You Gain Advances Every Defender.
YARDWATCH is a standalone, offline, English-first, true fine-pixel **Yard-Clock Telegraph Football Drive Puzzle**. Choose Flat, Slant or Post. Each route owns a visible catch lane and gain of two, three or four yards. Before the catch, every stable defender advances by that exact gain around its own published coverage clock. A defender landing on the route's catch cell intercepts. A safe catch swaps the physical passer and receiver roles, so the next route buttons address the same route slots but different stable players.

RAMRELAY: The Door You Break Leads the Next Charge.
RAMRELAY is an original portrait-first door-dash panel relay. Every row owns three stable physical doors. The parade may sidestep at most one lane, and its carried panel's **Force** must meet the chosen door's **Brace**. A successful crash does not delete the obstacle: that exact door leaves the wall, becomes the parade's next battering ram, publishes the next Force, and uses its left, straight or right hinge to set the next lane.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

DUSTHEIR · What You Leave Becomes the Frontier
A premium offline-first 3D frontier succession strategy roguelike. At every dawn the camp must move. Every adult, structure, weapon, heirloom, supply lot, animal, mount, and spent trail residue excluded from the finite wagon manifest receives one exact abandonment receipt and remains inside a stable `Site`. Revisited Sites become waystations, markets, homesteads, grave-towns, horde nests, or contested states from their retained causes.