3d games & apps
Creations tagged 3d on 8x — every one is playable in the browser and open to remix.
598 creations · page 12 / 25

Cairn Tumble 3D Remix
A self-contained, touch-first Three.js ritual-stacking game. Drag each suspended relic across the altar, turn it to choose a stronger axis, and release it onto the growing cairn. Poor support damages stability and wakes the grave; centered placements bind an Oathbound combo and cool the curse.

SHELF MATCH 3D Remix
A standalone standalone mobile-first shelf war game.

Neon Apex: Street Racing
Portrait-first 3D arcade street racer with manual throttle & brake plus optional AI steering. Eleven customizable cars, ten neon circuits, drift-combo scoring, live minimaps, and persistent career progression — built for one-thumb mobile play.

Solar Tempest
Skim a solar-sail skiff across the roiling surface of a living star, rendered with a custom multi-octave shader. Surf plasma swells for boost, thread coronal-arc gates for multipliers, and outrun telegraphed CME shockwaves across 5 authored storm runs plus an endless tempest.

CANNON RUN 3D Remix
A bespoke lane-runner cannon puzzle about choosing gates before firing at the castle wall.

3D Tower Defense Remix
Pure JavaScript Canvas 2D rebuild of the former Cocos Creator 3D build `tcg-3d-td`.

Ксеногония — обсерватория миров
Ксеногония v2 — пассивная песочница-наблюдение в духе карт HoI4, но глубже. Каждый род ведёт наблюдения, строит теории и обращает их в практику (видно в досье). Над поселениями и юнитами парят пиксельные спрайты — сразу видно, какой это вид. Главное: выбери землю народа, нажми «Создать юнита» — и окажешься среди них в 3D-песочнице вроде Minecraft: ходи, копай, строй и помогай роду, наблюдая за его развитием. В любой миг можно выйти и вновь стать наблюдателем.

APEX RUSH — Neon Highway Racer
APEX RUSH is a neon-synthwave 3D highway racer built with Three.js (no build step). Your car auto-accelerates through an endless procedural neon highway — you only steer and fire Overdrive. Chain near-misses to build a combo multiplier and charge the boost meter, dodge traffic, and beat your saved best. Full juice: speed-reactive FOV, camera shake, sparks, and a synthesized engine. Plays in portrait and landscape with one-thumb touch controls.

WILDREACH (Remix)
WILDREACH is an open voxel wilderness RPG in the spirit of Veloren — momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff, sceptre), plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, across a changing day cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

Héroe Explorer 3D · Mundos Infinitos
Héroe Explorer 3D: aventura con mundo infinito y controles táctiles, ahora jugable en horizontal Y vertical (la interfaz se adapta). NUEVO: construye tu propio barco (⛵ en el menú CONSTRUIR) con tablas y navega por el mar, y vendedores viajeros 🛒 con tienda para comprar y vender con oro. Además: recursos y construcción de casas, enemigos de 1 corazón (zombi, esqueleto, fantasma y piratas en barcos gigantes), aldeanos enjaulados que se salvan con llaves, cofres del tesoro, montaña flotante con jefe y portales.

Naruto
Shinobi Skies 3D turns the runner into an open-world action game. Roam a procedural Hidden Leaf village — rooftops, rivers, torii gates and a Hokage tower — with a floating touch joystick, cut down rogue-nin with telegraphed attacks, dash-flicker to dodge, and unleash Sage Mode. Waves, combo multiplier and a live minimap, in portrait and landscape.

حلقة · HALQA
استوديو فن توليدي ثلاثي الأبعاد يبني شخصيات رقصة محمولة من عناصر هندسية مضيئة داخل حلقة نيون، ويصدّر حلقة متحركة متكررة بلا لحام (WebM) وصورة لحظة (PNG). تفاعلي باللمس: اسمح للشخصيات بتغيير ألوانها وإطلاق نبضات، مع صوت إيقاعي متزامن وثيمات لونية متعددة.

Gök Kartalı: Paraşüt Operasyonu
Paraşütle uçaktan atlayıp düşmanları yok ettiğin 3D nişancı oyunu. Bölümlü görevler, otomatik nişan, dokunmatik + klavye kontrolleri ve mobil/landscape uyumluluğuyla PUBG tarzı bir deneyim.

BLOCKVERSE
BLOCKVERSE is a colorful 3D voxel sandbox for mobile — mine, build, and survive in a procedurally generated world with plains, forests, beaches, snowy and autumn biomes, a day/night cycle, weather, caves, and ores. Chat with friendly villagers and creatures, fight wolves, goblins and zombies, and wield swords, pickaxes, bows, maces and a returning spear. Full survival, creative and hardcore modes with a black/gold/white pixel UI in English and Persian.

Pulse Drive
A neon night-time 3D endless highway racer. Steer a low-poly car through traffic with a chase camera, graze cars for combo multipliers, grab boost orbs, and chase your best score as the speed ramps up. Touch-first controls (hold either side of the screen) plus keyboard, built with Three.js.

NOVA DRIFT
NOVA DRIFT is a one-thumb 3D orbital dodger built with Three.js. Ride the gravity ring of a dying star, hop between two orbit lanes to outmaneuver a streaking line of void shards, and chain glowing nova motes for an escalating score multiplier. Runs full-screen on any phone in portrait or landscape.

Strideforge
A browser recreation of a Unity CharacterController. Run with camera-relative WASD movement, real gravity, and jump physics in a neon low-poly arena — orbit the camera, climb a parkour route, and read live X/Y/Z + speed on the HUD. Works on desktop and touch with a virtual joystick and jump button.

Voxterra
An original 3D voxel world you can explore and shape. Procedurally generated terrain with mountains, beaches, rivers and trees; mine and place blocks in a fully first-person sandbox with touch joystick or WASD + pointer controls, water, drifting clouds, and automatic in-browser saving.

RINGFALL
A salvage tug in the rings of the gas giant Halde. There is no forward out here — only faster and slower, higher and lower, and a tank measured in delta-v. Plan a burn on the pad, watch your projected ellipse change in real time, commit, and make the rendezvous before the window closes.

Dustbot
You are a robot vacuum nine centimetres tall, woken on your dock in a house you have never mapped, with exactly one charge to spend. Played at ankle height through a tilt-shift lens, where a living room is a continent, a phone charger is a mountain range, and under the sofa is where the real dust lives. Drive blind and the coverage map draws itself behind you — that map is the real progress bar. Twelve days, deep pile that drinks your charge, doors to shove open, and Mabel the cat, who sheds and swats.

Aerostat
It is 1906 and you are standing in a wicker basket under two thousand cubic metres of hydrogen, flying for pure distance. There is no engine and no rudder — only what an aeronaut really had: pour sand to rise, open the valve to sink, trail the drag rope, and choose when to come down. Steering is altitude. The sky is stacked with wind streams running different ways at different heights, so every climb is a bet that the faster river up there is worth the sand it costs. Sun lifts you free by day; rain soaks the silk; a sea crossing is a commit point. Five stages, plus an endless record attempt.

POLYTRACK 3D TIME TRIAL Remix
A mobile-first pseudo-3D time-trial racer inspired by PolyTrack's first-person track-memory loop.

Rootbound Ascension
A mobile-first 3D idle cultivation game built around one procedurally generated ancient tree. The tree is the progression surface: realms expand visible branch geometry, canopy density, roots, heartwood light, weather and palette rather than swapping a flat backdrop.

Stackbound: Skyline
Sweep 144 floating maze routes, build rainbow bridges, defeat Sentinels, and chase high scores.