
Inkstride
An endless ink-wash swordsman runner. Chain three jumps, time sword strikes, and gather breath for a screen-clearing technique. Survive rising speed and varied foes to beat your best distance and score.
Creations tagged casual on 8x — every one is playable in the browser and open to remix.
196 creations · page 4 / 9

An endless ink-wash swordsman runner. Chain three jumps, time sword strikes, and gather breath for a screen-clearing technique. Survive rising speed and varied foes to beat your best distance and score.

完整规则的中国象棋:棋子是会动的机关兵偶,在云海浮岛沙盘上对战。人机四档难度或双人同屏,吃子有特写镜头,将军有警报,绝杀有慢镜头终结技。Full-rules Xiangqi with animated clockwork pieces on a floating-island diorama.

A community creation published on dru2kmmx8.clide.app.

A five-letter word duel. You and a rival take turns guessing on one shared board, and both of you see every row's colours. Whoever guesses the word takes it; first to three words wins. Every guess helps your rival too, so never hand over a sure thing. Twelve rivals.

Мультяшный детский симулятор мышонка-фермера: играешь за мышонка — рубишь дерево и копаешь металл, охотишься на зверят, ведёшь грядки и ферму, готовишь блюда у котла и выполняешь заказы Анюты за кристаллы. События в мире приносят кристаллы, за которые в лавке покупаются животные, семена, приманка и новые грядки. Живая рисованная графика, портрет и ландшафт, управление одним пальцем.

Forge 96 unique silhouettes from luminous crystal fragments in a polished touch-first puzzle arcade.

The Durak card duel on a Khokhloma lacquer table. Attack, beat, throw in, or take the table, and whoever takes names the new trump as the brass samovar slides to it. Ten players, from the Hedgehog to Koschei, with a guided first hand.

Tap the moles before they duck back into the lawn. Helmets take two bonks, golden moles are worth five, and whatever you do, spare the bunnies.

Release layered metal plates and match neighboring screw colors. Six satisfying workshop puzzles with undo, touch controls, and saved progress.

Drop a wooden ball through an autumn apple tree. Drag to swing the chute and let go; every apple the ball hits comes loose, but it only falls when you catch the ball in your wheelbarrow, and then every loose apple comes down at once for a bigger multiplier, and you get the ball back. Steer the barrow under the ball as it falls. Bank all the gold apples in twelve orchards.

A hook-and-reel gold mining game in copperplate engraving. Tap to drop the swinging hook and reel up gold before the shift whistle. Rocks are worthless, but they fill the counterweight bucket, and every reel after that gets faster. Meet the rising quota, shop at the company store, dig deeper.

The invaders are marching down and your ship has no gun, only a shield. Catch their blue bolts and bounce them back; where a bolt lands on the shield sets its angle. Dodge the red spikes. Wave after wave.

Wind-up tin soldiers march out of the toy box. Your one order is Halt: a halted soldier locks into a tin block the others can stand on and climb. Build floors, steps and walls out of your own column and march enough of them into the castle. 24 pixel-art playrooms.

Catch flowing somen off a split-bamboo chute. Read the stream, place your chopsticks, snap at the right moment.

A city-sized demolition toy. Drive a tracked dozer through a sunlit toy city, flatten junk to level up your blade, then take down trees, cars, houses and whole high-rise blocks before the clock runs out. 36 districts, daily and free sweeps, eight dozer levels and a garage of paint and blade styles.

Clutch is a side-view claw machine where some plush toys hold hands on coloured ribbons. Grab safe singles or gamble: lift one and its partners dangle along — win the whole set for a bonus if your grip holds, or watch the ribbon tear away (SNAG). Six machines, deterministic grip, drag-and-tap on one thumb.

A firefly gathers dew in a hedge maze at night, chased by its own echoes: every few seconds a new one wakes and flies exactly your route, a few seconds behind. Don't stop, don't double back, clear the maze.

Crazy Eights at the yacht club. Every card is a two-colour signal flag: follow the flying colour with its left half, then choose which of its colours flies next. Fly a colour your rival is out of and they draw. Twelve rival skippers, first to three rounds, stars.

Protect a woodland creek as a capybara ranger. Blast rolling boulders through 72 patrols and 12 regions, collect 12 distinct weapons, and unlock two special guns with optional rewarded ads.

A garden railway under attack. Plant defenders on four rail wagons, and pull the levers to swap them between five tracks. The track with no wagon lets pests straight through, so keep the gap where the pests aren't. Fifteen levels.

Hold to pour, let go to stop — the drink keeps falling after you release. Fill every glass to the line: fizz, kettles, conveyors and layered drinks.

Drag a line through touching sea-glass beads of one colour to pop them, and close a loop to pop the whole colour. The twist: the last step of your line tips the tide-pool tray. End it going left and everything slides left while new beads wash in from the right; end it going up and the tray tips up. Roll shells out at the rim, wash away sand and meet each pool's goals within its moves. 24 pools with stars.

Flick a water bottle from stool to table to fridge and land it standing. The water is your life and your ballast: a fuller bottle spins slower and lands steadier. Every landing sips, a tumble spills, blue coasters refill.

Dice Wars on a paper-craft archipelago. Attack from your territories and the higher roll wins. The twist: beaten defenders fall back into a neighbouring territory instead of dying, so only a surrounded army is wiped out. Close the pincer, then strike. Twelve maps, up to three rivals.