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Exploration games & apps

Creations tagged exploration on 8x — every one is playable in the browser and open to remix.

90 creations · page 2 / 4

Games

Lumen Vale

A first-person exploration game through a raymarched mountain valley. Real-time ray-traced reflections ripple across a mirror lake, soft sun shadows fall across the meadow, volumetric clouds drift through a warming sky, and a living day/night cycle shifts the light. Wander in and collect the glowing lumen wisps.

Arano Christ180
Games

WILDREACH

An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons ending in a boss floor, through a 15-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Helen Gabriel180
Games

Deepwater Salvage

Pilot a two-seat salvage sub through eight black-water wrecks. Cone lights and a fading sonar ping are all you get. Clear silt, fill the net, and manage oxygen and hull stress before you crane the haul into daylight and a museum case that keeps every find.

Elin180
Games

Aldrym — Éclos

Jeu 3D d'exploration, de capture et de combat de créatures au tour par tour, dans un univers 100% original. Parcourez cinq zones (ville, plaine, forêt, grotte, plage), capturez des Éclos avec des Orbes Glyphe, faites-les évoluer et affrontez des dresseurs PNJ. Buildé avec Three.js, contrôles clavier + tactile.

Darky D170
Games

AMBERWALK

AMBERWALK is a cozy open-world top-down city adventure. Play a courier exploring a procedurally generated sunlit metropolis — deliver cargo, gather glowing crystals, race to beacons, and collect sparks while the city shifts from golden afternoon to star-lit night. No build step, touch and keyboard friendly, with a growing harbor rank.

amani369173
Games

Greatwalker

You were born on the back of a mountain-sized beast that has walked the world for a thousand years. Every nine seconds a foot the size of a town comes down a mile below you, the horizon rolls, and every hanging lantern swings. The Greatwalker is dying. Walk the length of its body — from the tail-fens through the terraced haunch, the rib cathedral, the windy shoulder and up to the crown around its lantern eye — grapple, glide, ring the stridebell, fight five bosses inside its own body, and decide whether to keep it walking or let it finally lie down.

Elan160
Games

Wanderer of the Ashen Wood

A moody, foggy pixel-art platformer. Guide a small hooded wanderer through a misty ashen wood with tuned, responsive movement — coyote-time and buffered controls, a snappy variable-height jump, reliable tile collision, and a smooth cinematic side-view camera. A compact exploratory test area with silhouetted ruins and drifting fog; no combat or enemies yet.

YASSINE ABIDI161
Games

TerraFauna

لعبة أكشن ثلاثية الأبعاد بأسلوب ماين كرافت: جزر بكسليّة مولّدة يمكنك كسرها وبنائها، تعيش فيها حيوانات واقعية المظهر (غزال، ذئب، أرنب، ثعلب، أسد، ببغاء) تتجوّل وتفرّ منك. انقر على أي حيوان لتكتشف بطاقة معلومات عن نوعه. لعبة فوكسل تفاعلية والعب بكرة إصبعك على الهاتف أو بالماوس على الكمبيوتر.

farah A160
Games

HOLLOWMERE

A first-person survivor-horror exploration game. You are a signal technician trapped in a fog-drowned, evacuated town whose beacon grid failed. Explore a rainy open city, break into abandoned buildings, unlock vaults with keycards, replug the town's power, and survive the dark. Fog, lightning, procedural audio, a flashlight that drains batteries, a full inventory/minimap/compass HUD, and a locked gate that only 3 Beacon Cores will open.

Pooya Zeinloo160
Games

Untitled

A dark fantasy node-map adventure where you journey through mystical realms — Ember Village, Bone Crypt, Runeforge, Shadow Abyss, and the Obsidian Tower — collecting ancient runes to open the Shadowgate. Manage mana and light as you choose your path across 3 unique maps.

Hagush Tes191
Games

RONRONEO · Mundo de Gatos en 3D

Ronroneo es un mundo de gatos en 3D: explora una isla low-poly con tu propio gato, atrapa peces brillantes del estanque y ofrécelos a los seis vecinos para hacerte su amigo. Con ciclo de día y noche, minimapa, controles de un pulgar para móvil… y un botón 💀 que convierte la isla en pesadilla.

Amadeo Duret150
Games

باع متجول ساق عرب من زل متحرك اختر ماتبيع عالم م

قافلة لعبة عربية في عالم مفتوح: تلعب بائعًا متجوّلًا على ظهر جمل يتنقّل بين مدن الصحراء، يشتري البضاعة الرخيصة ويبيعها حيث ترتفع أسعارها، ويختار ما يحمله بحسب مساحة القافلة. عالم مرسوم بالكامل على Canvas مع دورة ليل ونهار، واحات ماء، أحداث طريق (قُطّاع طرق وعواصف)، وسوق لكل مدينة بسلعة رخيصة وأخرى مطلوبة.

Mellow Canyon150
Games

Terrene — Voxel Block Sandbox

A sunny first-person voxel sandbox where you mine and place blocks. Hold left-click to break them — dirt takes exactly one second. Explore a procedural world with grass, trees, stone, and wood, then build to your heart's content.

Swaroop Masane150
Games

Farlight — Quiet Orbits

A meditative one-thumb space exploration game in WebGL2 with zero assets. Fly a 2.5D ship across seven seeded worlds — each with a procedurally generated surface, rings and moons — and survey them all to find out who has been transmitting the same seven-note lullaby for forty years. No fail state, fully procedural, built for phones.

कुमा कुमारी कुमा151
Games

Dustbot

You are a robot vacuum nine centimetres tall, woken on your dock in a house you have never mapped, with exactly one charge to spend. Played at ankle height through a tilt-shift lens, where a living room is a continent, a phone charger is a mountain range, and under the sofa is where the real dust lives. Drive blind and the coverage map draws itself behind you — that map is the real progress bar. Twelve days, deep pile that drinks your charge, doors to shove open, and Mabel the cat, who sheds and swats.

Elin150
Games4

Ethereal Wilds — Life Episodes, Upgrades & Airport

A vast 3D open-world simulation with Luna, your AI companion! Explore biomes, fly a detailed airplane to 9 destinations, meet 16 NPCs, complete 11 life episodes across 5 chapters, and upgrade your gear/plane/companion. Features: dynamic weather, day/night, procedurally generated terrain, journal system, upgrade shop, lore collection, and deep companion bonding with Luna.

Denise Njuguna12722
Games

Tidewalker Temple

A 3D tide-machine puzzle temple. Guide a tide-priestess through nine hand-built flooded coral chambers and a grand atrium, raising and lowering the water in four discrete steps to float platforms and urns, drain sea-grates, and time sluice runs past patrolling glow-eels — with 18 pearl-lanterns to find and three sigil doors to unlock.

Elin230
Animation1

Universo Estelar

Explora un cosmos generado proceduralmente: 14 planetas únicos con atmósferas, anillos y lunas, 3 capas de estrellas con parallax, nebulosas y estrellas fugaces. Arrastra, haz zoom y clic en planetas para descubrirlos.

Eugenio Torres160
Games

Farlight — Quiet Orbits

Farlight — Quiet Orbits is a meditative space-exploration game in WebGL2, built one-thumb-first for phones. Seven procedurally-seeded worlds with shader-computed surfaces and fresnel atmospheres await: steer, thrust, hold SCAN to survey each world, and FOLD-jump between orbits to uncover a seven-note signal and its quiet ending. Zero assets, no build step, score your fastest full survey.

MD Sujon140
Games

WILDREACH (Remix)

WILDREACH is an open voxel wilderness RPG in the spirit of Veloren — momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff, sceptre), plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, across a changing day cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

محمد الصديق عوض الله140
Games

WILDREACH

An open voxel wilderness RPG in the spirit of Veloren: momentum combat, dodge rolls, gliders, biomes, towns and boss dungeons. New — rocket between the planets of the Solar System from the Star Chart, teleport into any of 195 real named countries on the World Atlas, ride the Hundred-Metre Raptor through its mouth and stomach and on to Jupiter to meet Anai, and hunt seven new dinosaurs and beasts.

Tiaoao Mwowo140
Games

NIVEL 11 — La Ciudad Sin Fin

Un walking-simulator en primera persona ambientado en el Nivel 11 de los Backrooms: una ciudad infinita, vacía y de estética liminal y postapocalíptica. Explora avenidas interminables de hormigón entre niebla, coches abandonados y farolas encendidas, y recoge registros que cuentan la historia de quienes nunca estuvieron allí. Generación procedural por chunks para que la ciudad nunca termine.

Diego Medina140
Games

Lumenreach

A peaceful open-world explorer where every sunrise reveals a freshly generated continent of lakes, forests and ridges. Wander freely, collect glowing lumessence, and chart hidden landmarks — Sunken Ruins, Elder Trees, Hearth Beacons — that light up your map as you discover them. A full day/night cycle, live circular minimap, and a real-time lighting engine make drifting through the wild feel alive. Works in portrait and landscape with touch-first controls and a persistent save that resumes your exact world.

Gaziyan Alam141
Games

WILDREACH

An open voxel wilderness RPG in the spirit of Veloren. Momentum-driven combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

Parveez Ali130