Horror games & apps
Creations tagged horror on 8x — every one is playable in the browser and open to remix.
56 creations · page 2 / 3

HOLLOWMERE
A first-person survivor-horror exploration game. You are a signal technician trapped in a fog-drowned, evacuated town whose beacon grid failed. Explore a rainy open city, break into abandoned buildings, unlock vaults with keycards, replug the town's power, and survive the dark. Fog, lightning, procedural audio, a flashlight that drains batteries, a full inventory/minimap/compass HUD, and a locked gate that only 3 Beacon Cores will open.

Hollow Lantern
HOLLOW LANTERN is a short interactive animated horror film that plays entirely in the browser — every frame drawn on canvas, the whole score (drone, rain, heartbeat, stingers) synthesised live with Web Audio, no asset files at all. Tap to blink through the hall, look away from the mirror three times, then choose RUN or HIDE and live with the ending you earned.

RONRONEO · Mundo de Gatos en 3D
Ronroneo es un mundo de gatos en 3D: explora una isla low-poly con tu propio gato, atrapa peces brillantes del estanque y ofrécelos a los seis vecinos para hacerte su amigo. Con ciclo de día y noche, minimapa, controles de un pulgar para móvil… y un botón 💀 que convierte la isla en pesadilla.

THE DOLLHOUSE
A top-down stealth-horror escape game. You wake up caged on the cold floor of a stranger's basement, kept by a girl who calls you her guest. Pry the bars open, hunt for the battery, the room key and the front-door key, then slip past her flashlight-lit patrols to reach the front door. She sees in a cone, she hears you run through walls, and she gets a little faster every time she drags you back to the cage. Duck into wardrobes to hide, toggle your own flashlight (it keeps you alive and it makes you visible), and beat your best escape time.

لا تنظر خلفك 👁️
لعبة رعب وبقاء من منظور الشخص الأول داخل فندق مهجور. اجمع ٥ مفاتيح واهرب، ومخلوق يتبعك لا يظهر إلا في اللحظة التي تنظر إليه فيها — فالالتفات خلفك يعني الهجوم. اختبئ تحت السرير أو داخل الخزانة، لا تثق بكل صوت خلفك، وبطاقات «كل لاعب يرى شيئًا مختلفًا» تُخبرك بما تراه أنت مقابل ما يراه صديقك. محرّك عرض أول-شخص ورسوم وأصوات مُولَّدة بالكامل داخل المتصفح بلا أي خطوة بناء، مع اختيار ١–٦ ناجين يزيد من شراسة المخلوق.

The Sitting Room
Islington, 1893. You are the sceptical guest at a darkened parlour table, and you may not leave it — you may only turn your head, lean, hold the circle of hands or break it, and put a question. Mrs Silence Marrow raps, tilts the table, breathes cold across your ankles and sends a luminous trumpet up into the dark, while the room works hard to tell you where to look. Nearly all of it is conjuring, and the game is catching it — the thread, the knee under the leaf, the boots below the curtain. Six sittings, nineteen staged wonders, a verdict on each: name the method, or call it unexplained.

Deadlight: Ashport — 3D Zombie City Survival
A first-person 3D zombie survival game set in the quarantined city of Ashport. Push through doorways to loot buildings for food, water, bullets, medkits and weapons, fight the infected, hotwire the cars that still run, scavenge two fuel cans and escape in the armored truck before the horde closes in. Includes a persisted fastest-escape record.

Cloverfall
Cloverfall is a cursed slot-machine roguelike: every pull of the brass reels is a wager against a debt that grows hungrier the deeper you fall. Lock a reel to chase a match, draft cursed trinkets that stack into wild payout synergies, and clear the Clover's ever-rising debt to sink one floor deeper — or be swallowed by the Pit. No-build HTML5 Canvas with real reel physics, dread-driven horror visuals and sound, and a persistent best-depth record.

Un jeu arcade à un pouce avec une boucle claire (Remix)
SOUS LE TAPIS — arène d'un pouce : jeu d'arcade horrifique à un seul doigt. Au centre d'un tapis de duel maudit, tape les mini-figurines (poupées, crânes, spectres, colosses, vermine) qui rampent hors du tapis avant qu'elles t'atteignent. Enchaîne les vagues, change ton roster d'ennemis, et affronte une Championne en duel 1v1, pendant que des mots d'horreur glissent le long des écrans.

Les Trois Veilles
Jeu d'horreur 3D à trois histoires, chacune avec sa mécanique propre. Veille I — Le Manoir : collectez 3 talismans en vous cachant de la Rêveuse (planque/fuite). Veille II — La Crypte : balayez la torche pour bannir les spectres en gérant la batterie (combat/ménagement). Veille III — La Dernière Porte : basculez entre matière et voile spectral pour franchir les murs (bascule de plans). Survivez jusqu'à l'aube.

STAIRWELL 13
The same service landing, thirteen times. If nothing is wrong, go on. If something is wrong, turn back. Twenty-six things can be wrong — a door on the other wall, one step too many, a notice reworded, somebody in the corner — and after the eighth landing the normal you are matching quietly changes. Get it wrong and the count is zero again, on the same landing.

SUBLEVEL 0 — Backrooms Survival
A first-person, landscape-mode Backrooms survival horror. Every floor is procedurally generated: mono-yellow wallpaper, damp mustard carpet and hundreds of flickering fluorescent tubes — with only a pool of nine real lights and zero image or sound files (every texture and sound is generated at runtime). Nerve drains as you wander; almond water restores it; an entity that only tracks your last known position hears your footsteps before it sees you. Follow the signal meter to the stairwell and climb out — into a bigger, darker floor.

crée un jeu d'horreur dans un train
Le Dernier Convoi — un conte d'horreur à bord du rapide de nuit. Tu te réveilles dans le dernier wagon, seul, et tu dois ramper vers la locomotive avant le terminus. « La Présence » chasse au bruit : elle t'entend marcher, courir et claquer les portes. Quand tu l'entends, tu lâches tout — immobile, tu deviens invisible. Ambiance 100 % procédurale (grondement des roues, battements de cœur, hurlement synthétisés en direct), lampe torche et noir peint au masque.

Crie um jogo de plataforma 2D inspirado no est
Eco da Sombra é um jogo de plataforma 2D atmosférico em silhueta. Explore uma floresta sombria, cavernas e ruínas esquecidas. Corra, salte, escale cordas, empurre objetos e resolva puzzles ambientais enquanto逃避 perigos mortais. Inspirado na essência de Limbo, mas com identidade própria — sem música, apenas sons ambientes, vento e ecos. Controles por teclado, toque e gamepad.

Echoscan — Hollow Depths
A first-person LiDAR horror game for the browser. The world is pure darkness until your scanner paints it as a point cloud — walls answer teal, sigils gold, and the Warden that stalks the maze answers red. Activate the five sigils and reach the lift before it hears you.

JUNGLE SIEGE - Stickman Zombie Survival
Survive waves of 10 unique zombie types in a bloody jungle. 5 weapons, airstrikes, drones, allies, and a full upgrade shop. How many waves can you survive?

crie um jogo que nem fnaf 3d que funciona bem
SENTINELA: sobreviva ao turno da madrugada num museu de autômatos abandonado. Um jogo de terror 3D em Three.js com câmeras de segurança ao vivo, portas e luzes que consomem energia limitada, três autômatos com personalidades de IA diferentes (CÍRIO ignora você, MOSCA congela quando observado, DENTE fica mais rápido) e jumpscare com grito sintetizado. Áudio 100% procedural, funciona bem no celular (toque para olhar, botões grandes) e sem nenhum passo de build.

سرداب · مقبرةٌ لا تنام
لعبة رعب وبقاء في مقبرة مسكونة: استكشف العتمة بفانوسك المرتجف، واجه العفاريت بالمسدس، وأحلّ الألغاز المدفونة في القبور لتجمع المفاتيح وتفتح بوابة السرادب. ثلاث أرواح فقط، والعفاريت تطاردك على موجات ثم تهدأ — وكلّما نزلت عمقاً زادت الوحشة وأصعب صارت الألغاز.

ABISAL — El último turno de la Estación Piña Negra
Juego de terror en primera persona con motor 3D propio (raycasting) corriendo en el navegador sin librerías ni assets: oscuridad total, linterna que se agota, un ente que caza por vista y oído, armarios para esconderte y notas que cuentan qué pasó. Restaura los 3 generadores y escapa por la esclusa antes de que te encuentre.

LA MINA QUE SUSURRA — terror en bloques
Un vídeo de terror dentro de un mundo de bloques: recorre un bosque de Minecraft sumido en la niebla con una antorcha parpadeante, subtítulos inquietantes y una figura que aparece justo cuando más conviene. Banda sonora sintetizada, look cinematográfico y mirada táctil.

crie um jogo que nem five nights with froggy
Turno Cururu é um survival de terror noturno em 3D direto no navegador: você é o vigia de uma lanchonete de sapo no brejo e precisa chegar às 6 AM sem deixar Cururu e Pipa entrarem na sala. Gerencie duas portas, as luzes dos vãos, um monitor de câmeras com estática e uma energia que acaba — no escuro, as portas abrem sozinhas.

NAAG-GAAR — 100 din basement
A first-person 3D horror survival game. You wake trapped in a huge, filthy basement crawling with roaches, spiders, rats, snakes and one giant anaconda. Scavenge food and water, slam the door of your glowing safe room to survive, and outlast 100 days to escape. One-thumb touch controls on mobile, pointer-lock mouse look on desktop.

NARCISSE
Une expérience de manipulation psychologique en 3D. Vous vous réveillez au bout d'un couloir : une seule porte, au fond, et de son ouverture sort une voix. Marchez tout doucement jusqu'à elle — elle vous demandera d'où vous venez et où vous allez, et se servira de votre réponse. Sept manœuvres à traverser, un « nombre » qui commence à compter… puis, quand vous ressortez, vous voyez les souvenirs.

Echoscan — Hollow Depths
A browser LiDAR horror game where the world exists only as the point cloud your scanner paints. Walls answer teal, sigils glow gold — and the Warden that stalks the maze returns red, leaving lingering red silhouettes where it used to stand. Every sweep of the scanner is sound and it hears them all; reach the lift before it finds you.