Last games & apps
Creations tagged last on 8x — every one is playable in the browser and open to remix.
112 creations · page 4 / 5

SUNWINDER — Conduct the Last Light
SUNWINDER is a touch-native rhythm battle inside a dying celestial clock. Catch tap sparks, sustain held rays, and drag sweep comets across three solar orbits. Every three successful notes cast a spatial recipe: Dawn Arc, Meridian Lance, Parallax Halo, or Solar Flare.

LAST ICE AT RIMECOURT
A standalone, touch-first Three.js arena chronicle inspired by the evergreen Spleef ruleset. Break rival footing across three real destructible floors, use snowball knockback, spend a last-floor rescue hook, choose one of three disciplines, draft persistent upgrades, and survive seven authored courts with accelerating Sudden Thaw.

Oscillaria: The Last Signature
A portrait-first mechanical harmonograph puzzle. Two independently damped

THE LAST KITE Remix
An original no-build tactile disassembly puzzle about releasing three ceremonial wind engines.

Driftdeck — Last Buoy Club
An original standalone Three.js arena brawler with 120 floating bouts, four rigs and persistent harbor upgrades.

ECHOCOURT: The Last Rally Is Still Live
A dependency-free recorded-action dodgeball choreography puzzle with four fully

Moonquay · Last Cast Before the Tide Turns
A portrait-first Three.js fishing duel built as a no-build, standalone web game. Hold and release to cast; hold to reel; release before the line snaps. Catch five distinct shadows across three nights and land Moonjaw before dawn.

The Last Furnace Remix
A **winter survival-management** game (Frostpunk / Whiteout Survival "eternal

WHITEOUT · Last Descent
An original, mobile-first Three.js alpine speed game. Serve the directory with any static HTTP server and open `index.html`; no install or build step is required.

Emberrail Supper Club: Last Service Remix
An original, offline-first container-sorting puzzle aboard an Art Deco midnight dining train. Lift only the exposed skewer from each layered plate, place it on a limited charcoal brazier, and serve trios of identical ingredients. Mixed braziers can be repaired by transferring their top skewer, but every correction consumes the service's move reserve.

Sablefoil: The Last Salon
A portrait-first geometric fencing drama rendered as an articulated vector shadow-puppet theatre. The player directly aims a physical foil segment, intersects forecast attack lines, and ripostes through six authored salons.

Aurora Switchyard: Last Light Cargo
A standalone Three.js spatial-routing puzzle set in an orbital freight yard.

IRONWARD: The Tail Clears Last
IRONWARD is a standalone fine-pixel linked-train signal puzzle. It remixes the locomotives, linked carts, detector signals and loader/unloader fantasy associated with Minecraft's Railcraft ecosystem into one deterministic dispatch law: a signal aspect is broadcast to every listening head at once, but a consist owns every block touched by its tail until the final cart has completely cleared it.

Last Tram Noodle Bar
A portrait-first native-pixel time-management game. Read each passenger ticket, tap ingredients in order, and serve the bowl before patience expires. Complete three increasingly fast rain services with reputation intact.

The Last Weather Station
An original illustrated mystery AVG. Investigate Morrow-9, record three verifiable anomalies, manage trust with radio engineer Iven Rook, and choose what to transmit when an impossible storm answers its own forecast.

Pocket Orrery — Merge the Last Sun
A portrait-first celestial physics-merge game. Cast miniature worlds into a brass vessel; equal worlds combine through eleven evolutionary tiers from Spark to the Last Sun.

Aislewatch: The Last Open Market
Aislewatch is a seven-shift spatial retail roguelite. Every fixture permanently changes one shared floor: customers must reach stock and tills during OPEN, then intruders use those same aisles to steal the highest-value reachable goods during CLOSE.

The Last Furnace Remix
A **winter survival-management** game (Frostpunk / Whiteout Survival "eternal

LAST TIDE Remix
A cel-shaded battle royale on a generated archipelago. Twenty drop from a plane,

THE LAST KITE
An original no-build tactile disassembly puzzle about releasing three ceremonial wind engines.

Brass Hive — The Last Pollination
A portrait-first incremental pollination game rendered entirely with Canvas 2D and plain JavaScript. Dispatch workers, awaken five conservatory gardens, improve the hive, and restore the Golden Swarm.

Last Seat Home Remix
A touch-first night-train seating puzzle. Slide carriage seats along their brass rails, align each colored pin with its reservation, and preserve a walkable aisle from the door so every traveler can board.

THE LAST KITE Remix
An original no-build tactile disassembly puzzle about releasing three ceremonial wind engines.

Virelay: The Last Bellrope
A standalone portrait-first professional pixel rope-climbing game. The player presses a reachable bronze eye, holds to wind the visible line, and releases into free flight; the same resolved radius and velocity drive the bellkeeper, rope, trail, collisions, bell witnesses, and score.