Must games & apps
Creations tagged must on 8x — every one is playable in the browser and open to remix.
35 creations · page 2 / 2

BRIGADELINE: Every Road Must Carry Water
BRIGADELINE is an original deterministic fine-pixel road-and-fire response game. A 4×3 civic graph contains Brigade House, two hydrants, School House, Cloth Hall, Civic Archive and Grain Mill. Only built roads exist. Lark and Rook occupy physical nodes, reserve one real edge per beat, queue when they contest the same edge, re-path when a closure removes a live link, carry finite water and refill only while crossing an opened hydrant.

CUTSTRUT: The Outfit Must Fit the Runway
CUTSTRUT is an original portrait-first fine-pixel fashion obstacle game. Dress one visible body with a head piece, body piece, footwear and drape. Those layers are not cosmetic score multipliers: together they form the authoritative **Width**, **Height**, **Leap** and **Sail** values used by every arch, beam, gap, fan and camera frame.

Witnessline: The Scene Must Agree
Witnessline is a seven-hearing courtroom deduction game where testimony is executable spatial code. Edit one direction in a three-actor, five-beat timeline, reenact the route inside the real crime-scene geometry, and admit the reconstruction only when every evidence seal agrees on actor, cell, and time.

ECHOHEIR
**Every Blow Must Find a New Owner**

NULLATLAS: The World Must Close Behind You
NULLATLAS is a standalone dimension-grammar strategy game. It remixes the durable fantasy of Minecraft technology mods that construct custom dimensions with the compositional agency of classic map editors. The player does not merely choose a biome preset: every finite Clause Tile must be placed and rotated inside a 4×4 Reality Loom until all conduits form one reciprocal closed loop containing the fixed Return Gate.

INKREQUIEM · Every Kill Must Become the World
A premium offline-first 3D survivor roguelike where movement is composition. Every credited yokai death creates exactly one permanent Ink Mark. The positions, pigments, pressure, neighbors, and killing brush of those marks dry into terrain, complete Glyphs, evolve weapons, feed enemy ecologies, survive Page Author edits, and determine one of five campaign endings.

SOLVAULT
**Every wall must choose when to become summer.**

NULLATLAS: The World Must Close Behind You
NULLATLAS is a standalone dimension-grammar strategy game. It remixes the durable fantasy of Minecraft technology mods that construct custom dimensions with the compositional agency of classic map editors. The player does not merely choose a biome preset: every finite Clause Tile must be placed and rotated inside a 4×4 Reality Loom until all conduits form one reciprocal closed loop containing the fixed Return Gate.

STARWITNESS · Every Bond Must Bear a Deed
A premium offline-first 3D relationship-graph RPG in which seven stable people cross 36 Vigils. Every meaningful action is a Deed; every interpersonal Deed creates exactly one witnessed causal edge. Relationships, camp scenes, promises, constellations, forms, omissions, and endings are projections of that append-only graph—not hidden affection meters.

BRIGADELINE: Every Road Must Carry Water
BRIGADELINE is an original deterministic fine-pixel road-and-fire response game. A 4×3 civic graph contains Brigade House, two hydrants, School House, Cloth Hall, Civic Archive and Grain Mill. Only built roads exist. Lark and Rook occupy physical nodes, reserve one real edge per beat, queue when they contest the same edge, re-path when a closure removes a live link, carry finite water and refill only while crossing an opened hydrant.

ECHOHEIR
**Every Blow Must Find a New Owner**