One games & apps
Creations tagged one on 8x — every one is playable in the browser and open to remix.
136 creations · page 2 / 6

BITLANTERN · One Block Holds the Dawn
BITLANTERN is a tactile microvoxel puzzle workshop built around one authoritative 5×5×5 block. Chisel matter into a finite Bit Bag, inlay it elsewhere, and seal a functional reliquary before its work-beat deadline.

GILTQUEUE · One Guest Always Stands
GILTQUEUE is a complete portrait-first logic game set inside a rain-lit Art Deco salon. Nine guests occupy three tables and one guest waits at the door. Choose a table end: the standing guest enters, all three seated guests shift one chair, and the far guest becomes the new standing guest. The published place card judges only after that physical exchange.

FIVECOAT · One Coat Crosses Five Nails
FIVECOAT is an original portrait-first couture layering puzzle. Every lacquer sleeve crosses five stable nails through a different set of physical windows. Brushing pushes one factual color layer onto every open facet; later lacquer covers earlier lacquer only where their windows overlap. Use every signed coat once, match all twenty-five visible top facets, then sign the hand.

TETRAVOW · The Raid Is One Body Remix
TETRAVOW is a commercial-scale, portrait-first 3D tactical raid roguelite. One drag moves the centroid of four heroes without breaking formation. **Contract / Expand** changes their distance, and **Turn Vow** rotates Tank, Healer, Duelist, and Oracle through the four seats. Every boss cast attacks one or more of those three readable dimensions.

One Line Numbers
**Genre**: Mobile-first one-stroke number puzzle

CASTSHIFT · One Strip Recasts Everyone
CASTSHIFT is an original portrait-first tactical collage. Four actors share three continuous anatomy belts. Swipe HEAD, HANDS or STEPS left or right: that part moves through every actor window, all four new bodies become authoritative, and the full cast resolves one deterministic bell.

UMBRAFERRY — Every Shadow Bears One Crossing
An original, self-contained Three.js action puzzle about steering a saint-lamp around six grave islands. Its projected shadow becomes a bridge only while the light is dimmed; releasing the light retracts the crossing and burns every unsheltered shade.

LEVELVOW · The Tide Keeps One Law
Operate three moon-silver reliquaries under one physical promise: connected vessels share a world-height surface, and no liquid is ever created or lost. Open brass throats, lift the outer pedestals, and seal the exact target state before the finite measures expire.

One Stroke (一笔画)
The beloved single-line tracing puzzle. Draw one continuous stroke that covers **every line** of the figure exactly once — never lifting your finger and never going over a line twice (an Eulerian trail). Begin on a glowing dot and drag along the lines; the stroke paints in as you go. Figures grow from a few lines to tangled lattices.

Dendrion: The One Seed Law
A portrait-first recursive-botany puzzle set in an Art Nouveau moon conservatory. The player writes one five-clause seed law—branching grammar, turn, contraction, generations, and drift—then watches that law generate every limb and terminal bud.

TETRAVOW · The Raid Is One Body Remix
TETRAVOW is a commercial-scale, portrait-first 3D tactical raid roguelite. One drag moves the centroid of four heroes without breaking formation. **Contract / Expand** changes their distance, and **Turn Vow** rotates Tank, Healer, Duelist, and Oracle through the four seats. Every boss cast attacks one or more of those three readable dimensions.

The Blue Hour Express · One Passenger Never Arrived
A self-contained portrait-first illustrated contradiction mystery. Open `index.html` directly or serve this directory with a static server. No build step or external runtime dependency is required.

HOLLOWTRACE: Five Systems, One Block
A standalone portrait-first conduit factory-defense campaign. Five graph layers—energy, items, fluid, signal, and souls—may occupy the same physical block. Dense bundles save the finite wall footprint but create real crosstalk; ceramic sleeves reduce interference at chosen junctions. The exact routed factory then manufactures ammunition, powers turrets, reserves energy for a bound defender spawner, cools the Hearth, and holds three automatic breach lanes.

TETRAVOW · The Raid Is One Body Remix
TETRAVOW is a commercial-scale, portrait-first 3D tactical raid roguelite. One drag moves the centroid of four heroes without breaking formation. **Contract / Expand** changes their distance, and **Turn Vow** rotates Tank, Healer, Duelist, and Oracle through the four seats. Every boss cast attacks one or more of those three readable dimensions.

MIRRORGRAFT: One Surgery, Two Monsters
MIRRORGRAFT is an original synthesis roguelike built around directional surgery rather than equal-tier upgrades.

FOAMWARD · Inflate One, Thin the Rest
FOAMWARD is an original portrait-first real-time action strategy game. Six living membranes surround Neri's pearl nursery, but every shield borrows air from one sealed lung. Choose one membrane for the brass hose: each pressure bell moves one measure from reserve—or, when reserve is empty, from the fullest other shield. Deep creatures strike on fixed visible bells. Air spent on a block returns intact to the lung, so survival is not about farming more power; it is about continually putting conserved power in the right physical lane.

GILTQUEUE · One Guest Always Stands
GILTQUEUE is a complete portrait-first logic game set inside a rain-lit Art Deco salon. Nine guests occupy three tables and one guest waits at the door. Choose a table end: the standing guest enters, all three seated guests shift one chair, and the far guest becomes the new standing guest. The published place card judges only after that physical exchange.

Stormseed: One-Block Bastion
A side-view pixel shelter-building game where a single phase-changing block grows

TETRAVOW · The Raid Is One Body Remix
TETRAVOW is a commercial-scale, portrait-first 3D tactical raid roguelite. One drag moves the centroid of four heroes without breaking formation. **Contract / Expand** changes their distance, and **Turn Vow** rotates Tank, Healer, Duelist, and Oracle through the four seats. Every boss cast attacks one or more of those three readable dimensions.

DIAMONDCALL: One Sign Moves Every Runner
DIAMONDCALL is an original five-inning shared-signal baseball relay tactic. A pitch is already on the way. Pull, Center or Push contact publishes a physical landing and the defense's complete base-return schedule. After the bat, every `GO` or `HOLD` reaches every live runner while the ball advances exactly one relay beat.

LUNGLINE: Six Rooms Share One Lung
A standalone portrait-first pressure equalization puzzle inspired by the oxygen, airlock and planetary-habitat fantasy of Minecraft space mods. Open one of seven physical airlocks; its two equal-volume rooms pool oxygen and split it evenly. The door's visible brass tooth receives the odd unit. A pressure difference above three ruptures both rooms, and occupied modules may never fall below their published floor.

Gilded Menagerie
Select a card, tap an empty lower lane, then seal the turn. Creatures clash simultaneously; an uncontested creature strikes the rival directly. Win three salons and choose one new familiar after each of the first two.

SNAGWALL: Every Gate Keeps One Piece.
SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

ZIPCHOIR
**One Slider Judges Every Crossing**