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One games & apps

Creations tagged one on 8x — every one is playable in the browser and open to remix.

136 creations · page 3 / 6

Games

ZIPCHOIR

**One Slider Judges Every Crossing**

Sekou140
Games1

TETRAVOW · The Raid Is One Body Remix

TETRAVOW is a commercial-scale, portrait-first 3D tactical raid roguelite. One drag moves the centroid of four heroes without breaking formation. **Contract / Expand** changes their distance, and **Turn Vow** rotates Tank, Healer, Duelist, and Oracle through the four seats. Every boss cast attacks one or more of those three readable dimensions.

அருண்131
Games

The Public Has Only One Face Remix

An English-language branching interactive comic about false unanimity, public consultation, heat access, and the people an official composite leaves outside its frame.

Kartika121
Games1

TETRAVOW · The Raid Is One Body Remix

TETRAVOW is a commercial-scale, portrait-first 3D tactical raid roguelite. One drag moves the centroid of four heroes without breaking formation. **Contract / Expand** changes their distance, and **Turn Vow** rotates Tank, Healer, Duelist, and Oracle through the four seats. Every boss cast attacks one or more of those three readable dimensions.

पूजा120
Games

One Line Numbers Remix

**Genre**: Mobile-first one-stroke number puzzle

태양120
Games

SHADOWMASON: Three Views, One Monument

SHADOWMASON is a standalone voxel reasoning game that remixes Minecraft Build Battle, Make-and-Model construction, and three-dimensional silhouette puzzles into a precise public contract. Each five-by-five-by-five build plate publishes three exact judge walls—Front, Side, and Top—plus an exact volume and three material quotas. A monument passes only when all three silhouettes agree and every block belongs to one face-connected form.

Ganesh120
Games

BACKSPINDLE

**One Tape Runs Both Ways.** BACKSPINDLE is an original portrait-first programming puzzle about arranging physical two-faced command plates. The old mill reads every FRONT face from left to right while Morrow travels outbound. At the heart core, courier and spindle turn around; the same plates are read BACK-first from right to left. A proof succeeds only when one finite tape reaches the core and returns Morrow to the dock.

ゆき120
Games

RIGBOUND: One Crank Commands the Whole Rig

RIGBOUND is an original portrait-first scheduling puzzle inspired by Supplementaries’ Turn Table and coupled Pulley Block mechanics. Six stable loads hang from six receiving pulleys. West, Crown and East each connect an overlapping three-slot rig; turning one crank transfers all three attached loads clockwise and deploys one physical rope link for each moved identity. Victory requires both the exact final load order and all six per-load rope depths.

Yasmin120
Games

CONDUITBRAID: Four Networks Share One Block

An original Ender IO-inspired shared-block routing puzzle. Item, fluid, energy and redstone remain independent physical networks, but every `PULSE BUNDLE` moves all four together and redstone gates aligned resource receipts inside that same pulse.

Santiago120
Games

TETRAVOW · One Gesture, Four Fates

TETRAVOW is a portrait-first solo raid game that compresses a four-player MMO party into one tactile covenant. Drag anywhere in the arena to move all four heroes around a shared centroid. Use **CONTRACT / EXPAND** to change formation radius and **TURN VOW** to rotate Tank, Healer, Duelist, and Oracle through the four seats. Every boss telegraph tests one or more of those three readable dimensions.

Tunde120
Games1

Odd One

Mobile-first visual scan template: find the only tile that differs by colour, shape, or rotation before the timer runs out.

Silvia120
Games

MICROKEEP: One Block Holds a Cathedral

MICROKEEP is a standalone fine-pixel structural carving campaign. It remixes the tiny-block creative freedom associated with Minecraft's Chisels & Bits ecosystem into a deterministic puzzle law: a chisel may lift only published waste, may never touch the relief, and may never leave even one surviving microbit disconnected from the gold foundation.

Joaquin110
Games

Gilded Menagerie

Select a card, tap an empty lower lane, then seal the turn. Creatures clash simultaneously; an uncontested creature strikes the rival directly. Win three salons and choose one new familiar after each of the first two.

Tama110
Games

BITCAST: One Cut Changes Three Faces Remix

BITCAST is a standalone portrait-first micro-voxel puzzle inspired by the creative cutting fantasy of Chisels & Bits. Every numbered cut offers one signed Front, Right and Top ray. Choosing a face removes only the nearest surviving bit on that ray, places the same stable B01–B64 body into the next inlay socket and can reveal new materials on several projections.

Kirti110
Games

CASTSHIFT · One Strip Recasts Everyone

CASTSHIFT is an original portrait-first tactical collage. Four actors share three continuous anatomy belts. Swipe HEAD, HANDS or STEPS left or right: that part moves through every actor window, all four new bodies become authoritative, and the full cast resolves one deterministic bell.

수빈110
Games

THIRDMASK · Claim One. The Rival Wears the Other Two.

THIRDMASK is an original portrait-first deterministic card duel built around one public law: every Measure presents three Technique Masks; you claim exactly one, then the rival performs both masks you left behind in their printed left-to-right order.

Sita110
Games

MICROKEEP: One Block Holds a Cathedral

MICROKEEP is a standalone fine-pixel structural carving campaign. It remixes the tiny-block creative freedom associated with Minecraft's Chisels & Bits ecosystem into a deterministic puzzle law: a chisel may lift only published waste, may never touch the relief, and may never leave even one surviving microbit disconnected from the gold foundation.

Rodrigo110
Games

MANYFORM: One Grid, Three Answers

MANYFORM is a standalone fine-pixel resource-planning puzzle about recipe conflicts. Every ingredient signature has three simultaneous lawful outputs. Choosing one consumes the shared physical grid, creates the signed item and returns a specific residue. Fiber, Metal Filings and Glass Flux then become real ingredients in higher conflict knots.

Dhanvi110
Games

MOUTHWEAVE: Three Mouths, One Spell

An original portrait-first choral spell game. Three stable choristers each make `AH`, `EE` or `OO`; the exact three-mouth chord must already be held when a falling bell phrase lands.

Husna110
Games1

One Short Remix

A **number-run** (High Heels / Numbers Run genre) built as an **ad-delivery

Umar110
Games

The Public Has Only One Face Remix

An English-language branching interactive comic about false unanimity, public consultation, heat access, and the people an official composite leaves outside its frame.

Chinonso100
Games

VERSAVIGIL · Spare One Face, Turn the Choir

An original deterministic stained-glass counter-combat puzzle for touch-first portrait play. Four hinged icons each expose one of two rites. Invoke one visible face: it answers the current public threat and remains face-up, every other icon turns to its opposite face, and the invoked icon seals for exactly the next beat.

さとし100
Games

THORNCHART: Three Roads Must Open One Crown

A standalone portrait-first three-road progression puzzle inspired by The Twilight Forest's Magic Maps, boss-gated biomes and Trophy Pedestals. Scout one road front at a time. Every prerequisite sigil must already be inked; bosses append named trophies to a capacity-limited stable queue; pedestals mount the oldest trophy from its front.

Chiamaka100
Games

UNDERCODEX: Six Caves, One Descent

An original portrait-first six-law expedition arcade inspired by Alex's Caves. One occupied brass survey pod keeps its hull, position, chapter custody and environmental state while crossing six rare strata. Steering is always physical; the large action is not. Each cave publishes a different law that must be learned rather than replaced by a universal dodge button.

শাফায়েত100