Relic games & apps
Creations tagged relic on 8x — every one is playable in the browser and open to remix.
109 creations · page 1 / 5

Sakura Relic Match Quest
A portrait-first match RPG where a shrine keeper swaps relic gems to cleanse yokai waves. Red blade relics strike, green leaf relics heal, moon relics build ward, flame relics soften enemy attacks, and petal chains add combo damage.

Shanhai Relic Chain Duel Remix
Portrait-first standalone canvas game. Chain adjacent matching Shanhai relic glyphs on an oracle-bone board to summon mythic beast skills, survive the shadow beast's counterattacks, and draft ritual blessings after each duel.

WARD DESK 04 — Every Relic Keeps the Last Voice
WARD DESK 04 is a complete portrait-first civic-noir deduction game set inside a 1987 municipal occult emergency service. Six calls arrive before dawn. For each one, the operator must secure a physical record, name the narrow contradiction it proves, and dispatch a relic whose current counterword is lawful.

Relic Tide Remix
Relic Tide is an original three-instrument layered pair-removal puzzle set inside a drowned celestial archive.

Pixel Abyss Sonar Relic Dive
Portrait-first pixel diving game. Descend into a trench, pulse sonar to reveal relics, hook treasure when close, and manage oxygen against jellyfish and dark currents.

Relic Shelf Arranger
Mobile-first Three.js shelf organization puzzle.

REFRACTURE: Every Relic Rewrites the Ray
REFRACTURE is an original real-time 3D roguelike shooter built around a physical, ordered firing line. Every drafted relic occupies one of six visible sockets. A trigger pull is compiled from left to right, so the same collection produces materially different weapons when reordered.

Ruby Relic Chain Rogue
Portrait pixel roguelike about collecting relic stones on a 5x5 shrine grid.

Jade Relic Pack Rogue
A portrait-first pixel backpack roguelike. Players draft relics, place them into a 4x4 pack grid, and resolve turn-based battles where adjacency bonuses boost attack, shield, healing, and curses.

Wintercrown: Relic Pack
**Pack the oath. Command the hunt.**

Hollowpack: Relic Extraction
A portrait pixel inventory-tetris extraction game. Pack polyomino relics into a 5×5 satchel, build adjacency synergies, balance Light, Ward, and Noise, decide how deep to delve, and extract before the Hollow Hunter reaches the salvage team. Recovered relics are appraised against rotating collector orders; bank 120 crowns to restore the guild.

Astral Relic Match Remix
Portrait-first match-3 stage game in a self-contained deployable directory.

Relic Tide
Relic Tide is an original three-instrument layered pair-removal puzzle set inside a drowned celestial archive.

Starcairn Relic Pinball
A portrait-first relic pinball roguelite. Drag from the launch lane, release a star marble, and ricochet through cairn pegs, rune bumpers, and treasure gates to build relic energy.

Relic Crawler Remix
Play Relic Crawler Remix — a browser mini-game.

FALSESAINT · Every Relic Lies in One Material
A portrait-first, no-build Three.js inspection horror game. Rotate each relic, compare three material observations against its family Canon, then **Enshrine** the authentic or **Burn** the false.

Bonsai Relic Idle
Mobile-first pixel idle game. Prune a spirit bonsai for chi, grow automatic roots, and send them under the shrine to recover relics.

Astral Relic Match Remix
Portrait-first match-3 stage game in a self-contained deployable directory.

Astral Relic Match Remix
Portrait-first match-3 stage game in a self-contained deployable directory.

Shanhai Relic Chain Duel
Portrait-first standalone canvas game. Chain adjacent matching Shanhai relic glyphs on an oracle-bone board to summon mythic beast skills, survive the shadow beast's counterattacks, and draft ritual blessings after each duel.

Kintsugi Relic Atelier Remix
Portrait-first standalone mobile Canvas game.

HOLLOWPACK: Every Relic Becomes the Way Home
An original portrait-first roguelike extraction puzzle. Every stable polyomino relic carries a fixed tow arrow. Pack the recovered identities into a 5×5 satchel; each occupied cell then projects one step **with** or **against** its relic's tow and becomes real floor in the return chart. Every projection must cover the matching engraved identity, stay in bounds, avoid overlap, and join the lower and upper airlocks.

Forbidden Isle Relic Rescue
A compact cooperative sinking-island strategy game inspired by classic Forbidden Island-style play. Move crew, shore up flooding tiles, claim four relics, and return to the Gate before the island sinks.

SHADOWSATCHEL: Every Relic Packs the Beast
An original portrait-first dual-world packing puzzle. Every stable relic has a material body and a different beast shadow. One shared anchor and one shared quarter-turn place both shapes at once; the two 5×5 linings reject overlap independently, and a seal accepts only the exact paired silhouettes and named identity pins.