Rewrites games & apps
Creations tagged rewrites on 8x — every one is playable in the browser and open to remix.
48 creations · page 1 / 2

TAILSWITCH: Every Train Rewrites the Yard Remix
`TAILSWITCH` is a portrait-first fine-pixel railway dispatch puzzle about

VAULTFORGE: Capacity Rewrites the Guard Remix
A standalone, portrait-first Minecraft inventory-autobattler remix inspired by Iron Chests.

TAGTRAIL: Every Tag Rewrites the Next Chase Remix
TAGTRAIL is an original simultaneous tag-physics duel. Every departure repaints the street: the Hunter leaves **Bounce**, the Runner leaves **Slide**, and one physical contact swaps who is “IT.” The player is not merely choosing where to move. Each chase writes the movement law for the next chase.

Cinnabar Orrery
A one-touch precision arcade game about pinning stars into a living lacquer orrery. Complete 24 authored charts across four mechanical volumes.

FOLDWAKE — Every Raindrop Rewrites the Racing Line
A complete touch-first Canvas racing championship built as a deep source remix of **Paperboat Regatta**. Four folded boats cross six rain-soaked city districts. Shared currents change with the storm pulse, wet paper loses speed, and clean current-riding or drafting fills a Crease Charge for one decisive **Snap Fold**.

Clockglass Marble
A touch-first Three.js tilt maze about carrying a living glass hour through

REFRACTURE: Every Relic Rewrites the Ray
REFRACTURE is an original real-time 3D roguelike shooter built around a physical, ordered firing line. Every drafted relic occupies one of six visible sockets. A trigger pull is compiled from left to right, so the same collection produces materially different weapons when reordered.

BRIEFLOOM
**Every Finished Brief Rewrites the Desk**

Cinderpost
An original portrait-first pixel-art fire-rescue tactics game. Choose one move, ranged spray, or adjacent firebreak action, then watch the announced wind advance the fire. Rescue specialists to alter later districts.

KNOCKLINE: Every Hit Rewrites the Street
An original deterministic fine-pixel tactical beat-'em-up. The nine-cell street is the health system: strikes displace raiders, collisions remove balance, crates transmit force, puddles preserve momentum, bollards terminate it, and both open edges are arrest gates. Every player action advances one disclosed enemy-intent beat.

Changeover: Every Cut Rewrites the Show
An original deterministic fine-pixel projection-booth game. Seven film programs arrive as labeled physical segments. The player permanently splices those segments across Projector A and Projector B, configures focus, carbon-lamp density and sound-drum offset, threads the exact film path, starts both motors and blowers, then advances the live screening frame by frame. Reel A ends on a first cue; advancing again without a valid changeover sends white leader to the audience. Wrong order, a decoy segment, bad focus, bad density, broken lip sync or closed airflow remains causal when that state reac

WALLPUCK: Every Rebound Rewrites the Arena
WALLPUCK is a deterministic buildable air-hockey tactics game. Install finite Pulse or Hook modules into physical rink sockets, then control an exact-lane mallet while the puck resolves integer depth, lane, direction, lateral momentum, wall banks, module durability and public Keeper reactions.

Moonrake Links · Every Stroke Rewrites the Garden
A portrait-first six-hole miniature-golf game staged in a moonlit porcelain garden. Pull backward from the ball and release. Banking shots awaken lanterns that open gates and rewrite each hole.

AETHERFAUNA: Every Arrival Rewrites the Ark
AETHERFAUNA is an original portrait-first inspection and spatial-ecology game. Read only the clues you can afford, then admit each arriving mythical creature to one of three living berths. Its Gift alters the ark's vital currents, its Wake may chain with the berth's previous resident, and its Strain can push the whole sanctuary toward Discord.

LANTERNWAKE — Every Net Rewrites Tomorrow’s Tide
A portrait-first ecological fishing arcade across the moonlit Lumen Archipelago. Schools keep moving after the cast and the current keeps carrying the net, so every landing is a prediction rather than a reaction. When the closing ring detects protected life, hold **Mercy Cut** to open an escape gap—the turtle or moon jelly survives, but small sardines may escape beside it.

ARCGLASS · Every Throw Rewrites the Wind
A complete portrait-first flying-disc arcade duel. Drag from your runner and release into the glass court. Catch every return by moving the runner under the disc. Cut curves hard, Float remains inside wind longer and Hammer travels fast. Crossing a wind lantern applies its real vector and rotates that lantern ninety degrees, permanently changing every later throw in the match.

AFTERTASTE
**Every Course Rewrites the Alibi.**

AFTERTASTE
**Every Course Rewrites the Alibi.**

CARECODE: Every Happy Home Rewrites the Block
CARECODE is an original portrait-first order puzzle about shared comfort. Five stable residents publish both a three-bit need and a physical public vote. A resident may be signed only when the block's current `Light · Air · Sound` code matches that exact need; the accepted service then XOR-flips the systems named by that resident's vote. Every act of care therefore authors the conditions faced by everyone still waiting.

CALLSHIFT: Every Answer Rewrites the Manual
A portrait-first delayed-message strategy puzzle. One selected signal enters BOOK now, translates on the next beat, and reaches HAND one beat later. The command already in HAND executes first and rotates the decoder before BOOK translates, so every correct answer rewrites the meaning of the next queued message.

Copperleaf Press: Every Pull Rewrites the Garden
An original portrait-first deterministic botanical engine-builder. Graft a living specimen into a 4×3 copperplate, optionally swap one neighbouring pair, inspect the exact proof, and pull the roller. The plate resolves top-to-bottom and left-to-right; early specimens physically rewrite the value of cells the roller has not reached.

TAILSWITCH: Every Train Rewrites the Yard
`TAILSWITCH` is a portrait-first fine-pixel railway dispatch puzzle about

KNOCKLINE: Every Hit Rewrites the Street
An original deterministic fine-pixel tactical beat-'em-up. The nine-cell street is the health system: strikes displace raiders, collisions remove balance, crates transmit force, puddles preserve momentum, bollards terminate it, and both open edges are arrest gates. Every player action advances one disclosed enemy-intent beat.

SEALBOUND — Every Victory Rewrites the Deck
SEALBOUND is a touch-first, six-seal roguelite deckbuilder set inside a dying ritual archive. Every foe publishes its next action. The player spends three Ink to answer, carries Life across encounters, adds one card after each victory, and chooses between a restorative Moon Stair or a card-upgrading elite Red Stair.