Sea games & apps
Creations tagged sea on 8x — every one is playable in the browser and open to remix.
13 creations

PASTECHO · The Sea Shows Where It Was
PASTECHO is a portrait-first predictive echolocation rescue game. A blind nursery leviathan searches for lost lantern calves in a moving deep-sea ecosystem. Sound has finite travel time: every luminous return marks where a body **was**, while broken chevrons preserve how it was moving. Predators hear the outgoing song and hunt the exact place where it was emitted.

PHAROS
Keep a lighthouse in a rock-strewn strait. A crew that can see your beam steers along the lit lane; a crew that cannot steers by the tide. Sweep the lamp to catch a hull, walk it past the rocks and into the harbour — through fog, ebb tide and a southerly gale, on the oil you were given.

MERIDIAN: The Last Known Sea
Two lanterns name two positions. Only one brings the ship home.

Beacon Chain
Time lighthouse pulses across bearings to escort every ship through a storm channel.

Blackwater Drift (Pixel Pirate Raid Sea) Remix
A touch-first pixel-sea arcade template with a clear attract demo flow and a deployable standalone game package.

Pirate Raid Sea Remix
A mobile-first tactical sea raid game. Sail between three lanes, dodge reefs, fire cannons at merchants and forts, and reach the cove with enough loot before the convoy escapes.

LOWTIDE · The Keeper's Run
A claymation skiff, a hand-thrown net, and five islands of open water. Steer with a yacht helm, scoop the creatures that surface, and stow your net before the tide's junk tears it. The run never ends — it only breaks.

Blackwater Drift (Pixel Pirate Raid Sea) Remix
A touch-first pixel-sea arcade template with a clear attract demo flow and a deployable standalone game package.

Pirate Raid Sea Remix
A touch-first pixel-sea arcade template with a clear attract demo flow and a deployable standalone game package.

Gloamfin: Lantern Sea
An original portrait-first ecological arena game about guiding a living lantern

PASTECHO · The Sea Shows Where It Was
PASTECHO is a portrait-first predictive echolocation rescue game. A blind nursery leviathan searches for lost lantern calves in a moving deep-sea ecosystem. Sound has finite travel time: every luminous return marks where a body **was**, while broken chevrons preserve how it was moving. Predators hear the outgoing song and hunt the exact place where it was emitted.

Pirate Raid Sea Remix
A touch-first pixel-sea arcade template with a clear attract demo flow and a deployable standalone game package.

Pirate Raid Sea
A mobile-first tactical sea raid game. Sail between three lanes, dodge reefs, fire cannons at merchants and forts, and reach the cove with enough loot before the convoy escapes.