Shadow games & apps
Creations tagged shadow on 8x — every one is playable in the browser and open to remix.
111 creations · page 3 / 5

Paper Shadow Mask Heist Remix
A commercial-grade drumbeat stealth campaign rebuilt from the original `Paper Shadow Mask Heist` movement demo.

Shadow Lantern Spirit Siege Remix
Portrait-first touch game prototype. Draw strokes across a shadow-play screen to

Paper Shadow Mask Heist Remix
A commercial-grade drumbeat stealth campaign rebuilt from the original `Paper Shadow Mask Heist` movement demo.

Shadow Puppet Theater Remix
A portrait-first pixel shadow-puppet rhythm duel in three acts. Read the approaching gesture, strike inside the timing ring, preserve five ceremonial masks, and fill Ink Bloom to survive six beats without fear.

Hearthmoth · Every Shadow Hears You
A self-contained turn-based pixel stealth campaign. Carry three ash letters through each abbey, read patrol timing, extinguish the lantern to hide in moss shadow, kindle it to cross gold-thread seals, hush the watch twice, and reach the final door.

Lantern Lens Shadow Ward Remix
A standalone portrait-first mobile/touch game combining lantern-beam aiming, hidden-spirit reveal, pattern nurture, and automatic defense.

Museum Shadow Guard Remix
A portrait-first turn-based stealth puzzle. Recover every relic in a museum wing,

Wayang Shadow Forge Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same puppet-crafting and shadow-defense simulation with all HUD and upgrade UI hidden until the first touch.

GILTSHADE Remix
**Every Light Has an Alibi.**

Fan Shadow Puppet Ward Remix
Portrait-first standalone canvas game. Drag or touch the folding fan to sweep lantern wind across the paper-screen glyph sequence. Completed sequences summon shadow-puppet guardians that cut down ink moths before they stain the stage lamp.

GILTSHADE Remix
**Every Light Has an Alibi.**

Wayang Shadow Forge Remix
An original, self-contained shadow-theatre strategy roguelite for desktop and mobile browsers.

Tesseract Shadow Bell
A compact mathematical visual music instrument. It projects a rotating four-dimensional cube into a luminous two-dimensional shadow while touch gestures fold the lattice and trigger bell-like Web Audio tones.

Shadow Puppet Theater
A portrait-first shadow gesture rhythm game. Hit the lit pose on the beat to keep a paper shadow puppet performing through fox, crane, moon, and drum silhouettes.

Shadow Lantern Spirit Siege Remix
Portrait-first touch game prototype. Draw strokes across a shadow-play screen to

Museum Shadow Guard
A portrait-first turn-based stealth puzzle. Recover every relic in a museum wing,

Paper Shadow Mask Heist Remix
A commercial-grade drumbeat stealth campaign rebuilt from the original `Paper Shadow Mask Heist` movement demo.

Shadow Puppet Parry Remix
Copyright 2026 Paean.ai - generated game template, all rights reserved.

Shadow Cone Tactics
Portrait touch-first stealth tactics template. Players scout patrol cones, sneak

Shadow Puppet Lantern Guard
A standalone portrait mobile roguelite about defending a shadow-puppet screen by moving an oil lantern.

GILTSHADE Remix
**Every Light Has an Alibi.**

GILTSHADE Remix
**Every Light Has an Alibi.**

THRESHWRAITH — Every Reaped Shadow Lengthens the Scythe
THRESHWRAITH is an original portrait-first pixel action-survival game. Drag the funeral field to move a cloaked reaper while an articulated sickle rotates continuously. Each kill joins the enemy's shade to the weapon: a longer wake grants more reach and a higher chain score, but burdens movement and feeds a denser crop. Hold **BIND** to fold the wake into a projectile ward; release it to snap the full chain outward.

Shadow of the Watchers
A StarCraft-style ancient-apocalyptic RTS — **ported code-intact from the original open-source project** (~12k lines): three asymmetric factions (Covenant Cities, Watcher Remnant, Nephilim Clans), a worker economy, fog of war, tech trees, unit portraits and dialogue, and an AI that comes for your base. Every model, sound and map is generated procedurally in code — zero art files.