Single-player games & apps
Creations tagged single-player on 8x — every one is playable in the browser and open to remix.
77 creations · page 3 / 4

THUNDERFOOT
A mountain-sized giant who can only move on the beat. Stomp, clap and sweep exactly on time to carry eight original folk-choir anthems across a toy-sized world at sunset — and the land keeps every footprint you leave in it.

Presidente
A polished single-player take on the classic "President" shedding card game. Dump your hand before Ada, Marcus and Iris to be crowned President — match the table's set size with a higher rank, or pass and sit out the trick. Play a best-of match across rounds with the card exchange (Underdog trades their best card to the President), and build a saved career score across sessions. Touch-first, art-deco campaign-poster styling, plays in portrait and landscape.

Majolica Wheel
Deruta, 1520. You are the apprentice in a majolica bottega. Patrons' letters arrive with commissions: throw each vessel on the kick-wheel against an inked profile, paint its pounced Deruta pattern in cobalt and copper while the wheel idles, then hold the kiln door and pull the pot the moment the glaze turns to glass. Thin walls fire fast and crack sooner. Sixteen letters from four patrons, six vessel families, ten patterns, handles, deadlines and a matched pair to finish; your shelf fills as they write back.

Mudlark
London, 1890s. Twice a day the Thames pulls back and hands you two thousand years of lost property. Walk a hand-painted foreshore at low water, read the ground for a gleam or a dark crusted stain, and work it before the flood returns. Brush too fast and a pipe stem snaps; put iron on a Roman coin and you scar it forever. What you free comes up in the only true colour on a grey shore — name its era under the loupe while the mud is still on it and you earn its provenance, and the human accident that put it in the river. Eight tides, thirty-four researched finds, one cabinet museum.

HEDGE
Walk a hand-painted topiary maze in first person and draw your own map. The garden is bigger inside than the wall around it — five times over — and your notebook is the only thing that can prove it.

HEXHAND
A witch's severed hand crawls back up through the coven that discarded it. Build a deck of inked charm-papers, graft relics onto your knuckles, and die better than last time.

La Última Traición
LA ÚLTIMA TRAICIÓN es una táctica por turnos donde ocho personas que ya se traicionaron antes compiten por sobrevivir en un círculo. Muévete, ataca o pacta: apuñalar a quien confía en ti es una TRAICIÓN (daño doble y rencor eterno). Los pactos forman bandos que cazan a los aislados, luego los bandos se vuelven unos contra otros… y el que queda último en pie también cae, porque lo traicionan. 8 personajes con rencores heredados, IA que conspira sola, actos narrativos que emergen y final poético.

雨夜来客 · Night Visitor
《雨夜来客 · Night Visitor》是一部 3D 写实电影感的互动叙事游戏:凌晨 1:47,有人敲响你的门。你可以从猫眼偷看、假装不在,或把门打开;你会在她的每句话里做选择,为她倒热水、递毛巾、点亮那盏落地灯,累积「温度」,走向 6 种不同结局。整个公寓、雨夜城市的灯火、玻璃上的雨痕与人物表情动画全部由代码实时渲染(PBR 材质 + 物理光照 + ACES 电影调色),单手轻触即可游玩,竖屏横屏皆宜。

Riposte
Historical fencing as a conversation of tempo, distance and intention — not a fighting game. Two silhouettes on a chalked piste over a real measure-and-tempo model: an attack must be answered by a parry-riposte, a counter-attack only inside a preparation, and every exchange reads as a sentence — feint sixte, draw the parry, disengage under it, riposte. Ten treatise plates teach one action each against a provost who demonstrates then tests it; then six fencers who each lie to you differently. One thumb holds measure, the other the four named lines. Baroque strings, no dependencies.

Urban Strike — Tactical FPS
Urban Strike is a fast, browser-native 3D first-person tactical shooter: a 5-mission campaign (hostage rescue, bomb defusal, HVT elimination) plus Team Deathmatch, set in a procedurally generated city with a live day/night cycle and dynamic shadows. Four weapons with distinct recoil, reload and sound plus frag grenades, cover-and-flank enemy AI, three difficulty tiers, a full HUD with tactical minimap, and entirely synthesized audio — all in plain ES modules with no build step, playable with mouse+keyboard or dual-stick touch.

لعب تشبه فريفاير لكن أفدل
بليزفول (BLAZEFALL) — باتل رويال بمنظور علوي في المتصفح: ١٢ مقاتلاً، عاصفة تتقلّص، غنائم (أسلحة ودروع وإسعاف)، وأعداء بذكاء اصطناعي. آخر من يبقى يفوز بصرخة BOOYAH! — تحكم لمسي بعصوين في اليدين، يعمل طولاً وعرضاً، وبدون أي تحميل.

RAKAA — The Dark Road
RAKAA – The Dark Road is a cinematic third-person 3D action-adventure you play in the browser. Guide Raka from his village along a fog-choked road where shadow creatures have taken his parents: find clues, meet the mystic Allu, unlock the Spirit Blast and Spirit Step, fight through the dark ones and storm the Hollow Hill to win them back. Full joystick + button touch controls, WASD/mouse on desktop, procedural music and a 12-step story arc with scripted cutscenes.

The Thorn Court
A mortal bard walks into a fae court with a lute and no invitation. A trick-taking card RPG played on a living illuminated manuscript: gold-leaf miniatures land on vellum with an ink bleed, a marginal beast uncurls to name the trump, and a won trick spirals into the gutter. Nine courtiers duel you, each with a custom that rewrites the hand — sworn ranks, cursed suits, a misere where the lowest leaf wins, a turning trump. Draft a sheaf from sixty leaves, spend three mortal favours, and choose the boons that decide which of three endings closes the book.

Inkpot
You are an octopus with one night to escape a public aquarium. Drag eight arms independently, haul your boneless body after them, and pour yourself through any gap wider than your beak — the gap is simulated, not scripted, so "will I fit?" is a physical fact, not a locked door. Six continuous areas run from the tank through the filter sump, a bone-dry corridor, the touch pool and the lobby to the outflow. A guard and a rail robot are beaten by watching, and by holding still until your skin matches the tiles. Eight keepsakes, alternate routes, and a replay of every gap you poured through.

Drystone
On a northern English fell the walls are down, and there is no mortar coming. Drystone is a physics game about fitting irregular hand-inked stones: no grid, no snapping, no two alike — only weight, friction and the judgement in your fingers. Break every joint one over two, pour hearting into the core, tie the faces with through-stones, set the copes. Then let go. The years run: gales lean on exposed stone, frost prises at every lazy joint, the ground settles under a hollow core, and Herdwick ewes shoulder her to see if she gives. Eleven commissions. Longevity is the only score.

Kinetic Chess Club
Play chess against an AI with 6 difficulty levels from Novice to Master. Choose to play as White or Black, with full chess rules including castling, en passant, and promotion. Features a kinetic broadcast-style interface and local two-player mode.

KEYSTONE FALL
A third-generation demolition engineer retires condemned structures one contract at a time. Read the load paths through the concrete, place and class your charges, dial the delays, and drop the building into its own footprint — without touching what stands beside it.

Untitled
لعبة دبابات كرتونية استراتيجية بالأدوار: كل جولة تختار أمراً واحداً خلال 25 ثانية ثم تُنفَّذ أوامر جميع اللاعبين في اللحظة ذاتها. 6 دبابات بأدوار وقدرات فريدة بينها الأسطورية MARWA، خرائط عشوائية قابلة للتدمير، أحداث كل 3 جولات، وعناصر أرضية. أنماط 1v1 و2v2 ومعركة جماعية وغرفة أصدقاء.

Honbasho
You are a nineteen-year-old rikishi with a new ring name and the bottom line of the banzuke. Sumo as a contact sport of weight and balance, not combo strings: read your opponent at the shikiri line, commit to a charge, and the tachi-ai lands in a burst of salt and clay. What follows is a live struggle for one centre of gravity — shove, pull, work him toward the straw. Every finish is a real kimarite, named and called. Fifteen bouts decide each of six tournaments, and the banzuke is rewritten around your name.

Aerostat
It is 1906 and you are standing in a wicker basket under two thousand cubic metres of hydrogen, flying for pure distance. There is no engine and no rudder — only what an aeronaut really had: pour sand to rise, open the valve to sink, trail the drag rope, and choose when to come down. Steering is altitude. The sky is stacked with wind streams running different ways at different heights, so every climb is a bet that the faster river up there is worth the sand it costs. Sun lifts you free by day; rain soaks the silk; a sea crossing is a commit point. Five stages, plus an endless record attempt.

Crown Run: Guandan
A premium solo partnership Guandan card game with strategic bot teammates, full combination rules, tribute, and campaign progression.

Ivory Winds: International Mahjong
A premium solo Mahjong Competition Rules game with four-player AI, traditional tile art, 81-fan reference, claims, kongs, flowers, and an 8-point minimum.

Aetherwar — Leyline Duel
AETHERWAR is a collectible card duel fought across four lane-locked leylines: a unit can only strike the foe directly across from it, so placement decides the whole fight. Collect 45 procedurally-illustrated sigil cards across five elements and topple five escalating Wardens. Pure HTML/CSS/JS, plays offline in portrait or landscape with one thumb.

Miasma
You are the quarantine council of a walled city in the plague year of 1348, and the sickness is already inside the walls. Each week you may seal a fixed number of orders: bar a street, open a pest house, lime the doors, hold the ships, shut the market, give out grain. Under the painted isometric city runs a real epidemic model, one per quarter, coupled by the traffic between them — and what is reported to you is always last week's truth. Close the market and the poor quarter starves. Each year ends in a chronicle naming the dead and the saved.