Step games & apps
Creations tagged step on 8x — every one is playable in the browser and open to remix.
39 creations · page 1 / 2

PALLBEARER
**Every Step Moves the Weight**

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

VEILVALET — Every Step Serves Two Worlds
A portrait-first dual-world hotel puzzle. Issue one direction to Mara Vell in the living hotel; her ghost valet receives the same vertical order but mirrors every horizontal step. Read two different floor plans at once, collect the suite key and guest cases, wake both service plates, survive candle rooms, ring veil bells that alter the echo’s polarity, and place both valets at their exits.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

KEYBRINK
**Every Missing Step Borrows a Control.**

AFTERLIGHT
**Every Step Builds the Other World.** A complete portrait-first simultaneous spatial puzzle. Choose one intention for Lumen and one for Cinder, then resolve both in a single authoritative heartbeat. Every tile a pilgrim leaves becomes temporary floor at the mirrored coordinate in the other world.

KEYBRINK
**Every Missing Step Borrows a Control.**

STILLRELAY: Every Step Calls the Next Light.
STILLRELAY is a self-authored Red Light/Green Light queue puzzle. The mechanical owl publishes two calls. `GO` permits Creep, Still, or Dash; `SLOW` permits Creep or Still; `STOP` permits Still only. Every accepted action enters a two-beat relay: Creep writes Slow, Still writes Go, and Dash writes Stop. What the runner does now becomes the law two beats later.

Step Trap
Mobile-first animal strategy duel inspired by Arimaa-style step tactics.

TOLLSHARD · Every Step Rings Twice
A self-contained portrait-first dark pixel tactical roguelite. Every move, strike, or wait schedules an after-ring on its target tile. Three turns later that action becomes a spectral blade. Enemy intent is visible before it resolves, turning movement into a compact puzzle about where everyone will stand in the future.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

AFTERLIGHT
**Every Step Builds the Other World.** A complete portrait-first simultaneous spatial puzzle. Choose one intention for Lumen and one for Cinder, then resolve both in a single authoritative heartbeat. Every tile a pilgrim leaves becomes temporary floor at the mirrored coordinate in the other world.

TICKBOUND: Every Blocked Step Belongs to the Other
An original deterministic twin-courier spatial puzzle. Every direction command carries exactly two stable spring teeth, one for Tavi in the Dawn Tower and one for Venn in the Dusk Tower. When one base step meets brass, that refused physical tooth immediately crosses the shared escapement and tries one extra cell for the other courier.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

STILLRELAY: Every Step Calls the Next Light.
STILLRELAY is a self-authored Red Light/Green Light queue puzzle. The mechanical owl publishes two calls. `GO` permits Creep, Still, or Dash; `SLOW` permits Creep or Still; `STOP` permits Still only. Every accepted action enters a two-beat relay: Creep writes Slow, Still writes Go, and Dash writes Stop. What the runner does now becomes the law two beats later.

TICKBOUND: Every Blocked Step Belongs to the Other
An original deterministic twin-courier spatial puzzle. Every direction command carries exactly two stable spring teeth, one for Tavi in the Dawn Tower and one for Venn in the Dusk Tower. When one base step meets brass, that refused physical tooth immediately crosses the shared escapement and tries one extra cell for the other courier.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

HUSHBEARER — Every Step Wakes the Bell
HUSHBEARER is an original portrait-first Three.js burden-stealth procession. A hooded bearer walks automatically through five funeral roads while a fully articulated bell swings on a back yoke. Each lane change adds momentum to the bell. Crossing the published red arc produces a real chime event and wakes only the Closed-Eye Sentinels close enough to hear it. Hold **HUSH** to trade speed and finite wax for stronger damping.

Step Trap
Mobile-first animal strategy duel inspired by Arimaa-style step tactics.