
Embercrown
Ride as a cavalry lord, build farms and defenses by day, and protect your citadel through five nights across three realms.
Creations tagged strategy on 8x — every one is playable in the browser and open to remix.
114 creations · page 3 / 5

Ride as a cavalry lord, build farms and defenses by day, and protect your citadel through five nights across three realms.

Bridge the lotus pond with lily pads before your rival links its banks. Every pad you drop sends out a ripple that pushes the rival's touching pads one spot away, unless something is behind them. Ten rivals.

Painted knights on an unrolled war map. Command six companies, hold the mid-field war camps, and break the enemy keep across 54 siege operations.

Scopa, the Italian fishing card game, at a round café table. Take cards that add up to yours, but only a run of cards sitting side by side around the table. When you can't take, choose the empty place for your card: link two runs, split one, or set up your next take. Ten Riviera rivals.

A Three Kingdoms pixel card battler with 6,662 cards, six campaign chapters, tactical unit combat and deck building. English by default, with a Chinese language option. Remixed from Legend of Wolong and Oath Of Three.

The Durak card duel on a Khokhloma lacquer table. Attack, beat, throw in, or take the table, and whoever takes names the new trump as the brass samovar slides to it. Ten players, from the Hedgehog to Koschei, with a guided first hand.

A tafl board game against ten raiding chiefs. Your jarl hides among three identical hoods and only you know which one he is. Slide your pieces like rooks, sandwich raiders, bluff with the decoys and run the jarl to a corner before dawn.

Chinese checkers on a small sandstone star by a river. Race six glass marbles to the far point by steps and long hop chains. The twist: every move leaves a stepping stone that anyone can hop over until your next move. Ten river rivals, stars.

Chess on a small paper board. Your horse, crane and boat are origami, and every move refolds them into the next shape: horse to crane, crane to boat, boat to horse. Plan where each piece lands and what it lands as. Ten origami rivals, stars.

A turn-based tank duel where every shell lands as a heap of dirt instead of a crater. Lob earth onto the rival tank until it is buried, dig yourself out when it buries you, and read the wind. Twelve fields.

A poker-hand card game on a botanical card table. Play hands for chips x mult, and climb: every hand that outranks your last one grows the vine and raises the chain multiplier, the same rank holds it, a lower one resets it. Eight antes of rising targets.

A climb-and-build duel of mountain goats on a misty highland. Hop a goat, then shift one stone from a cairn beside it to another. There are no new stones, so every stone you place came from somewhere: tear down the rival's stairs and build your own. First onto a 3-stone cairn wins. Twelve rivals.

A corner-to-corner stone-laying duel in the spirit of Blokus Duo. Lay pieces of 1 to 5 squares so each touches your own only at the corners, and cover more of the board than your rival. The twist: there is only one shared set of 21 pieces, so every piece you take is one your rival never gets. Twelve mason rivals.

Take one plate, pass the rest. Your plates ride a conveyor belt in the order you take them, and sets only score when they sit side by side: tempura pairs, sashimi trios, gyoza runs, wasabi right before a nigiri. Watch what's coming round, break your rivals' runs, and beat them at ten sushi counters.

A marble-pushing duel on a hexagonal tray of marbled paper. Roll lines of glass marbles, outweigh your rival to push, and shove three of theirs off the rim. Your Queen weighs two in every push, but if she is pushed off, you lose. Eight rivals of the marblers' guild.

A garden railway under attack. Plant defenders on four rail wagons, and pull the levers to swap them between five tracks. The track with no wagon lets pests straight through, so keep the gap where the pests aren't. Fifteen levels.

Roll the dice, muster a warband, and take the sand. A portrait colosseum auto-battler: every face of the die summons a fighter, the loser of each bout loses a heart, and the winner drafts a doctrine.

Paper-boat battles on a lily pond: throw pebbles at the rival's hidden fleet, but every boat drifts a cell after each round. Soaked parts stay visible and drift along, and splash ripples count the boats nearby. Ten frog captains.

Sleep, build and survive 32 escalating nights in a gothic dormitory defense game. Upgrade your bed and door, place automatic sentinels, and outlast the hunters. Includes four campaign chapters, keepsakes and an endless vigil.

A field archaeologist's dig. Brush, trowel and lift: read the section, risk what is buried, fit the pieces back together and put the finds on display.

Build a tiny warband and conquer 54 battles across nine illustrated realms. Recruit 18 companion types, combine 36 keepsakes, command automatic battles, and defeat nine crowns. Touch-friendly tactics with Daily and Endless expeditions.

Choose the best arithmetic gates, evolve eight weapon eras, and battle through 72 increasingly difficult arcade runs.

完整规则的中国象棋:棋子是会动的机关兵偶,在云海浮岛沙盘上对战。人机四档难度或双人同屏,吃子有特写镜头,将军有警报,绝杀有慢镜头终结技。Full-rules Xiangqi with animated clockwork pieces on a floating-island diorama.

Gildfall · The Jade Expedition is a 3D roguelike auto-battler rendered in Three.js. Recruit and fuse heroes into your own build, march a seeded branching expedition, and bring down the Gilded Wyrm. Fully deterministic runs make every expedition shareable.