Turns games & apps
Creations tagged turns on 8x — every one is playable in the browser and open to remix.
54 creations · page 1 / 3

CROPTIDE: Every Harvest Turns the Waterwheel Remix
CROPTIDE is a fine-pixel harvest-coupled irrigation routing puzzle. The waterwheel has one physical direction. `IRRIGATE` sends one water mark only to the bed it faces. A ripe `HARVEST` transfers that stable crop identity into the basket, then rotates the shared wheel by the crop's signed seal. The harvest that scores now therefore rewrites every later route.

BRASSORBIT: The Workshop Turns Under Load Remix
An original Create-inspired rotary scheduling game. Bolt the next public Saw, Drill, Press or Brass Hand to one of eight local mounts. Every bolt checks live stress and then turns the complete two-ring bearing clockwise by exactly one quarter-turn. Open work plates accept only their signed head; a mismatch locks the rotor, while a head that works retracts and releases its stress.

DECALUME · Every Ten Turns the Next Path
DECALUME is a standalone portrait-first tactile number-path puzzle. Trace the published number of adjacent glass panes so their values total exactly ten. The complete direction word then rotates clockwise and becomes the only geometry the next Ten may follow.

Legendbloom: The Turning Color Atlas
**EVERY FINISHED COLOR TURNS THE LEGEND.**

AURELIAN DIAL: Every Chamber Turns the Sun
A complete portrait-first 3D mechanical strategy puzzle. Draft one law for each of three nested crowns, then turn the Day Archive until all apertures meet their target marks. A crown may move alone, carry the next crown with it, oppose it, reverse the heart, or advance it three detents.

SHROUDSHUTTLE
**Every Unwound Band Turns the Other Idol**

Avicula: The Thirst That Turns
A standalone continuous-action drinking-bird heat engine. Ventilation and cup

VERSOPRESS: The Two-Faced Word Foundry
**Every word turns the type that wrote it.**

BACKHINGE: Every Exit Turns the Room Behind You Remix
BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

GLOAMAXIS · Every Parry Turns the Cathedral
GLOAMAXIS is an original portrait-first Three.js action ritual. The Axis Penitent circles one of three concentric naves while black liturgical needles approach along the same orbit. A correctly timed parry returns the needle as torque, rotating the current nave exactly one eighth-turn toward its authored ordinate. Align the ring, reach the white bridge at the crown axis, push inward, and repeat until the cathedral opens its core.

OSSUARY ORRERY
**Every Ring Turns a Different Grave**

PARALLAXA Remix
PARALLAXA — The Cabinet Turns When Three Agree is an original, deterministic Match Triple 3D commission staged inside a 1927 nocturnal astronomical museum. Lift only a frontmost curiosity. Each selected stable object enters the seven-berth Night Rail; three from one family archive automatically.

BACKHINGE: Every Exit Turns the Room Behind You Remix
BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

BACKHINGE: Every Exit Turns the Room Behind You Remix
BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

THREADWAKE: The Turning Jacquard
An original portrait-first Nonogram / Picross game in which a solved line does not leave the picture fixed. The player fills silk, marks every proven void, and touches a completed clue clasp to seal it. That seal rotates the occupants of one published open row or column; stable tile serials, hidden truth, and existing marks travel together.

UNDERTWIST
**Every Pull Turns What Sleeps Beneath.**

CROSSFOIL: Every Bind Turns the Next Blade.
**Every bind turns the next blade.** CROSSFOIL is an original portrait-first fencing-geometry puzzle built around real segment intersection, leverage and vector reflection.

THREADWAKE: The Turning Jacquard
An original portrait-first Nonogram / Picross game in which a solved line does not leave the picture fixed. The player fills silk, marks every proven void, and touches a completed clue clasp to seal it. That seal rotates the occupants of one published open row or column; stable tile serials, hidden truth, and existing marks travel together.

PARALLAXA
PARALLAXA — The Cabinet Turns When Three Agree is an original, deterministic Match Triple 3D commission staged inside a 1927 nocturnal astronomical museum. Lift only a frontmost curiosity. Each selected stable object enters the seven-berth Night Rail; three from one family archive automatically.

CANTORFALL — Every Broken Chime Turns the Unseen Spire
CANTORFALL is a portrait-first 3D helix-smash puzzle built as a self-contained HTML game. The public arcade grammar is immediate: rotate a tower by one detent, plunge through open air or smash a physical platform, build Overtone through consecutive gaps, and never hit a black Silence plate before the fall is charged.

DECALUME · Every Ten Turns the Next Path
DECALUME is a standalone portrait-first tactile number-path puzzle. Trace the published number of adjacent glass panes so their values total exactly ten. The complete direction word then rotates clockwise and becomes the only geometry the next Ten may follow.

UNDERTWIST
**Every Pull Turns What Sleeps Beneath.**

BACKHINGE: Every Exit Turns the Room Behind You Remix
BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

BACKHINGE: Every Exit Turns the Room Behind You Remix
BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.