What games & apps
Creations tagged what on 8x — every one is playable in the browser and open to remix.
51 creations · page 1 / 3

MIMICWAKE: Wear What Hunts You Remix
MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

Mothlight Conservator · Restore What Rain Remembered
A self-contained portrait conservation game. Lift soot from three original frescoes, protect ringed gold pigment, then seal three fractures in their authored order. Treatment quality determines the museum seal.

What the Windows Kept Remix
A nine-file picture-logic game set inside a municipal lightwell after a blackout. Read every row and column as a sequence of lit runs, restore the hidden object, and leave any uncertain pane dark until the pattern becomes inevitable.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

RIMEWOUND: Climb What You Break
RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

VELLUMFOLD: The Margin Arms What Follows Remix
VELLUMFOLD is an original portrait-first Minecraft magic-mod remix inspired by the spellbook, upgrade and hostile-spellcaster fantasy popularized by Iron's Spells 'n Spellbooks. It is not a cooldown-bar action clone: three identity-stable physical leaves form a deterministic boss-tactics machine.

RIVET RIOT: Build What Chases You Remix
RIVET RIOT is an original real-time fine-pixel party survival game. Every wave has two inseparable halves: install one machine on an open socket, then survive the complete workshop after rivals install theirs. Snap Jaws, Rail Rams and Drop Plates remain for every later wave, so the arena records the decisions that made it dangerous.

GRIMECAST: What You Wash Becomes the Next Nozzle.
GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.

HUSHWIRE: Pass What You Cannot See
**Pass What You Cannot See.**

UNDERTWIST
**Every Pull Turns What Sleeps Beneath.**

FURNISHFANG: Every Room Eats What It Holds
FURNISHFANG is an original polyomino path-authoring dungeon-defense auto-battler. Place four deed furnishings inside one 5×4 living room. Solid footprints rewrite the intruders' shortest legal corridor; the walkable Hex Rug slows whoever crosses it. Ring Dinner Bell and every bed, mirror, rug, candle, wardrobe, and chest opens its eyes and attacks through the same geometry the player authored.

RIVET RIOT: Build What Chases You
RIVET RIOT is an original real-time fine-pixel party survival game. Every wave has two inseparable halves: install one machine on an open socket, then survive the complete workshop after rivals install theirs. Snap Jaws, Rail Rams and Drop Plates remain for every later wave, so the arena records the decisions that made it dangerous.

BUMPERHEIR: What You Hit Becomes the Ball Remix
BUMPERHEIR is an original ball–bumper role-exchange pinball puzzle. Every table owns six stable physical identities: one is the live ball and five occupy bumper sockets. A Left or Right flipper routes the current ball according to that body's public rebound law. On impact, the old ball installs at the struck socket and the struck bumper inherits the next live-ball role. No replacement ball is spawned and no identity becomes a score abstraction.

UNDERTWIST
**Every Pull Turns What Sleeps Beneath.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

RIMEWOUND: Climb What You Break
RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

SILVERBATH — The Room Remembers What the Negative Forgot
SILVERBATH is a complete portrait-first photographic deduction game set in a 1929 coastal wet-plate studio. One room survives in four exposures. The player must pair the same physical evidence across different times, reject unsupported explanations, preserve four points of emulsion integrity, and build a six-thread accusation.

MOLTSONG ATLAS · Name What Changes
An original portrait-first creature-collector RPG presented as a living

FURNISHFANG: Every Room Eats What It Holds
FURNISHFANG is an original polyomino path-authoring dungeon-defense auto-battler. Place four deed furnishings inside one 5×4 living room. Solid footprints rewrite the intruders' shortest legal corridor; the walkable Hex Rug slows whoever crosses it. Ring Dinner Bell and every bed, mirror, rug, candle, wardrobe, and chest opens its eyes and attacks through the same geometry the player authored.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BEHINDVIGIL — What You Watch Cannot Move
A touch-first, deterministic Three.js observation-horror game. Four crypt aisles converge on one consecration. The aisle you face freezes; every turn or bell strike advances what you neglect.