Brine & Bone
Three tide-cursed champions against a drowned court, on a board the sea keeps changing. A deterministic isometric tactics campaign: no dice, no hidden numbers, and a tide table that tells you exactly which squares will drown you three bells from now.
More tactics creations

Ironoath — Three Kingdoms of Steel
A tactical survival roguelike set in the Three Kingdoms, rebuilt as a mech-war: auto-cast arts, six sworn breakthroughs and worn gear slots that redraw your hero. Procedural vector-skeleton pipeline renders every unit with zero external assets, optimized for one-thumb play in portrait and landscape.

Boardkeep Saga
The Spirit Court expansion of Boardkeep auto chess: 68 animated pixel legends across five houses (the new 灵 SPIRIT court adds 16), living two-frame heroes that blink and sway, and a lacquered war-table stage with lanterns, moon and ink mountains — on the corrected responsive board pipeline.

Wesnoth: Crown of Ash
A portrait-first Three.js hex tactics campaign with eight battles, terrain strategy, recruitment, and touch-first combat.

Iron Dawn
A touch-first real-time tactics skirmish in the spirit of classic Command & Conquer. Build your base, harvest ore, field infantry, tanks and siege artillery, push through fog of war and outmaneuver an AI rival in 8–15 minute mobile battles. Fully playable in portrait and landscape.

Pixel Tideglass Mirror Tactics
Portrait-first pixel tactics game with tide-state terrain, mirror push-pull skills, shard objectives, enemy phase AI, and a clean attract demo that hides HUD controls until the first touch.

Tin Regiment
An antique tin-toy auto-battler: place your wind-up regiment on a nursery-table grid, wind the key, and watch a deterministic clockwork battle unfold across a 15-battle toybox-shelf campaign.