Arcade games & apps
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
2,353 creations · page 2 / 99

Canopy Bandit
Endless 3D runner high above a mangrove bog: steal the gorilla's banana and run. Swipe to leap, somersault and swing on vines across gaps in the canopy walkway. Apples give a speed surge, grapes a higher leap, and a clean banana streak builds a score multiplier up to x4. Fall once and you can continue from where you dropped — watch a rewarded ad or spend credits. Global leaderboard in the Paean app, local top-ten offline. Four biomes with authored set pieces, EN/中文. Remixed from Monkey Rush.

STARCORE — Solar Arcade
STARCORE est un jeu arcade à un pouce où vous incarnez un soleil au centre d'une arène cosmique. Tapez pour émettre des ondes de chaleur solaire qui détruisent les débris cosmiques avant qu'ils n'atteignent votre noyau. Enchaînez les combos, chargez votre SUPER SOLAIRE pour un blast qui nettoie l'écran, et survivez aux vagues croissantes. Esthétique solaire chaude sur fond spatial profond.

Cedar Post: Morning Rush
Ride 63 newspaper delivery routes across nine neighbourhood chapters. Time your throws, avoid slow-moving traffic, earn 189 stars, tune your bicycle and unlock twelve colours. A warm 3D arcade game with portrait touch controls, original music and a clean automatic demo.

SIGNAL — One-Thumb Arcade
You are a SIGNAL transmitter at the heart of a dark void. Tap to emit resonance pulses that destroy incoming anomalies before they corrupt your core. Features 4 enemy types (splitter, phantom, shielder, warper), precision proximity scoring (2x for edge-of-pulse kills), an OVERDRIVE meter that charges for a screen-clearing broadcast, escalating waves, color-cycling core with every pulse, and local high-score persistence. Cyan-amber neon aesthetic on deep blue space. One thumb, endless signal.

MINNOWED
A pixel endless prey-survival. You were the ocean's giant - one blue bolt shrank you to a mote, and every dive replays that fall. Eating never grows you back: dodge everything with teeth, chain morsels into combos, and BOLT away when jaws close. Hunters tire, wobble and give up if you break their line. Six regions cycle past - kelp cathedral, sunken fleet, scalding vents, jellyfish veil, ice roof, lantern trench - with hazards, rare relics, 8 creatures, 40 skins, 20 feats, daily ranks and a shared sea.

Violet Street
A cartoon arcade brawler across 30 encounters and six neighborhoods. Land four punches for an automatic combo, send rivals flying, pick up and throw street props, and unleash a violet rage storm. Touch and keyboard controls with original music.

PULSAR — Neutron Star Defense
PULSAR is a one-thumb arcade game where you are a pulsar at the center of deep space. Tap to emit stellar pulse waves that destroy incoming stellar debris before they drain your energy. Precision hits at the outer edge of your pulse refund energy, creating a tense risk/reward loop. Features 4 enemy types (splitter, phantom, shielder, warper), chain combo scoring with proximity bonuses, a FLARE screen-clearing special attack, wave escalation, and local high-score persistence. Cyan/teal neon pulsar aesthetic on deep blue space.

SNAPJAW — Hunt & Evolve
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp whatever fits in your jaws, and stalk whatever does not — creep through the reeds, strike from behind, bite and run until the giant falls. Every meal feeds your bite force: your body visibly grows from hatchling to primeval monster, and yesterday's terror becomes tomorrow's snack. Eat your way through four wilds — the marsh, the cinder fields, the midnight shelf, and the hollow badlands where apex giants roam.

Beasthaul — The Long Road Home
Steer a beast-drawn war cart up an endless road in this survivor-roguelite. Your crew shoots on their own — you only choose where the cart stands and which way it runs. Haul timber and ore, cut captives loose, refit with fabled cards, and break the gates that block the road home.

SNAPJAW (Remix)
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not — bite, run, circle back — grow visibly bigger with every level, and eat your way from the marsh to the volcano, the deep sea, and the badlands where apex giants roam.

SNAPJAW (Remix)
SNAPJAW is a predator-arcade where you play a hungry crocodile that visibly grows from hatchling to primeval monster. Gulp whatever fits in your jaws, stalk the rest — creep through the reeds, strike from behind, and bite until the giant falls. Every meal feeds your bite force across four wilds: the marsh, cinder fields, the midnight shelf, and hollow badlands where apex giants roam.

FOXBURROW
A cozy pixel stealth-tycoon: you're a sly fox digging secret tunnels under the river to pop up inside guarded farms. Snatch carrots, eggs and golden honey while dodging patrol cones, dive back into your burrow, and let your woodland web-shop auto-sell the haul. Build burrow homes, hire rabbit, mole and badger couriers, crack all three farms, and grow an underground empire.

SNAPJAW — Hunt & Evolve
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp whatever fits in your jaws, and stalk whatever does not — creep through the reeds, strike from behind, bite and run until the giant falls. Every meal feeds your bite force and your body visibly grows from hatchling to primeval monster. Eat your way through four wilds — marsh, cinder fields, the midnight shelf, and the hollow badlands where apex giants roam.

VOLT — One-Thumb Arcade
VOLT is a lightning-storm one-thumb arcade game. You are a storm energy core — tap to discharge lightning arcs that destroy incoming spawns. The risk/reward core: close-range kills feed your energy for bonus points and power. Let them get too close and they breach your core, draining you. Features proximity scoring (2x for close kills), chain combos, energy management, VOLT SURGE storm events, and 4 distinct enemy types. Neon gold/amber lightning aesthetic on dark storm space. One thumb, endless tension.

VOIDWEAVER — Arcade One-Thumb
VOIDWEAVER is a one-thumb arcade game with a sharp core loop: you are the Loom-Heart at the center of a collapsing dimension. Tap to fire a resonance pulse that shatters chaos threads before they breach your core — kills feed your pulse energy, so aggression IS survival. Proximity scoring pays up to 2x for close kills, chaining 3+ kills in one pulse charges a FREE pulse with hit-stop juice, and telegraphed BLACK TIDE surges keep the pressure on. Best score persists locally.

FOXBURROW — Underground Empire
A cozy pixel stealth-tycoon. You're a sly little fox digging secret tunnels under the river to pop up inside guarded farms — snatch carrots, eggs and golden honey while dodging patrol cones, then warp home through the roots and let your woodland web-shop auto-sell the haul. Hire rabbit, mole and badger couriers, build burrow homes, crack all three farms, and grow an underground empire.

STARBLOOM — One-Thumb Arcade
STARBLOOM is a one-thumb arcade game where you are a cosmic flower at the center of a dark garden. Tap to emit a bloom pulse (pollen burst) that destroys incoming blight shards before they wilt your core. Features 4 enemy types (splitter, phantom, shielder, warper), chain combo scoring with proximity precision bonuses, a BLOOMBURST meter that charges for a screen-clearing blast, escalating waves, and local high-score persistence. Emerald/amber/teal neon aesthetic on deep forest space.

ABYSSE — Arcade One-Thumb
ABYSSE est un jeu arcade one-thumb en pleine fosse océanique. Tu es une créature bioluminescente — tape pour émettre une impulsion lumineuse et détruire les prédateurs des abysses avant qu'ils n'atteignent ton cœur. Enchaîne les combos, collecte les fragments et survis à la MARÉE NOIRE. 4 types d'ennemis (Plancton, Anguille, Cachalot, Méduse), scoring de proximité, high-score local.

FOXBURROW — Underground Empire
A cozy pixel stealth-tycoon: you're a sly fox digging secret tunnels under the river to pop up inside guarded farms. Snatch carrots, eggs and golden honey while dodging patrol cones, dive back into your burrow, and warp home through the roots. Hire rabbit, mole and badger couriers to run your tunnels, build burrow homes, crack all three farms, and let your woodland web-shop auto-sell the haul as you grow an underground empire.

SNAPJAW — Hunt & Evolve
SNAPJAW is a predator-arcade hunting game: you are a little crocodile with a big appetite. Gulp whatever fits in your jaws, stalk whatever does not — creep through the reeds, strike from behind, bite and run until the giant falls. Every meal feeds your bite force and visibly grows your body from hatchling to primeval monster across four wilds: the marsh, the cinder fields, the midnight shelf, and the hollow badlands where apex giants roam.

SENTINEL — Last Star Guardian
SENTINEL is a one-thumb arcade game where you guard a dying star. Tap to emit warding pulses that shatter incoming riftshards before they breach your core. Features 4 enemy types (splitter, phantom, shielder, warper), chain combo scoring with SENTRY ranks, precision proximity bonuses, a SOLAR FLARE screen-clearing blast, and a unique RIFT STRAIN risk/reward system — destroying many enemies at once powers up your next pulse but leaves you vulnerable longer. Neon ember/orange aesthetic on deep space.

Wildcoil Menagerie
Conquer twenty living pixel wilds, grow from 150m to 500m, hunt colossal animals, then chase an unlimited local record in the Endless Marsh.

SNAPJAW — Hunt & Evolve
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp whatever fits in your jaws and stalk whatever does not — creep through the reeds, strike from behind, bite and run until the giants fall. Every meal feeds your bite force and visibly grows your body from hatchling to primeval monster across four wilds: the marsh, the cinder fields, the midnight shelf, and the hollow badlands where apex giants roam.

PHOTON
A one-thumb arcade game. Tap to emit a photon burst and destroy incoming signals. Precision hits at the edge of the burst earn 2.5x points. Chain kills, build your streak, and fill the PULSE meter for a screen-clearing blast. How far can you get?