
Block Dungeons Arcade Remix
A four-seat co-op arcade dungeon crawler on a voxel engine. You take one
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
426 creations · page 3 / 18

A four-seat co-op arcade dungeon crawler on a voxel engine. You take one

Drill down through a coral reef. There are no air tanks: drop blocks so four of a colour meet and they burst into the only air there is.

A portrait-first roguelite flight shooter. Weave the neon canyon, pulse through red bullet patterns and green mechanical swarms, gather gold salvage, and pick your upgrades mid-flight.

A doodle-army jetpack team deathmatch drawn on notebook paper. Fly with a jetpack, juggle five weapons (sidearm, machine pistol, scrap cannon, needle rifle, boom tube), grab pickups across a hand-sketched arena, and punch foes point-blank. 2v2 teams — you and an AI ally vs two AI troopers, first team to 12 kills. Touch-first dual-stick controls, portrait and landscape. v1.1: fairer bots, fixed menu/buttons.

旋转轨道像素动作射击:十二间战斗室、三大区域、八类敌人与三位首领。独立瞄准、穿场冲刺与五种武器;留意无法靠冲刺免疫的黑色强化攻击。支持键鼠与触屏、中英文和原创电子战斗配乐。

Hold to fire a stream of ink runners through multiplier gates and flatten the fort. Every runner paints the gate it crosses: tip a gate your way and it multiplies only you and swallows the enemy. A comic-book crowd shooter in 24 pages.

Two bored cherubs leaned on their rail and jolted the whole gallery: the stars fell out of The Starry Night, the dots of La Grande Jatte came unstuck, and Venus drifted back out to sea. Step inside the masterpieces and restore them the painter's way — ride Van Gogh's swirling wind to carry the stars home, swap Seurat's dot-tiles until the colours mix in your eye, and be Zephyr, puffing Botticelli's shell ashore. Three paintings, twelve stages, all drawn in code.

A claw machine where some plush toys hold hands: lift one and its partners come too, if your grip holds. Centre the claw, read the load, win the set.

Chop a gnarled spiral tree at dusk: tap left or right to step to that side and chop the bottom log before the timer runs dry. But the trunk is twisted. After the first ten logs every chop turns it, so a branch on the front swings round to your right and one on the back to your left. Read the next log up, not where the branch sits now. Teal logs turn the other way, violet ones swap sides. Endless, with medals.

A miniature armored-defense campaign in 3D: hold the glowing relay across twelve handcrafted operations, with destructible brick walls, EMP bursts, field refits and an endless defense mode.

CYBAR is a neon robot-disco rhythm game. Tap the four glowing dance pads on the beat and R-9 — CYBAR's house robot — lands the matching move (laser point, bounce, turbo spin, wave). Chain perfects to fill the crowd-hype meter, trigger SOLO MODE for double points, and chase an S rank across two sets at 124 and 138 BPM.

SANDLINE: LAST BASTION is a 360° fixed-position coastal defense game set on a fictional 2020 Gulf coast. Hold the line across 12 escalating waves with four distinct weapons and tactical support, all rendered in a low-poly 3D battlefield with touch-first controls for both portrait and landscape.

Drop two-tone capsules into a jar of fuzzy mold and pop four of a colour in a row. But the mold spreads: every few capsules each colony of the colour on the clock grows into the next empty spot beside it, shown in advance by a dashed sprout, unless you have boxed it in. 20 jars.

A touch-first 4v4 first-person team battle across eight escalating operations, with five-minute rounds, five-second redeploys, field weapon pickups, grenades, and multi-kill callouts.

Merge arcane turrets, shatter the falling sky, and defend the last ward across 96 escalating contracts. Master five weapon families, ten fracture formations, sixteen sovereign battles, Daily Fracture, and Endless Vigil.

Ride your basket up and down the cliff and shoot the balloons of the wolves floating down. Arrows that miss stick in the far cliff as spikes, and the wind blows balloons onto them.

Transform between four prehistoric forms to conquer 80 terrain-switching races and finish on the podium.

A polished 100-level color-collapse puzzle with tactile 3D blocks, rising combo audio, and touch-first arcade play.

A cartoon-carnage endless driving rampage where nothing dies — everything gets knocked flying. Zombies shamble AFTER your jeep, slimes bounce in gooey hops, and boombuds (leaf-topped green powder kegs) hiss, swell and explode, launching you into free flight; punt one at speed and it bursts mid-air as a firework. A persistent 15-trophy achievement shelf counts every critter cannoned and zombie bowled, and the infinite world gains a live minimap radar plus a tap-to-open world map plotting your full path, landmarks and every spawned creature. Remix of Offroad Wreckage.

Pilot a silver starship across a luminous cosmic ocean in a fast-paced drift race. Chase five rivals, collect starlight, boost through light gates and slip through wormholes beneath giant planets and violet nebulae. Dodge incoming meteors and spiraling gravity wells, unlock three circuits, or explore in a relaxed endless voyage.

Read fast, move smart: search three procedural Three.js arenas, peek and trade four-digit codes on touch, and climb 18 tour contracts with Flag Relay, Rush, daily challenges and 4x optics — offline, against local AI opponents.

Steer an ink blob, draw loops to claim the paper and cut six rival bots in two-minute io rounds.

Drift into the heat. Six desert circuits, jet-powered hoverpods, charged drift boosts and tactical combat in an offline arcade racer.

A 100-stage touch-first rhythm-memory climb where planes, clouds and crosswinds swap the controls.