
Pixel Matching Arcade
A polished 100-level color-collapse puzzle with tactile 3D blocks, rising combo audio, and touch-first arcade play.
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
428 creations · page 4 / 18

A polished 100-level color-collapse puzzle with tactile 3D blocks, rising combo audio, and touch-first arcade play.

Drill down through a coral reef. There are no air tanks: drop blocks so four of a colour meet and they burst into the only air there is.

Chop a gnarled spiral tree at dusk: tap left or right to step to that side and chop the bottom log before the timer runs dry. But the trunk is twisted. After the first ten logs every chop turns it, so a branch on the front swings round to your right and one on the back to your left. Read the next log up, not where the branch sits now. Teal logs turn the other way, violet ones swap sides. Endless, with medals.

Guide a runaway wish-lantern down through a moonlit festival night. Hold to swell and steer, release to dive fast — the faster you fall, the higher your Blaze multiplier climbs. Thread glowing lantern arches, gather embers, dodge storm shards, and chase your best night, all with one thumb in portrait or landscape.

A sumi-e ink stickman fighting game. One-thumb touch combat (punch, kick, heavy, block, jump) in a best-of-three duel against a rival whose AI sharpens every round — then finish the loser with one of three cinematic fatalities that tear them apart in slow motion. Fully procedural canvas art and synthesized audio, portrait and landscape.

Fly six distinctive aircraft across twelve scenic routes. Take off, cross cities, deserts, coasts and alpine valleys, then earn your next route with a safe landing. Touch-first English flight challenges lasting approximately 5–15 minutes.

یک بازی دوندەی بیپایانِ تکانگشتی: مردی بر بامهای شهرِ قدیمِ فانوسزده میدود، با یک ضربه از میان کوزهها، جعبهها، دیوارها و بادگیرها میپرد و فانوسها را جمع میکند تا ضریب امتیاز FLOW را بالا نگه دارد. گرافیکِ سیلوئتِ دستساز با آسمانِ غروبی که کمکم به شب میرسد، در حالت عمودی و افقی اجرا میشود و رکورد شما ذخیره میگردد.

لعبة ركلات ترجيح بطابع كأس العالم: سدّد وتصدّ. اسحب بإصبعك لتسديد الكرة نحو زاوية المرمى (السحب الأطول = تسديدة أقوى وأقل دقة)، ثم دافع عن مرماك بالغوص نحو الزاوية قبل وصول الكرة (الغوص المبكر يمنحك مدى أوسع). خمس ركلات لكل فريق مع احتساب الموت المفاجئ، وسلّم من ستة منتخبات تزداد مهارةً حتى لقب بطل العالم. رسوم مرسومة بالكامل على Canvas مع صوت مُركّب وإحصاءات محفوظة.

Orrery : un arcade céleste à un seul pouce. Fais le tour d'une étoile dorée, glisse entre deux anneaux d'orbite d'un simple tap pour récolter la poussière d'étoiles, enchaîner les combos et esquiver les météores — la vitesse monte sans fin. 60 ips, feuille de score locale + cloud, mode démo automatique, anglais/français.

Arcade de escape de un solo pulgar: arrastra a Fede por seis salas de circo, esquiva a los payasos que te embisten, recoge todas las monedas y alcanza la puerta antes de que se acabe el tiempo. Combo, bonus por sala y récord guardado; funciona en vertical y horizontal.

Ride your basket up and down the cliff and shoot the balloons of the wolves floating down. Arrows that miss stick in the far cliff as spikes, and the wind blows balloons onto them.

A high-speed neon arcade runner inspired by the hedgehog-hero movie vibe. Play as Bolt, an original azure speed-hare, sprinting through a dusk-lit coastal metropolis: jump and air-dash, roll under gates, stomp spiked drones, and grab golden rings to fill a supersonic boost. One-thumb touch controls, procedural levels that ramp in difficulty, and a cloud-saved best score.

Two bored cherubs leaned on their rail and jolted the whole gallery: the stars fell out of The Starry Night, the dots of La Grande Jatte came unstuck, and Venus drifted back out to sea. Step inside the masterpieces and restore them the painter's way — ride Van Gogh's swirling wind to carry the stars home, swap Seurat's dot-tiles until the colours mix in your eye, and be Zephyr, puffing Botticelli's shell ashore. Three paintings, twelve stages, all drawn in code.

Mr. Innocent is a noir one-thumb stealth arcade. Hold anywhere to tiptoe across the Evidence Room, release to freeze and look innocent whenever a swinging searchlight sweeps over you, grab every evidence folder, and slip out the exit before your three alibis are spent. Endless escalating cases add faster lights, patrolling lamps and sleeping guard dogs you must tiptoe past.

A two-sided tap brawler painted in sumi-e ink. Bandits walk in from both sides of the mountain pass; tap a side to strike. The closer he is when you hit him, the further he flies, and a flung body bowls over everyone behind it. Archers can only be felled by throwing someone into them.

A pixel endless prey-survival. You were the ocean's giant - one blue bolt shrank you to a mote, and every dive replays that fall. Eating never grows you back: dodge everything with teeth, chain morsels into combos, and BOLT away when jaws close. Hunters tire, wobble and give up if you break their line. Six regions cycle past - kelp cathedral, sunken fleet, scalding vents, jellyfish veil, ice roof, lantern trench - with hazards, rare relics, 8 creatures, 40 skins, 20 feats, daily ranks and a shared sea.

A one-thumb night-cricket batting blitz under the floodlights. Tap as the ball reaches the crease and time your shot — nail it and you clear the ropes for fours and sixes, mistime it and the fielders will punish you. Six overs, ten wickets, rising pace, and a rotating field to beat your best score.

Alley Cat Rush is a one-thumb endless runner: sprint a ginger alley cat along the neon-lit streets of a dusk city, tap-and-hold to leap cones, cans, hydrants, fences, crates and low-swooping pigeons, and chain fish treats into a fat combo multiplier. It opens with a deterministic, UI-free attract demo, shifts to a fresh district palette every stretch, and ranks your best run on a cloud leaderboard. Portrait and landscape both fully playable.

LAST PERIOD is an anime arcade beat 'em up for your phone. Four students brawl through a zombie-overrun high school with combos, weapons, throws and screen-filling super arts, backed by a fighter roster, unlockable outfits and a locker draw.

Real-time approach control. You have no throttle and no yoke - only the paths you draw, and every aircraft flies them at its own bank limit. Keep the separation and bring every contact home.

Dig through the earth, dodge falling boulders and collect gems to open the exit. A boulder that falls three or more cells cracks open into a gem, so every stone is both a hazard and a treasure. Fifteen caves in Art Deco gold on black lacquer.

Guide porcelain restorer Nima through ten sleeping realms, turning corrupted creatures into stone footholds with a copper-gloved touch.

Master 72 high-altitude stunt races across 16 terrains, severe weather, and 12 distinct vehicles.

Drop two-tone capsules into a jar of fuzzy mold and pop four of a colour in a row. But the mold spreads: every few capsules each colony of the colour on the clock grows into the next empty spot beside it, shown in advance by a dashed sprout, unless you have boxed it in. 20 jars.