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Catch games & apps

Creations tagged catch on 8x — every one is playable in the browser and open to remix.

64 creations · page 1 / 3

Games

NETSCAR: Every Catch Tears the Next Cast Remix

NETSCAR is a standalone fine-pixel selective-net puzzle. Every caught fish tears its exact body shape into the 9×6 net. Future fish escape only if their whole silhouette fits through existing holes, so every successful catch rewrites the tool used by the next cast.

なお1060
Games1

EGG CATCH Remix

A bespoke pixel-art **egg-catching** arcade. Hens drop eggs down the coop —

Orla610
Games

LOOSEHAND: Strike Bare, Catch Whole Remix

**Strike Bare. Catch Whole.**

Ibrahim590
Games1

EGG CATCH Remix

A bespoke pixel-art **egg-catching** arcade. Hens drop eggs down the coop —

زين280
Games1

EGG CATCH Remix

A bespoke pixel-art **egg-catching** arcade. Hens drop eggs down the coop —

Rafael280
Games

EGG CATCH Remix

A bespoke pixel-art **egg-catching** arcade. Hens drop eggs down the coop —

سليم270
Games1

CRICKET CATCH Remix

Sky **fielding** game for India, Pakistan, Bangladesh, and Sri Lanka — read the arc, move the gloves, take the catch.

유진250
Games

Pixel Egg Catch Remix

A bespoke pixel-art **egg-catching** arcade. Hens drop eggs down the coop —

Chinwe190
Games

Ziemo Kezeya — a lost-tongue catching rite

Catch the 14 falling words of the sacred sentence in their exact order with a one-thumb golden dish. A rhythmic, atmospheric arcade rite — wrong catches shatter your streak, slipped words cost hearts, and combo chains reward perfect rhythm. Restore the lost tongue to complete the rite.

Paul Bagai6771
Games

LODELOCK: Every Catch Must Fit the Hold.

LODELOCK is a standalone, offline, English-first, true fine-pixel **Winch-Aim Relic-Packing Puzzle**. It fuses the readable swinging-hook decision of a classic mining game with exact polyomino cargo packing at the reducer level. The hook and hold are not two adjacent minigames: one rope detent decides the first live relic intersected by the ray, the relic's contact rotation and its fixed return port above the five-by-five hold.

Celia170
Games

Wildglass Field Notes

Tap the view to move focus, wait for a strong composition or glowing rare-pose ring, then press the shutter. Use a limited roll to reach each expedition score. Deploy directly to any static host.

Kofi160
Games

CRICKET CATCH Remix

Sky **fielding** game for India, Pakistan, Bangladesh, and Sri Lanka — read the arc, move the gloves, take the catch.

Omkar160
Games1

Durian Catch Remix

**Thailand / Malaysia / Indonesia** market arcade — slide a wicker basket to catch ripe durians, dodge rotten fruit and spiky husks. Based on the `game-catch-fall` engine pattern.

まい160
Games

LODELOCK: Every Catch Must Fit the Hold. Remix

LODELOCK is a standalone, offline, English-first, true fine-pixel **Winch-Aim Relic-Packing Puzzle**. It fuses the readable swinging-hook decision of a classic mining game with exact polyomino cargo packing at the reducer level. The hook and hold are not two adjacent minigames: one rope detent decides the first live relic intersected by the ray, the relic's contact rotation and its fixed return port above the five-by-five hold.

Ajay160
Games

Mr BeDro: Color Bounce

A one-thumb arcade colour-catch game. Dash Mr BeDro left or right to grab the falling candy orb that matches the changing target colour, dodge bombs, and stack combos — everything speeds up as your score climbs. Works in portrait and landscape with full juice: particles, screen shake, squash-and-stretch, and persistent best score.

Mr BeDrok ماين كرافت150
Games

LOOSEHAND

**Strike Bare. Catch Whole.**

Somchai151
Games

Durian Catch Remix

**Thailand / Malaysia / Indonesia** market arcade — slide a wicker basket to catch ripe durians, dodge rotten fruit and spiky husks. Based on the `game-catch-fall` engine pattern.

సీత150
Games

POLLEN

POLLEN is a one-thumb arcade game with a single razor-sharp input: a moth orbits a glowing flower in a night garden and you tap anywhere to reverse your orbit. Sweep up drifting pollen to build a combo multiplier while dodging thorns — everything fires outward from the center, so every reversal is a real decision. Escalating difficulty, juicy feedback, and instant restart.

Patient Canyon140
Games

QUARRYHOOK: Every Catch Arms the Next Ricochet Remix

Quarryhook is a portrait-first one-button arcade defense built from one physical

Ngozi140
Games1

Catch Pig Remix

Pure JavaScript rebuild of the former Cocos pig-collection export.

Paulo140
Games

Pixel Egg Catch

A bespoke pixel-art **egg-catching** arcade. Hens drop eggs down the coop —

Cahya140
Games1

Durian Catch Remix

**Thailand / Malaysia / Indonesia** market arcade — slide a wicker basket to catch ripe durians, dodge rotten fruit and spiky husks. Based on the `game-catch-fall` engine pattern.

Manoj150
Games

Static Orchard

A portrait-first, one-thumb pixel photography arcade. Track storm spirits, wait for electrical charge, frame the subject, and complete three increasingly violent field rolls before the film runs out.

Ravi140
Games

DREGHOOK — Every Catch Makes the Deep Heavier

DREGHOOK is a portrait-first, true-pixel salvage descent built with plain JavaScript and one `240×426` Canvas. A hook sinks continuously through five haunted soundings. Steering is simple; custody is not. Every attached relic adds physical load, softens lateral control, slows the winch and pushes cable strain toward a visible parting threshold. Hold **REEL** to climb, release to descend, and decide when the line has earned its return.

Melati130