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Narrative games & apps

Creations tagged narrative on 8x — every one is playable in the browser and open to remix.

35 creations · page 1 / 2

Games

Route 99 Motel

1978. An empty desert highway, one night, a dying radio. Steer through the fog, tune real songs on a real dial, decide which neon stops to make, and trust a rear-view mirror that only moves while you look. Miles are the score; dawn is the finish line.

Elan90359
Other1

LUMARA — The Last Starfarer

An interactive cinematic story about Lumara, the last survivor of a dying star civilization. She crash-lands on Earth and must evade the cosmic Voidborn hunters while forming an unlikely friendship with a human. Click through 10 beautifully illustrated scenes with particle effects, screen shake, comic SFX and a full cinematic experience.

Nnamdi691
Games

Embersky

The night the sky went out, only the old forge remembered the stars. A hand-drawn merge-drop roguelite where the map IS your progress: catch falling star-spirits, fuse them from Mote to Sovereign, and relight six constellations guarded by illustrated bosses. Charm drafts with pity, stardust banked forever, chaos windows, a weekly rift, daily omens — every sprite, icon and frame painted in code.

Albert He52894
Other

El Parlanchín

Un relato animado e interactivo: Don Ramírez compra un loro que repite absolutamente todo lo que escucha, hasta que esconde el improperio más famoso justo en la visita de sus tíos más devotos. Cuento ilustrado con voz, sonido y efectos, para leer a toques.

Luisito374
Games

Faro de los Bajíos

Aventura no lineal en la que exploras un faro abandonado y una aldea hundida en el orden que quieras. Objetos, conocimiento y vínculo desbloquean caminos cruzados y conducen a cuatro finales distintos. Fondo marino animado, guardado automático y controles táctiles.

Jeremias Gonzalez312
Games4

NARCISSE

Une expérience de manipulation psychologique en 3D. Une entité vous dispute dans un couloir sans portes et vous tend huit tactiques réelles — amorce, love-bombing, isolement, gaslighting, crise provoquée, culpabilité, chantage à l'abandon et cycle idéalisation/dévalorisation. Maintenez le Regard pour percer la manœuvre, puis cédez ou soustrayez-vous : quatre fins vous attendent.

Amour Éric301
Games

Thistledown Hall

You arrive at Thistledown Hall the night the old owner is buried. The house is yours if you can find the deed by dawn — and the house rearranges itself every time the moon moves. You play by typing commands into a real parser, and above the text an ink illustration draws itself line by line for every room you enter and every object you examine. Nothing is pre-rendered: sixty-odd engravings, all of them stroke lists laid down by hand while you watch. Twenty-eight rooms, fourteen puzzles, four people, four endings, and two hundred and forty minutes of moon.

Elan260
Games

One More Take

A cel-shaded Three.js wuxia duel on a film soundstage. You are the stunt double paid to lose on cue — until the take where you refuse to fall. Twelve takes across three rule-breaking acts: parry the finisher you were scripted to eat, weaponise the wires, fans, breakaway props and the camera itself, then cut, slow, rewind and delete the scene against the Director. Twenty 'wait, that's allowed?' bloopers to discover, two endings, a Director's Cut mode and a cloud Studio Score board.

Elan220
Games

KOKORO — roleplay anime sobre, sans filtre

Un studio sobre de roleplay anime : choisis ou crée un personnage, pose une scène et improvise une histoire. L'IA locale parle dans la voix de ton personnage (7 archétypes), réagit à ce que tu écris sans filtre, et reste entièrement dans ton navigateur.

Alane Sinon211
Games

UNDERSTUDY — Opening Night

The stage manager has eloped with the box-office takings, so the cue board is yours. Ten acts across three plays and a gala: call the lights, the thunder, the trapdoor and the followspot on their beat, reading the actors instead of a chart. The stage is lit only by the instruments you have switched on, a diva stretches her silences until the written moment is a lie, and the morning Herald prints a notice assembled from what you actually did. Tuned by eye, judged by the house.

Albert250
Games

Mammoth Caravan

Lead a six-member mammoth herd across eighteen branching migration legs with roles, survival resources, memories, weather and playable encounters.

Elin200
Games

Salem Testimony

Salem Village, 1692. Your sister Mercy is accused of witchcraft and you were in every room the accusers describe. Across seven court days, tear their stories apart card by card under a dying candle, buy time until the Governor's letter, and decide whom you will protect when protecting everyone is impossible. A woodcut courtroom drama with five endings printed as a village roster.

Elan180
Other

Lila of the Green Valley

A cinematic interactive story about Lila, a village girl whose arranged marriage leads her on a journey through motherhood, legacy, and becoming the river. Follow Lila from her wedding through raising her daughter Meena, passing on ancient wisdom, and watching the next generation find their own path. 14 illustrated scenes with narrated cinematic mode.

Princess Lansana260
Games

THE LAST 7 DAYS

THE LAST 7 DAYS is a post-apocalyptic interactive survival game. You have 7 days to survive after the world ends. Every choice you make — scavenging for supplies, encountering strangers, fighting Collectors, or seeking the fabled Haven — affects your health, hunger, sanity, and hope. Multiple endings based on your decisions. Dark, atmospheric, choice-driven narrative.

Adetunji Deborah200
Games

The Sitting Room

Islington, 1893. You are the sceptical guest at a darkened parlour table, and you may not leave it — you may only turn your head, lean, hold the circle of hands or break it, and put a question. Mrs Silence Marrow raps, tilts the table, breathes cold across your ankles and sends a luminous trumpet up into the dark, while the room works hard to tell you where to look. Nearly all of it is conjuring, and the game is catching it — the thread, the knee under the leaf, the boots below the curtain. Six sittings, nineteen staged wonders, a verdict on each: name the method, or call it unexplained.

Elin170
Games

Wagon-Lit

A courier is dead in Compartment Four of a 1960s sleeper express, the doctor has already called it a fall, and you have until the frontier at dawn. The whole world is one carriage: a corridor of numbered doors opening into compartments where passengers lie, evade and revise. Everything you learn becomes a card, and the game is really played on the corkboard — drag one statement onto another until a contradiction lights up and cracks open a question you could not previously ask. Name them with the file behind it, or they walk at the border.

Elin160
Games

The Last Bus

One night, one phone, and a friend who needs you to say the right thing. A branching conversation told entirely through a messaging thread, where waiting is a move and the messages you delete are remembered.

Elin150
Games

HELIOGRAPH — Signals Across the Iron Valleys

The line went dead at Cold Hollow and you are the new signal-keeper. Turn brass mirrors to walk a beam of sunlight across a hand-drawn valley and into the receiving station — then learn to split white light through a prism into three colours for three valleys, to husband a beam through fog that drains it, and to arrive on the beat while army shutters open and close. Twenty-four stations across five chapters, every one machine-proved solvable, with an honest par and a quiet score of plucked strings and glass bells.

Elin55896
Other

El Cultivo de las Penumbras — Obliteración

Novela generativa de cultivo bizarro en las Penumbras. Elige entre 8 esencias (sociópata, comerciante, hada, cultivador oscuro, humano común, semi-diós, negociante de almas y el Nombre Prohibido). Atraviesa 17 etapas — desde Semilla hasta Sistema Solar y la Cumbre — mientras otras historias invaden la tuya. Sistema de Pasajes entre narrativas, Rateros que roban recuerdos, Batallas de Ingenios entre protagonistas rivales, y la Obliteración final donde solo una historia sobrevive. Cada decisión teje un destino distinto.

otniel paez210
Games

Aldane & Son — Locksmith

You keep a corner locksmith shop in a 1934 city, and the whole trade is in your hands. Locks are real pin-tumbler simulations shown as brass cutaways: hold torque with one thumb, probe with the other, feel which pin binds, ease it to the shear line and hear it click home — yank past it and the stack sprays back down. Eleven locks escalate from a worn practice padlock through wafers and security spools to a warded chest and a safe you crack by ear. No timing bars, no alert meters. And whose door you open, or refuse, is what the street remembers.

Elin140
Games

灯下流言 · Lantern Whispers

皮影戏小镇的社会模拟:你是唯一的外乡人,每天清晨只能对一个人说一句话,然后看这句话在十六个村民之间传播、走样、发酵,七天内改写小镇的政局。五出戏目加自由镇,流言图鉴记录每一条谣言的变形史。接入 Paean 模型后,村民会真正听懂你的话并用自己的口吻转述;不接入也可完整游玩。

Elin130
Games

ASHFALL — Outbreak Protocol

A choice-driven zombie-outbreak survival story across seven chapters. Track vitality, resolve, supplies and companion trust; every decision sets flags that ripple into five different endings. Includes two built-in canvas encounters — a timing-based Strike and a press-and-hold horde defense — plus a shareable canvas service-record card.

Thenmozhi Babu130
Games

Wilding — Wildlife Rescue

Run a rural wildlife rescue centre across three seasons. Everything through the door is a real casualty: a swift grounded because it cannot take off from flat ground, a hedgehog too light to hibernate, a fledgling that was never orphaned, a barn owl with a fractured coracoid. The craft is examination and judgement. Weigh it, palpate it, radiograph it if the tin will stretch, and name only what your own findings support. Then decide the hard thing: whether it can ever go back out. Some cannot, and the game says so. Seventeen authored cases, seven cages, eight hours a day.

Elin130
Games

Foley Room

It is 1947 and you are the foley artist of a live coast-to-coast radio drama. The script scrolls above the glass with its cue marks marching toward the reading line; the bench below holds a door miniature, coconut shells, a gravel box, a thunder sheet, a wind crank, a rain tray. Every effect is synthesised from a physical model, so where and how you strike shapes what America hears — strike a prop's heart for a hard hit, its rim for a gentle one. Five episodes, ending in storms built live by both your hands. Every take you botch hangs in a playable blooper reel.

Elin130