
SHENLONG: SKYBOUND
Become a jade celestial dragon in a mythic 3D flight adventure. Battle eight-headed sky serpents, dreadwings, tyrants and iron beasts across ten realms. Choose blessings, awaken permanent talents, and conquer the Endless Sky.
Creations tagged roguelite on 8x — every one is playable in the browser and open to remix.
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Become a jade celestial dragon in a mythic 3D flight adventure. Battle eight-headed sky serpents, dreadwings, tyrants and iron beasts across ten realms. Choose blessings, awaken permanent talents, and conquer the Endless Sky.

A pixel dungeon roguelite and creature-collecting chronicle. Wardenhold is a frontier town built over the mouth of the Hollow: dive its floors with a party of three bound beasts, seal wild creatures in rift spaces, then raise them back in town. Merge two of a kind to star up (1 to 5 stars), fuse pairs into rarer forms, train, boost and equip charms; weapon lines and charms star up the same way. Hunt Rift Lords through the Rift Gate, harvest and trade in the market, meet other Sealbinders in the tavern and duel their parties in the arena. Dragons, fey, undead and fiends await.

Command a spectral brig through 48 voyages across six seas. Build seven-shot cannon volleys, dodge nightfall tentacles, defeat flagships and unlock ten gold-purchased ship appearances. Touch-friendly naval survival with an endless mode.

A molten-mineshaft ball-bouncer roguelite: aim the forge and blast a stream of sparks up at descending ore, chain-shatter it into embers, and out-dig five depth-biome bosses. Draft stacking relics — Splitter, Twin Forge, Molten Core — bank embers for permanent forge upgrades, and survive the endless deep. Deterministic physics; the attract screen is the aim-bot playing for real.

A pixel-crafted HD-2D action expedition through a frozen industrial wasteland. Explore shifting routes, fight mechanical foes, recover salvage, and silence the Signal Warden.

An illustrated sea-survival voyage. Sail thirteen tides, build a crew, spend your gold in port, and face the Dreadfin.

A portrait-first roguelite flight shooter. Weave the neon canyon, pulse through red bullet patterns and green mechanical swarms, gather gold salvage, and pick your upgrades mid-flight.

Command a growing medieval fortress across nine regions. Harvest the countryside, forge six-module builds, collect relics, and defeat nine unique Wardens in this touch-friendly 3D survival adventure.

Become a jade-and-gold celestial dragon in a self-contained 3D flight adventure. Battle eight-headed sky serpents, dreadwings and iron behemoths across ten mythic realms, choose blessings between hunts, awaken permanent talents, and conquer the Endless Sky. Runs entirely offline in any modern browser — no install, no login.

A hand-drawn notebook retelling of the Three Kingdoms. The Ink Warden has drained the colour out of the age and every page is a grey pencil sketch — fight across forty pages of eight provinces, recolour the land as you go, commission famous generals into your Scroll of Heroes, tame the beasts that answer to them, and forge the Bonds that fuse the two collections into one.

Hundreds of candy critters pour into a cake-tin arena and your kitchen tools mow them down. Every popped candy leaves a sugar crumb; leave one on the floor too long and it hatches an ant. Pick weapon branches, sweep in time, and beat the Jelly Mould.

A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not - strike from behind, bite and run until the giant falls. Every meal grows your body from hatchling to primeval monster. Clear four wilds, then sail into ENDLESS EXPEDITIONS: procedural islands with frost fens, coral shoals and salt flats, scaling elites, and 37 species for your bestiary. Storms, quakes and eruptions sweep the wilds. Meet other hunters online and collect croc skins.

What's the dog doing? Saving the world. Cute-animal pixel action roguelite: 8 heroes, 48 weapons, artifact synergies, a living village plaza with other players, 16 collectible companions, forge crafting and asynchronous ghost duels. Remix of "Shibaria — What's the dog doing?" by Ngọc.

A pixel endless prey-survival. You were the ocean's giant - one blue bolt shrank you to a mote, and every dive replays that fall. Eating never grows you back: dodge everything with teeth, chain morsels into combos, and BOLT away when jaws close. Hunters tire, wobble and give up if you break their line. Six regions cycle past - kelp cathedral, sunken fleet, scalding vents, jellyfish veil, ice roof, lantern trench - with hazards, rare relics, 8 creatures, 40 skins, 20 feats, daily ranks and a shared sea.

Build a tiny warband and conquer 54 battles across nine illustrated realms. Recruit 18 companion types, combine 36 keepsakes, command automatic battles, and defeat nine crowns. Touch-friendly tactics with Daily and Endless expeditions.

English-first wuxia auto-battler remixed from 群英会 (by XU Jacky): 73 heroes of Jin Yong & Gu Long, a pixel ink-wash journey map across 20 stages + elite encounters + 12 legend duels, persistent feats/achievements, and a global leaderboard via Paean SDK 1.5. True 1px pixel-art sprites with an ink-and-brush art direction; English UI with Traditional Chinese captions.

SEALBOUND II: a pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Seal 120 beasts across 39 families and evolve them mid-run, then raise them in Kibble Village: train, boost, learn moves, equip charms, wear skins, bond. The village is the lobby - no room codes: chop, mine, trade, gift seal cards and duel other players' parties. Publish your Sealbinder card to the Hall, compare records, climb five leaderboards, and take expeditions into the Sunken Tidepool and Frostvault with floor mutators, weekly quests, 71 achievements and titles.

Pilot ten articulated war machines, including Wukong, Pangu and four mechanical divine beasts. Unleash sweeping relic strikes and charged Nova fire through five swarm waves or a 16-machine AI battle royale. Upgrade and exhibit your build in the multiplayer plaza. A sequel remix of João’s TITANFORGE.

A pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Buy seal cards in the village, brave twenty floors, and when a chapter boss falls a rift may open into its own Beast Space: weaken the wild beasts that haunt that boss's lore and seal them. Beasts fight on their own, level up, come in gear series (gold-blade shiba, frostfire shiba...) and fill a codex. Show off your party in the multiplayer plaza.

Gildfall is a compact Three.js action-RPG. Lead a three-hero company — knight, ranger and mage — through six shrine-lit biomes, cleaving through waves of slimes, goblins and skeleton brutes before confronting the Warden and the Wyrm. Between fights you draft relics, loot rarity-tiered gear, and spend gold back in the sanctuary to shape each run. Death is quick, restarts are instant, and your best records persist locally.

A 30-level mobile-first Three.js tactical survival shooter with MP4 combat, five command-class bosses, persistent checkpoints, infinite outdoor terrain, and a final extraction.

A pixel-action roguelite inside a black hole. Build anchors, phase through beams and land the smash.

COLD IRON — a twin-stick tactical survival shooter. A covert operator is cut off inside a blacksite arena: clear escalating assault waves, chain eliminations for combo multipliers, and bank a score before you're overrun. Touch-first dual sticks (WASD + mouse on desktop), three weapons, frag grenades, stims and a dash — with a Juggernaut boss every fifth wave.

Recruit a tiny fantasy warband, choose your formation and command automatic battles across nine illustrated realms. Conquer 54 encounters, defeat nine guardians, and build your company with regional recruits and 36 relics.