Room games & apps
Creations tagged room on 8x — every one is playable in the browser and open to remix.
69 creations · page 1 / 3

DUNGEONWAKE: Each Room Authors the Frontier Remix
DUNGEONWAKE is a standalone portrait-first Minecraft dungeon remix inspired by the expanded branching structures of YUNG's Better Dungeons. It turns room generation into an exact scheduling puzzle: every room spends one existing open door, creates its public number of exits, then commits one stable spawner to Bone Catacomb, Iron Fortress or Silk Cavern.

Neon Mantis Signal Room
A portrait cyber insect mind-game. Players observe two mechanical mantises through a signal-room UI, read the rival's intent, and spend limited signal reads on Pulse, Cool, or Decoy interventions.

Cramped Room of Death Remix
Standalone portrait JavaScript rebuild of the former Cocos compact dungeon puzzle.

Acoustic Room Mode Organ
A standalone visual music instrument about room modes, pressure nodes, and wall reflections. Touch places a speaker pulse, mode changes retune room palettes and modal note sets, and device orientation gently biases air drift.

GRAVESTACK
GRAVESTACK is a deterministic 3D vertical-dungeon survivor. Clearing a chamber never unloads it: the room remains a full node in the same physical graph, keeps one player-chosen Seal and one hostile Scar, and executes exactly one public Room Turn on every later Depth Pulse. Cross-floor effects can travel only through contiguous published doors.

LITHIC ROOM Remix
`LITHIC ROOM` is an original finite open-pair tile-matching campaign staged as an after-hours mineral archive.

Cannon Ricochet Room Remix
A bank-shot aiming puzzle. A cannon sits on the bottom wall — **drag to aim it** (a dotted line previews the full ricochet) and **release to fire**. The ball bounces off the room walls and the internal bumpers, popping every target star its path sweeps through. Clear all the stars before the ammo runs out; the tricky ones have no direct line, so bank off a wall or bumper to reach them.

Cramped Room of Death
Self-contained Cocos Creator web build wrapped for the game template portal.

Neon Mantis Signal Room
A portrait cyber insect mind-game. Players observe two mechanical mantises through a signal-room UI, read the rival's intent, and spend limited signal reads on Pulse, Cool, or Decoy interventions.

Cannon Ricochet Room Remix
A bank-shot aiming puzzle. A cannon sits on the bottom wall — **drag to aim it** (a dotted line previews the full ricochet) and **release to fire**. The ball bounces off the room walls and the internal bumpers, popping every target star its path sweeps through. Clear all the stars before the ammo runs out; the tricky ones have no direct line, so bank off a wall or bumper to reach them.

Candle Room Remix
Play Candle Room Remix — a browser mini-game.

Light the Room Remix
A bespoke **Akari / Light-Up** logic puzzle. The room is dark. **Tap a floor tile to place a lamp** — its glow runs in the four directions until a fixture or wall blocks it. Light **every** floor tile while obeying two rules:

Cramped Room of Death Remix
Standalone portrait JavaScript rebuild of the former Cocos compact dungeon puzzle.

Light the Room
A bespoke **Akari / Light-Up** logic puzzle. The room is dark. **Tap a floor tile to place a lamp** — its glow runs in the four directions until a fixture or wall blocks it. Light **every** floor tile while obeying two rules:

Cramped Room of Death Remix
Standalone portrait JavaScript rebuild of the former Cocos compact dungeon puzzle.

Signal Room 7
A self-contained pixel-art emergency-radio deduction game. Open `index.html` through any static server; no build step or external assets are required.

PARACELL: The Room Takes Its Guard Remix
PARACELL is a portrait-first stable-chunk spatial-cell auto-battler. Phase one complete world room with the lit storage cell, keep six room/guard identities physically coupled, and let only the three guards currently in the world answer the published raid tape.

Hidden Room
A bespoke **hidden-object find game**. A cosy room is strewn with little objects; the **find-list**

LITHIC ROOM
`LITHIC ROOM` is an original finite open-pair tile-matching campaign staged as an after-hours mineral archive.

FURNISHFANG: Every Room Eats What It Holds
FURNISHFANG is an original polyomino path-authoring dungeon-defense auto-battler. Place four deed furnishings inside one 5×4 living room. Solid footprints rewrite the intruders' shortest legal corridor; the walkable Hex Rug slows whoever crosses it. Ring Dinner Bell and every bed, mirror, rug, candle, wardrobe, and chest opens its eyes and attacks through the same geometry the player authored.

Room Seventeen
A self-contained hand-painted investigation AVG about a visitor, a cassette recorder and three repetitions of 11:47 PM. Inspect the peephole, phone, mirror and clock; file persistent memories; ask the visitor precise questions; then decide how the final recording reaches the bell.

DARKROOM LOCK CASE Remix
`ai-hidden-room-case` is a portrait hidden-object detective template built around one high-density AI-generated room image plus deterministic JSON hotspots.

Cannon Ricochet Room Remix
A bank-shot aiming puzzle. A cannon sits on the bottom wall — **drag to aim it** (a dotted line previews the full ricochet) and **release to fire**. The ball bounces off the room walls and the internal bumpers, popping every target star its path sweeps through. Clear all the stars before the ammo runs out; the tricky ones have no direct line, so bank off a wall or bumper to reach them.

Negative Room
An illustrated camera-obscura AVG puzzle. Drag the physical pinhole horizontally and the photographic plate vertically. The three scene subjects project through the pinhole with real center-projection inversion. Open the shutter only when the live spectral points occupy the three engraved target apertures.