Vector games & apps
Creations tagged vector on 8x — every one is playable in the browser and open to remix.
37 creations · page 1 / 2

SUMINAGASHI
The ancient Japanese art of marbling ink on water, made playable. Drop concentric rings of sumi, indigo and crimson; comb the surface into flowing waves; and draw a stylus through the water to open blossoms — then lift the paper to capture your print. A meditative fine-art puzzle built on a real deterministic marbling engine (every tool is a closed-form fluid transform), so the title screen marbles its own masterpieces. Twelve master prints across three chapters, a koto score, a mounted atelier gallery, and a free studio. Portrait-first, pure JavaScript, no build.

Slime Bounce
A one-button jelly platformer: charge, leap, and bounce a squishy slime across 24 hand-tuned levels.

CRIMSON VECTOR
CRIMSON VECTOR is a portrait-first Three.js arcade flight runner. A procedural crimson aircraft slingshots into a living night city, threads traffic, evolves through four airframes during each sortie, and builds a persistent twelve-sector career.

AINA
A fine-art light puzzle in a mirror palace at night. Tap to set silvered mirror tesserae on the diagonal and bend a warm candle's beam through the hall until every glass lamp is lit. Twelve chambers across three chapters — the Antechamber, the Court of Mirrors, and the Dome of Light — introduce amber, rose and jade beams, fixed mirrors and carved columns, up to a six-lamp finale. A deterministic beam tracer makes the title screen a live āina-kāri demo on the real renderer, and a Hall of Mirrors remembers every chamber you light. Portrait-first, pure JavaScript, no build.

ARC VECTOR
ARC VECTOR is a portrait-first Three.js trajectory arcade campaign. Confirm a launch point and destination, tune one of three stylized flight profiles, then ride a cinematic missile-follow camera through guidance gates and defense windows.

Wintervale: Kingdom of the Long Winter
A cozy-bright survival city-builder set in ink-outlined vector. Keep the Great Hearth burning through the Long Winter — haul your first night to dawn, rescue survivors on the road, raise heroes and companies, and raid rival strongholds in seed-deterministic asynchronous PvP.

Wintervale — Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter. Rescue survivors on the road, raise heroes and companies, build your keep, and raid rival strongholds in this cozy medieval-fantasy survival SLG — rendered in crisp ink-outlined vector puppets you can remix.

Wintervale — Kingdom of the Long Winter
A cozy-bright survival SLG in ink-outlined vector style: keep the Great Hearth burning through the Long Winter, haul your first night to dawn, rescue survivors on the road, raise heroes and companies, and raid rival strongholds in seed-deterministic asynchronous PvP. Art direction references Beastholm — Isles of the Hundred Peaks (ink-outlined vector puppets, 2-bone rigs); gameplay, systems, economy, story and content are original.

ASCENSEUR
Chief liftboy of a 1913 Parisian grand magasin: drive open-cage lifts by brass lever with real momentum and graded landings, and triage a store full of impatient patrons across six shift days of the busiest week since opening day.

KIRIGAMI
The art of the folded, cut paper, made playable. Snip the folded sheet and every cut blooms symmetrically across the creases; match the printed pattern, then watch the waste flutter away to reveal your paper-cut. Built on a real fold-symmetry engine (one snip, mirrored eight ways), so the title screen cuts its own masterpieces and the demo is the regression test. Twelve patterns across three traditions — quarter-fold crests, vermilion cut-pictures, and eight-fold snow flowers — with a koto score, an atelier gallery, and a free studio. Portrait-first, pure JavaScript, no build.

FRUIT SLICE
A juicy swipe-to-slice arcade game with vector-art fruits, combo scoring, and an auto-play arcade demo mode. Slice your way through watermelons, oranges, lemons, apples, kiwis, plums, and dragon fruit — but watch out for bombs!

Pixel Vector
A pixel-art **Asteroids**-style space shooter. Drift, rotate, thrust, and fire

Slime Bounce
A one-button jelly platformer: hold to charge, release to leap. Bounce a squishy vector slime across 24 hand-tuned levels of ice, springs, pinball bumpers and spikes to reach the checkered flag.

Orbit Bloom: Vector Dispatch
An original standalone vector-routing puzzle. Dispatch pigment capsules around

Wintervale — Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter. Rescue survivors on the road, raise heroes and companies, build your hold, and raid rival strongholds in this cozy ink-outlined medieval-fantasy survival SLG. Haul your first night to dawn and hold the realm until spring.

MISTRAL VECTOR
An original atmospheric on-rails shooter rendered entirely with Canvas 2D. Fly three finite weather corridors, pulse unstable instruments, thread hazards, choose routes in physical space, fit two persistent instruments, and break three rotating bosses.

Vector Oracle Asteroids Remix
AI+ conversion of `pixel-vector`, a portrait Asteroids-style arcade shooter. Drift, steer, burn, and fire through 11 score-driven sectors while rocks split into smaller threats and per-sector progress stays local.

INTARSIA
A fine-art marquetry puzzle. Drag across the cells to cut each veneer rectangle so its area matches the brass pin it covers and the whole panel tiles without a gap — then pieces resolve into grain-matched wood, the seams take a glue-line, the brass polishes, and a French-polish sheen sweeps the finished panel. Twelve uniquely-solvable panels across three chapters — parquet, boulle brass-and-tortoiseshell inlay, and exotic marquetry — plus a Cabinet of everything you have fitted. The title screen is a live joiner's demo on the real renderer. Portrait-first, pure JavaScript, no build.

Wintervale — Kingdom of the Long Winter
A cozy-bright medieval-fantasy survival SLG in ink-outlined vector puppets. Keep the Great Hearth burning through the Long Winter: rescue survivors on the road, raise heroes and companies, build your stronghold, and raid rival holds in seed-deterministic asynchronous PvP.

Wintervale: Kingdom of the Long Winter
A cozy-bright survival SLG in ink-outlined vector style: keep the Great Hearth burning through the Long Winter, haul your first night to dawn, rescue survivors on the road, raise heroes and companies, and raid rival strongholds in seed-deterministic asynchronous PvP. Gameplay, systems, economy, story and content are original; art direction remixed from Beastholm — Isles of the Hundred Peaks.

Vector Remix
A pixel-art **Asteroids**-style space shooter. Drift, rotate, thrust, and fire

CINNABAR
A fine-art Chinese papercut (jianzhi) puzzle. Fold a round sheet of vermilion paper, glide the scissors through the pale grounds and every symmetry fold snips at once, so the red silhouette blooms into a radial window-flower over warm lantern light; pierce the locked hearts with the awl for a flawless cut. Twelve window-flowers across three chapters — Spring Festival hearth-gold, Garden jade, and Celestial moon-silver — with a guzheng score, a papercut gallery of your finished work, and a deterministic engine whose title screen cuts itself. Portrait-first, pure JavaScript, no build.

Pixel Vector Remix
A pixel-art **Asteroids**-style space shooter. Drift, rotate, thrust, and fire

INKBLOOM
A fine-art sumi-e brush arcade. Ink forms arc across rice paper; draw living calligraphic strokes to bloom half-painted subjects — koi, sparrow, dragonfly, crane, dragon — into full ink paintings. Chain combos into seals, court the rare gold koi, and dodge the ink-blots as the palette, roster, and backdrop turn through four hand-painted seasons. Deterministic engine; the title screen paints itself; every subject you master joins the album.