Rts games & apps
Creations tagged rts on 8x — every one is playable in the browser and open to remix.
42 creations · page 1 / 2

MECH MANDATE: Warlords of the Rift
Command legendary Three Kingdoms warlords in a procedural survivor-RTS, evolve cloth armor into celestial mechs, and collect randomized gear and divine beasts.

Iron Dawn
A real-time battlefield strategy game where you build a war economy, produce armored units, unlock the fog of war, and outmaneuver AI commanders on a tactical grid map. Manage production and resources while reading the minimap, exploiting terrain, and pressing the offensive to break the enemy front.

Iron Dawn
A touch-first real-time tactics skirmish in the spirit of classic Command & Conquer. Build your base, harvest ore, field infantry, tanks and siege artillery, push through fog of war and outmaneuver an AI rival in 8–15 minute mobile battles. Fully playable in portrait and landscape.

BARK & CLAW — the snack war
A sunny pixel-art real-time strategy game built for one-handed phone play. Lead a Shiba pack, a cat syndicate, or a warren of buns as they scrap over the snack bowl — collect snacks, sticks and shinies, raise dens and training yards, and command Pups, Shields, Slingers, Rollers and Launchers through fog of war. An AUTO commander toggles WORK/GUARD/ATTACK to handle the busywork so your only job is the winning shove.

Crimson Command
A portrait-first mobile RTS with code-drawn pixel factions, base building, enemy production, three-way battles, carrier drones, touch controls, and Three.js projectile effects.

Iron Dawn
Command a small mechanised force in Iron Dawn, a single-player real-time strategy game that runs entirely in the browser — no install, no build. Harvest resources and expand your base, train infantry, vehicles and structures, then out-manoeuvre an AI commander across procedurally generated battlefields with fog of war, pathfinding, effects and a built-in minimap, all driven by touch-friendly controls.

Orbit Command RTS Remix
A standalone portrait-first RTS-lite template. Select a fleet type, tap orbital nodes to send squads, build income, and capture the map before a rival fleet takes control.

Iron Dawn
Iron Dawn is a browser real-time tactics mini-game: command your forces across a fog-shrouded battlefield, scout the terrain, seize resources, and outmaneuver an adaptive enemy AI. A pure no-build canvas game with hand-drawn HD sprites, live fog of war, a tactical minimap, and procedural sound.

Solar Sigil RTS Frontline
An original portrait-first RTS lane tactics game. Select a lane, deploy solar squads, rally the line, and burn enemy waves with Solar Surge before the core falls.

Iron Dawn
Iron Dawn is a fast, canvas-rendered real-time strategy duel. Mine ore, build refineries, factories and turrets, then out-maneuver a cunning AI opponent across procedurally generated terrain. Pick AZURE or CRIMSON, master the economy-to-army pipeline, and crush your rival before dawn.

Solar Sigil RTS Frontline
An original portrait-first RTS lane tactics game. Select a lane, deploy solar squads, rally the line, and burn enemy waves with Solar Surge before the core falls.

Orbit Command RTS
A standalone portrait-first RTS-lite template. Select a fleet type, tap orbital nodes to send squads, build income, and capture the map before a rival fleet takes control.

Iron Dawn (Remix)
Iron Dawn is a real-time strategy game that runs entirely in your browser. Build a base, mine ore with harvesters, queue up riflemen and vehicles, and out-maneuver an AI commander across a 56×56 battlefield — complete with fog of war, a live minimap, and touch-first controls for play on any device.

Iron Dawn
Iron Dawn is a real-time strategy skirmish played right in the browser: harvest ore, build a base, and command tanks and infantry against a rival commander. A gritty retro-pixel battlefield with fog of war, a minimap, touch-first controls and full audio keeps every match fast and tactical.

Beacon Raid RTS Remix
Portrait touch-first RTS template. Players mine energy, rotate squad types, push

Iron Dawn
A retro real-time strategy skirmish for mobile: build your base, harvest ore with harvesters, and field riflemen, rocket troopers, buggies, tanks and artillery against a smart AI rival before it overwhelms you. Classic Red Alert-style combat with authentic weapon-vs-armor balancing, fog of war, a tactical minimap and 8–15 minute matches — all in a polished no-build canvas game.

BORROWMARCH: Every Borrowed Beat Returns Remix
BORROWMARCH is an original portrait-first roguelike RTS built around conserved command time. Select Alder or Vesper Company and trace a one-to-three-cell route while the battlefield is held. Every traced segment then returns as one complete downward charge by every surviving hostile column. A longer order is more capable and more dangerous for exactly the same physical reason.

Ember Village RTS Defense
An original portrait-first micro RTS defense game. Gather wood, raise towers, train militia, rally the line, and defend the ember hall through raids.

Orbit Command RTS Remix
A standalone portrait-first RTS-lite template. Select a fleet type, tap orbital nodes to send squads, build income, and capture the map before a rival fleet takes control.

ANTBOUND: Queen's Rise
Build a living ant kingdom, command five specialized combat castes, and conquer rival colonies across 60 escalating pixel-RTS battles.

Mining Squad RTS
A standalone portrait RTS template with mining, squad building, and two-lane

Lotus Drone Swarm RTS
A portrait-first micro RTS template. Players switch a drone swarm between mining, shielding, and raiding while resources, core health, and enemy threat evolve automatically.

Verdant Convoy RTS Guard
Mobile-first light RTS convoy defense. Select squads, tap road lanes to deploy guards, intercept raiders, preserve convoy health, and earn supply as the route advances. Includes attract mode, data-defined units, canvas rendering, and Playwright verification.

Iron Dawn
Command Azure or Crimson in a retro real-time-strategy mini-game built for the browser. Harvest ore, construct your base, and field infantry, tanks and artillery in 8–15 minute mobile skirmishes. All on canvas — no install, no build step.